In this discussion, following an existing example from the field of film, we show that literature has had a significant influence on the development of video games' narrative elements. Our thesis is ...that the emergence of a new medium is not a synchronous event tied exclusively to technoloagical advancement. It is rather the consequence of technological advancment, a changed structure of human socio-spiritual needs, and new narrative techniques, which, due to their foreign nature, lead to a departure from the traditional image of already established media. This finding and the practical application of examples to video games shows that it is a medium that can be interpreted with the resources of literary studies. This forms the basis for a more detailed study of the hybridization of video games and literature.