Efficiently managing the irrigation process has become necessary to utilize water stocks due to the lack of water resources worldwide. Parched plant leads into hard breathing process, which would ...result in yellowing leaves and sprinkles in the soil. In this work, yellowing leaves and sprinkles in the soil have been observed using multimedia sensors to detect the level of plant thirstiness in smart farming. We modified the IoT concepts to draw an inspiration towards the perspective vision of ’Internet of Multimedia Things’ (IoMT). This research focuses on the smart employment of internet of Multimedia sensors in smart farming to optimize the irrigation process. The concepts of image processing work with IOT sensors and machine learning methods to make the irrigation decision. sensors reading have been used as training data set indicating the thirstiness of the plants, and machine learning techniques including the state-of-the-art deep learning were used in the next phase to find the optimal decision. The conducted experiments in this research are promising and could be considered in any smart irrigation system. The experimental results showed that the use of deep learning proves to be superior in the Internet of Multimedia Things environment.
With companies such as Netflix and YouTube accounting for more than 50% of the peak download traffic on North American fixed networks in 2015, video streaming represents a significant source of ...Internet traffic. Multimedia delivery over the Internet has evolved rapidly over the past few years. The last decade has seen video streaming transitioning from User Datagram Protocol to Transmission Control Protocol-based technologies. Dynamic adaptive streaming over HTTP (DASH) has recently emerged as a standard for Internet video streaming. A range of rate adaptation mechanisms are proposed for DASH systems in order to deliver video quality that matches the throughput of dynamic network conditions for a richer user experience. This survey paper looks at emerging research into the application of client-side, server-side, and in-network rate adaptation techniques to support DASH-based content delivery. We provide context and motivation for the application of these techniques and review significant works in the literature from the past decade. These works are categorized according to the feedback signals used and the end-node that performs or assists with the adaptation. We also provide a review of several notable video traffic measurement and characterization studies and outline open research questions in the field.
A review on extreme learning machine Wang, Jian; Lu, Siyuan; Wang, Shui-Hua ...
Multimedia tools and applications,
12/2022, Letnik:
81, Številka:
29
Journal Article
Recenzirano
Odprti dostop
Extreme learning machine (ELM) is a training algorithm for single hidden layer feedforward neural network (SLFN), which converges much faster than traditional methods and yields promising ...performance. In this paper, we hope to present a comprehensive review on ELM. Firstly, we will focus on the theoretical analysis including universal approximation theory and generalization. Then, the various improvements are listed, which help ELM works better in terms of stability, efficiency, and accuracy. Because of its outstanding performance, ELM has been successfully applied in many real-time learning tasks for classification, clustering, and regression. Besides, we report the applications of ELM in medical imaging: MRI, CT, and mammogram. The controversies of ELM were also discussed in this paper. We aim to report these advances and find some future perspectives.
The mulsemedia (Multiple Sensorial Media (MulSeMedia)) concept has been explored to provide users with new sensations using other senses beyond sight and hearing. The demand for producing such ...applications has motivated various studies in the mulsemedia authoring phase. To encourage researchers to explore new solutions for enhancing the mulsemedia authoring, this survey article reviews several mulsemedia authoring tools and proposals for representing sensory effects and their characteristics. The article also outlines a set of desirable features for mulsemedia authoring tools. Additionally, a multimedia background is discussed to support the proposed study in the mulsemedia field. Open challenges and future directions regarding the mulsemedia authoring phase are also discussed.
A meta-analysis was conducted on the effects of technology-enhanced stories for young children's literacy development when compared to listening to stories in more traditional settings like storybook ...reading. A small but significant additional benefit of technology was found for story comprehension (g+ = 0.17) and expressive vocabulary (g+ = 0.20), based on data from 2,147 children in 43 studies. When investigating the different characteristics of technology-enhanced stories, multimedia features like animated pictures, music, and sound effects were found beneficial. In contrast, interactive elements like hotspots, games, and dictionaries were found to be distracting. Especially for children disadvantaged because of less stimulating family environments, multimedia features were helpful and interactive features were detrimental. Findings are discussed from the perspective of cognitive processing theories.
Families share stories with each other and veterans reconnect with their comrades, while teens edit music videos and then upload them to the web: all this and more can happen in the digital media lab ...(DML).
In this paper, we present a novel particlebased method for simulating erosion on various terrain representations, including height fields, voxel grids, material layers, and implicit terrains. Our ...approach breaks down erosion into two key processes - terrain alteration and material transport - allowing for flexibility in simulation. We utilize independent particles governed by basic particle physics principles, enabling efficient parallel computation. For increased precision, a vector field can adjust particle speed, adaptable for realistic fluid simulations or user-defined control. We address material alteration in 3D terrains with a set of equations applicable across diverse models, requiring only per-particle specifications for size, density, coefficient of restitution, and sediment capacity. Our modular algorithm is versatile for real-time and offline use, suitable for both 2.5D and 3D terrains.
Immersive virtual reality (VR) is predicted to have a significant impact on education; but most studies investigating learning with immersive VR have reported mixed results when compared to ...low-immersion media. In this study, a sample of 118 participants was used to test whether a lesson presented in either immersive VR or as a video could benefit from the pre-training principle, as a means of reducing cognitive load. Participants were randomly assigned to one of two method conditions (with/without pre-training), and one of two media conditions (immersive VR/video). The results showed an interaction between media and method, indicating that pre-training had a positive effect on knowledge (d = 0.81), transfer (d = 0.62), and self-efficacy (d = 0.64) directly following the intervention; and on self-efficacy (d = 0.84) in a one-week delayed post-test in the immersive VR condition. No effect was found for any of these variables within the video condition.
•An interaction between media and method in learning was investigated.•The pre-training principle was tested when learning about cells with VR and a video.•Pre-training increased knowledge, transfer, and self-efficacy only in VR.•There was a main effect for perceived enjoyment indicating higher enjoyment in VR.•Results provide evidence for a media effect through an interaction with instructional method.