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Trenutno NISTE avtorizirani za dostop do e-virov UL. Za polni dostop se PRIJAVITE.

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zadetkov: 295
1.
  • A social gamification frame... A social gamification framework for a K-6 learning platform
    Simões, Jorge; Redondo, Rebeca Díaz; Vilas, Ana Fernández Computers in human behavior, March 2013, 2013-3-00, 20130301, Letnik: 29, Številka: 2
    Journal Article
    Recenzirano

    ► Definition of the essential guidelines to set up a social gamification framework. ► Learning techniques for social networks. ► Inclusion of this approach in a global social network for education ...
Celotno besedilo
Dostopno za: UL
2.
  • How Passion for Playing Wor... How Passion for Playing World of Warcraft Predicts In-Game Social Capital, Loneliness, and Wellbeing
    Mandryk, Regan L.; Frommel, Julian; Armstrong, Ashley ... Frontiers in psychology, 09/2020, Letnik: 11
    Journal Article
    Recenzirano
    Odprti dostop

    Playing digital games can nurture wellbeing by helping players recover from daily stressors, cope with life's challenges, practice emotion regulation, and engage in meaningful social interaction; ...
Celotno besedilo
Dostopno za: UL

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3.
  • Online social games: The ef... Online social games: The effect of social comparison elements on continuance behaviour
    Esteves, Jose; Valogianni, Konstantina; Greenhill, Anita Information & management, June 2021, 2021-06-00, Letnik: 58, Številka: 4
    Journal Article
    Recenzirano
    Odprti dostop

    Online social games, played within social networks or games requiring social interaction with peers, are revolutionizing the nature of video-games due to their social aspect and the ability of users ...
Celotno besedilo
Dostopno za: UL
4.
  • Time-dependent effects hind... Time-dependent effects hinder cooperation on the public goods game
    Alfaro, Gaspar; Sanjuan, Miguel A.F. Chaos, solitons and fractals, July 2022, 2022-07-00, Letnik: 160
    Journal Article
    Recenzirano
    Odprti dostop

    The public goods game is a model of a society investing some assets and regaining a profit, although can also model biological populations. In the classic public goods game only two strategies ...
Celotno besedilo
Dostopno za: UL
5.
  • Social Influence and Moneti... Social Influence and Monetization of Freemium Social Games
    Fang, Bin; Zheng, Zhiqiang (Eric); Ye, Qiang ... Journal of management information systems, 07/2019, Letnik: 36, Številka: 3
    Journal Article
    Recenzirano

    One fundamental economic challenge in social gaming is how to monetize players. We address this problem from the lens of social influence. Specifically, we examine how players' paying behaviors in a ...
Celotno besedilo
Dostopno za: UL
6.
  • User segmentation for reten... User segmentation for retention management in online social games
    Fu, Xin; Chen, Xi; Shi, Yu-Tong ... Decision Support Systems, 09/2017, Letnik: 101
    Journal Article
    Recenzirano

    This work proposes an innovative model for segmenting online players based on data related to their in-game behaviours to support player retention management. This kind of analysis is helpful to ...
Celotno besedilo
Dostopno za: UL
7.
  • Automatic analysis and iden... Automatic analysis and identification of verbal aggression and abusive behaviors for online social games
    Balci, Koray; Salah, Albert Ali Computers in human behavior, 12/2015, Letnik: 53
    Journal Article
    Recenzirano

    Display omitted •We propose a system to automatically evaluate player complaints in a social game.•Our database contains 100,000 players, 1000 complaints and 240 abusive players.•We experiment with ...
Celotno besedilo
Dostopno za: UL
8.
  • A green, energy, and trust-... A green, energy, and trust-aware multi-objective cloud coalition formation approach
    Hadjres, Souad; Belqasmi, Fatna; El Barachi, May ... Future generation computer systems, October 2020, 2020-10-00, Letnik: 111
    Journal Article
    Recenzirano

    The workload of cloud providers is often uncertain due to the dynamic and varied client demands, thus presenting a significant challenge. If cloud providers fail to meet changing demands during peak ...
Celotno besedilo
Dostopno za: UL
9.
  • Why do people play mobile s... Why do people play mobile social games? An examination of network externalities and of uses and gratifications
    Wei, Pei-Shan; Lu, Hsi-Peng Internet research, 01/2014, Letnik: 24, Številka: 3
    Journal Article
    Recenzirano

    Purpose – The purpose of this paper is to identify the factors that influence people to play socially interactive games on mobile devices. Based on network externalities and theory of uses and ...
Celotno besedilo
Dostopno za: CEKLJ, UL
10.
  • Analysis of critical factor... Analysis of critical factors for social games based on extended technology acceptance model: a DEMATEL approach
    Chang, Chia-Chi; Chen, Po-Yu Behaviour & information technology, 08/2018, Letnik: 37, Številka: 8
    Journal Article
    Recenzirano

    In recent years, social games such as 'Farmville' and 'Pokémon Go' have become a major game type in the gaming industry. This study examines the importance of different factors in social games using ...
Celotno besedilo
Dostopno za: UL
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zadetkov: 295

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