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zadetkov: 116
31.
  • SPATIAL DATA INFRASTRUCTURE FOR E-GOVERNMENT BASED ON THE GEOSPATIAL SERVICES
    Jianbo Zhang; Jiping Liu; Bei Wang 2010 International Conference on E-Business and E-Government
    Conference Proceeding

    Spatial data infrastructure is the main data base of e-government, and provides spatial data even the geospatial services guarantee for e-government decision support. The traditional spatial data ...
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Dostopno za: UL
32.
Celotno besedilo
33.
  • Nearly Balanced Quad List Q... Nearly Balanced Quad List Quad Tree -A Data Structure for VLSI Layout Systems
    Hsiao, Pei-Yung VLSI Design, 01/1996, Letnik: 1996, Številka: 1
    Journal Article
    Recenzirano
    Odprti dostop

    In the past ten years, many researchers have focused attention on developing better data structures for storing graphical information. Among the proposed data structures, the quad tree data structure ...
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Dostopno za: UL

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34.
  • Design and Realization of E... Design and Realization of Environment Information Sharing Platform
    Hu Qiang; Liu Nian; Wang Diangang ... 2009 International Forum on Information Technology and Applications 2
    Conference Proceeding

    Environment problems are becoming the hot spots of society, and how to realize the sharing of data information and avoid the phenomenon of information isolated island is in urgent need for current ...
Celotno besedilo
Dostopno za: UL
35.
  • A Spatio-temporal Data Mana... A Spatio-temporal Data Management Structure Based on Differential Script
    OHSAWA, Yutaka; KIM, Kyungwol Theory and Applications of GIS, 2000/03/31, Letnik: 8, Številka: 1
    Journal Article
    Odprti dostop

    According to popularization of geographic information system (GIS), temporal data management becomes very important. When GIS is used in daily work, the most frequently accessed data is the present ...
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Dostopno za: UL

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36.
  • A Proposal of GBD-Tree Init... A Proposal of GBD-Tree Initial Construction Method for Spatial Data Management
    NEGISHI, Yukio; OHSAWA, Yutaka Theory and Applications of GIS, 2007, Letnik: 15, Številka: 1
    Journal Article
    Odprti dostop

    This paper proposes fast initial construction methods of the GBD-tree. GDB tree has proper characteristics for management of large amount of 2 or 3 dimensional data. However, the GBD-tree needs long ...
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Dostopno za: UL

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37.
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38.
  • A bidimensional data struct... A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU
    Passos, Erick Baptista; Joselli, Mark; Zamith, Marcelo ... Computers in entertainment CIE, 12/2009, Letnik: 7, Številka: 4
    Magazine Article

    Computing and presenting emergent crowd simulations in real time is a computationally intensive task. This intensity is mostly due to the complexity of the traversal algorithm needed for the ...
Celotno besedilo
Dostopno za: UL
39.
  • Consistent Operations on a ... Consistent Operations on a Spatial Data Structure
    Meier, Andreas; Ilg, Markus IEEE transactions on pattern analysis and machine intelligence, 07/1986, Letnik: PAMI-8, Številka: 4
    Journal Article
    Recenzirano

    Geometric objects such as polygons, line segments, and points may have manifold relations among each other, i.e., order, adjacency, connectivity, etc., and may be stored in a database. For the design ...
Celotno besedilo
Dostopno za: UL
40.
  • STREN: A Highly Scalable Pa... STREN: A Highly Scalable Parallel Stereo Terrain Renderer for Planetary Mission Simulations
    Teng, A.; Whitman, S.; Lee, M. Proceedings of the 1996 ACM/IEEE Conference on Supercomputing, 1996
    Conference Proceeding

    In this paper, we describe STREN, a parallel stereo renderer for fixed-location terrain rendering tasks required for the simulation of planetary exploration missions. The renderer is based on a novel ...
Celotno besedilo
Dostopno za: UL
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zadetkov: 116

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