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3 4 5
zadetkov: 47
41.
  • Rough Terrain Reconstructio... Rough Terrain Reconstruction for Rover Motion Planning
    Gingras, David; Lamarche, Tom; Bedwani, Jean-Luc ... 2010 Canadian Conference on Computer and Robot Vision
    Conference Proceeding

    A two-step approach is presented to generate a 3D navigable terrain model for robots operating in natural and uneven environment. First an unstructured surface is built from a 360 degrees field of ...
Celotno besedilo
Dostopno za: UL
42.
  • Research on visual odometry... Research on visual odometry and terrain reconstruction for quadruped robot
    Ding Lianghong; Wang Runxiao; Duan Qingjuan ... 2012 IEEE International Conference on Computer Science and Automation Engineering (CSAE) 2
    Conference Proceeding

    The paper proposes a set of visual odometry and terrain reconstruction algorithms for quadruped robot in unstructured environments. Visual odometry can accurately measure the change value of the ...
Celotno besedilo
Dostopno za: UL
43.
  • Hazard detection and avoida... Hazard detection and avoidance for planetary landing based on Lyapunov control method
    Shengying Zhu; Pingyuan Cui; Haijing Hu Proceedings of the 10th World Congress on Intelligent Control and Automation, 2012-July
    Conference Proceeding

    Future planetary landers must be capable of detecting hazards in the landing zone and maneuvering to a new and safe site, for the requirements of the scientific task. This paper presents an ...
Celotno besedilo
Dostopno za: UL
44.
  • Two Algorithms and Error An... Two Algorithms and Error Analysis for 3D Terrain Reconstruction of Small Body
    Wei Shao; Shulin Sui; Lijuan Sun ... 2010 International Conference on Artificial Intelligence and Computational Intelligence, 2010-Oct., Letnik: 1
    Conference Proceeding

    This paper presents the problem of reconstructing the 3D terrain model for landing of small body spacecraft, in order to approach and land on a small body successfully. We propose an on-line terrain ...
Celotno besedilo
Dostopno za: UL
45.
  • Hierarchical triangular pat... Hierarchical triangular patches for terrain rendering with their matching blocks
    Lim, Choong-Gyoo; Choi, ByoungTae Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, 09/2008
    Conference Proceeding

    To efficiently represent large artificial terrains on today's graphic hardwares, we propose a new terrain rendering scheme with hierarchical triangular patches and pre-constructed match ing blocks. ...
Celotno besedilo
Dostopno za: UL
46.
  • Smooth three-dimensional re... Smooth three-dimensional reconstruction from contour maps
    de la Fraga, L.G. 2008 5th International Conference on Electrical Engineering, Computing Science and Automatic Control, 2008-Nov.
    Conference Proceeding

    In this paper a method to perform a smooth three-dimensional reconstruction from a contour map of a terrain is presented. The input data to the proposed method is 3D points of polygonal lines that ...
Celotno besedilo
Dostopno za: UL
47.
  • Sea floor bathymetry trackl... Sea floor bathymetry trackline surface fitting without visible artifacts using ODETLAP
    Lau, Tsz-Yam; Li, You; Xie, Zhongyi ... Proceedings of the 17th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems, 11/2009
    Conference Proceeding
    Odprti dostop

    High quality, artifact-free fitting a bathymetry (sea-floor) surface to very unevenly spaced depth data from ship tracklines is possible with ODETLAP (Overdetermined Laplacian Partial Differential ...
Celotno besedilo
Dostopno za: UL

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