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Aldousany, Layla
English journal, 01/2023, Letnik: 112, Številka: 3Journal Article
When I played my first interactive fiction game in graduate school, I was totally hooked; it reminded me of the Choose Your Own Adventure books I had devoured in the '90s. The game I played was a text...based, interactive, branching narrative, where the player was asked to read, make choices, and some...times solve problems along the way. Though I had never heard about interactive fiction before then, I loved the sense of possibility: that there were seemingly infinite stories contained within one text. I loved feeling that I could help shape the narrative I read and also loved discovering the limitations of that control. An additional question that I wanted students to consider was how interactive the process of reading is. In making interactive fiction, students were invited to think about what expectations they brought to the genres of both short stories and games. How do we read a short story, and how do our identities and experience help shape our understanding of a text?
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Dostop do baze podatkov JCR je dovoljen samo uporabnikom iz Slovenije. Vaš trenutni IP-naslov ni na seznamu dovoljenih za dostop, zato je potrebna avtentikacija z ustreznim računom AAI.
Leto | Faktor vpliva | Izdaja | Kategorija | Razvrstitev | ||||
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JCR | SNIP | JCR | SNIP | JCR | SNIP | JCR | SNIP |
Baze podatkov, v katerih je revija indeksirana
Ime baze podatkov | Področje | Leto |
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Povezave do osebnih bibliografij avtorjev | Povezave do podatkov o raziskovalcih v sistemu SICRIS |
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Vir: Osebne bibliografije
in: SICRIS
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