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Hartley, Marc; Mellado, Nicolas; Fiorio, Christophe; Faraj, Noura
The Visual computer, 06/2024Journal Article
In this paper, we present a novel particlebased method for simulating erosion on various terrain representations, including height fields, voxel grids, material layers, and implicit terrains. Our approach breaks down erosion into two key processes - terrain alteration and material transport - allowing for flexibility in simulation. We utilize independent particles governed by basic particle physics principles, enabling efficient parallel computation. For increased precision, a vector field can adjust particle speed, adaptable for realistic fluid simulations or user-defined control. We address material alteration in 3D terrains with a set of equations applicable across diverse models, requiring only per-particle specifications for size, density, coefficient of restitution, and sediment capacity. Our modular algorithm is versatile for real-time and offline use, suitable for both 2.5D and 3D terrains.
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Leto | Faktor vpliva | Izdaja | Kategorija | Razvrstitev | ||||
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JCR | SNIP | JCR | SNIP | JCR | SNIP | JCR | SNIP |
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in: SICRIS
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