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  • Adaptive Case Study 9 Educa...
    zahra nasresfahani; khadijeh aliabadi; esmaeil zareizavaraki

    مطالعات رسانه‌های نوین, 10/2018, Letnik: 4, Številka: 15
    Journal Article

    The current study is conducted with the purpose of analyzing the content of educational computer games based on principles and standards of game design. The basic questions of this research are as follows: 1. Are the educational computer games produced based on the standards of significant computer game design? 2. Do the produced educational computer games correspond with the elements and principles offered by specialists of game design? The statistical population is all the produced educational computer games. Convenience sampling is used to select samples; hence, 9 educational computer games are selected and analyzed. Data collection tools include a self-made checklist prepared based on the two main research question. The validity of checklist was approved by supervisor, advisor and other experts, and to determine its reliability using the composite reliability coefficient, a 94 percent agreement was obtained. This checklist contained the five point Likert scale and data were analyzed using SPSS software. Research findings indicate that all games analyzed in terms of principles and standards are in a relatively good (average) state.