The objectives of this research are to develop a game to promote the learning of the solar system in science subjects of 4th grade students, to compare the academic results of pre- and posttest of ...students after learning with the space travel game and to determine the satisfaction level of students with the space travel game. The sample group used in the experiment was 4th grade students from school T, and classes were randomized using the stratified random sampling method. Students were categorized into 2 groups: those with average scores and those with high scores in science subjects. The final results were compared between the control group, 27 students learning normally using the conventional method, and the experimental group, 27 students learning using the space travel game. There were 52 students in total. The tools used in this experiment are a space travel game, an achievement assessment test, a pre- and posttest, and a questionnaire to determine the satisfaction level of students. The statistical tools used are the mean, percentage, and standard deviation, paired t test, and t test independent. The results of this experiment showed that the experimental group learning from the game obtained a higher score than that of the control group by 1.19, on average. The scores of both groups were shown to have statistically significant differences at a 95% confidence level.
The current study aimed to investigate whether age, gender, and testing environment may have an effect on children’s creativity in a real‐life setting. Participants included 111 children aged from ...seven to eleven years. They were given one verbal (Guilford’s Alternative Uses Task) and one figural (Test for Creative Thinking–Drawing Production) creative thinking task either in their everyday classroom or in their school “art room.” On average, in the verbal task, girls tended to outperform boys in fluency and flexibility. Contrary to the 4th‐grade slump found in previous studies, divergent thinking, on average, increased with age for verbal originality and verbal elaboration. These results suggest the potential importance of experience on verbal creativity tasks. In the verbal task, for the originality score, and in the drawing task, participants in the art room displayed, on average, greater levels of creative thinking than those in the classroom. These findings suggest that the physical environment can affect differently children’s creative potential.
This study examined the impact of flipped classroom (FC) within the framework of mastery learning approache (MLA) on academic achievement, application time, and students' self-regulation skills. To ...this aim, a quasi-experimental pre- and post-test design was adopted. In the experimental group, MLA was supported by FC model, whereas only the MLA was applied in the control group. In order to collect data on academic achievement and self-regulation skills, an academic achievement test for measuring perimeter and area and a self-regulating learning strategies scale were used. Data were collected for 51 4th-grade students, and a t-test was used to analyze the gathered data. Consequently, the MLA supported by the FC model significantly improved the academic achievement of the experimental control group. In addition, students' self-regulation skills were not affected by the approach. Experimental group applications were conducted in a timeframe set by the Turkish Ministry of Education, while control group applications were delayed.
The study of fractions in elementary school begins in the second grade and continues every year through the sixth grade. However, there is an interval of about a year before they learn fractions in ...the following school year, and there are concerns about entrenching and forgetting what they have learned. We conducted a survey on the recognition of unit fractions among fourth-grade children, about one year after learning fractions in the third grade, in order to identify learning characteristics in the third grade of children who were able to identify some of the fractions based on unit fractions, and to obtain suggestions for learning guidance. Only children who could write following the objectives, children who only added the numerator, and children who were biased toward the division operation were included in the actual analysis. We attempted to document how the children in their third year learned fractions. This implies that beginning in the second semester of third grade, the viewpoint of relying on division begins to shift to the viewpoint of unit fractions, and beginning in the fourth semester, the viewpoint converges to the viewpoint of unit fractions.
This study seeks to understand the potential of ICT, combined with active learning methodologies for the development of historical awareness and historical learning in 4th grade students of a public ...school in Portugal. This is a qualitative study, using a multiple case study, based on two realities: a 4th grade class (9-10 years old) and a 6th grade class (11-12 years old), as well as several techniques and instruments for data collection: questionnaire survey, focus group, participant observation, semi-structured interviews and works produced by the students. For the qualitative data analysis we used the analysis techniques of the Grounded Theory methodology, with the support of Nvivo software, and for the quantitative data we used descriptive statistics. Pedagogical interventions were designed to mobilize second order concepts, such as evidence, explanation, change/permanence in the elaboration of their historical ideas, through the use of some digital platforms. In this article we present the didactic intervention session related to the 1st activity of the project about the Black Death and Covid-19 in Portugal, implemented in the 1st cycle of basic education. Preliminary results allow us to conclude that the use of ICT by students in the proposed activitiesled to the development of their historical awareness, historical learning, as well as digital literacy.
Este estudio pretende comprender el potencial de las TIC, combinadas con metodologías de aprendizaje activo para el desarrollo de la conciencia histórica y el aprendizaje histórico en alumnos de 4º curso de una escuela pública de Portugal. Se trata de un estudio cualitativo, que utiliza un estudio de caso múltiple basado en dos realidades: una clase de 4º curso (9-10 años) y otra de 6º curso (11-12 años), así como diversas técnicas e instrumentos de recogida de datos: encuesta cuestionario, grupo focal, observación participante, entrevistas semiestructuradas y trabajos realizados por los alumnos. Los datos cualitativos se analizaron mediante la metodología de la teoría fundamentada, con el apoyo del programa informático Nvivo, y para el análisis de los datos cuantitativos se utilizaron estadísticas descriptivas. Se diseñaron intervenciones pedagógicas para movilizar conceptos de segundo orden, como evidencia, explicación, cambio/permanencia en la elaboración de sus ideas históricas, mediante el uso de algunas plataformas digitales. En este artículo presentamos la sesión de intervención didáctica relacionada con la 1ª actividad del proyecto sobre la Peste Negra y Covid-19 en Portugal, implementado en el 1º ciclo de la enseñanza básica. Los resultados preliminares nos permiten concluir que el uso de las TIC por parte de los alumnos en las actividades propuestas condujo al desarrollo de su conciencia histórica, aprendizaje histórico, así como a la alfabetización digital.
Decision making is one of the most important life skills. While making correct, timely, accurate and appropriate decisions lead to positive changes in one’s life, making incorrect decisions may have ...a negative impact. It is an important issue to examine what the 4th grade students in primary school have about the decision-making ability to be achieved in adolescence and what qualities 4th grade primary students should have for this skill. Evaluation of 4th grade elementary school students for developmental characteristics and qualifications they need to have to be able to gain appropriate decision making ability by puberty emerges as an important issue. Even though age 9-10 is not a period when important or life changing decisions are made, it is still considered the period that individuals start to make real decisions in their life. In this age period, we believe that attempts can be made to help children use their decision making ability more effectively by identifying factors affecting this behavior. In this regard, the aim of this study is to determine factors that have impact on children’s decision making process. This study is designed as a case study and conducted according to qualitative research approach. The study was conducted with 34 elementary school students and 3 teachers. Student interview forms developed by researchers were used to collect the data. In accordance with the data obtained, interviews were conducted with the teachers. The content analysis is included during data analysis process. In our study, we have shown that TV-media, family- close family/friends, neighborhood, the teaching process and some developmental characteristics are found to have affected children’s decision making.
Consuming fish sustainably means consuming less and better, considering environmental, social, and economic impacts. This demands more knowledge to make informed decisions. In this study, the main ...goal was to understand how environmental sustainability education can be used as a tool to increase the knowledge and promote sustainable behaviour and consumption habits of 4th-grade students. The COVID-19 pandemic forced the use of two different learning methods, face-to-face and online learning, leading to two different groups of students, and we attempted to measure if the mode of implementing the activities affected the knowledge of the students. A sequential explanatory mixed methodology was applied with a pre-test/post-test design combined with focus group interviews. Between the pre- and post-tests, three activities modules were performed. The results showed that the students were unaware of many aspects related to sustainable fish consumption, but the developed activities significantly increased their knowledge of the subject and impacted students in terms of changing their consumption behaviours. It was also found that the construction of knowledge by the students after the activities was achieved either via face-to-face or online learning. Interviews from the focus group sessions showed that students got to know new fish species, learned about the concept of minimum landing size and closure season and that fish are labelled like other types of food.