The E-brainstorming system involves piggy bagging of ideas which results in more idea generation by the agents.Triggering of an idea for one participants happens from another participants, which will ...help the participants with the new idea. But with ordinary search and retrieval methods only few ideas are generated when compared with E-brainstorming method. More agents' participation in E-brainstorming results in more ideas generation. The effect of combined participation of two or more agents is more than the sum of the effect of individual agents. The main goal of the project is to build an E-Brainstorming system where the agents represent the session participants and to build a idea evaluation system which is not domain specific. The E-brainstorming system is built so that it can be used both by the facilitator and the ordinary user who don't have knowledge about the domain. The input idea given to the system is a sentence and the system solves the problem of input idea being a simple keyword or term.
A widely accepted ideation assumption is that the quality of ideas improves as the number of unique ideas increases. In many situations, this assumption also means that better ideas tend to come ...later in a brainstorming process, which indicates an order effect. We conduct an observational study with 215 electronic brainstorming sessions to explore the following research questions: 1) whether or not the quality of ideas improves as the number of ideas increases and 2) whether better ideas tend to come later in the brainstorming process. This research contributes to the existing literature by providing a rigorous test and strong support that better ideas emerge later in brainstorming sessions and that more ideas lead to better ideas.
Various brainstorming techniques have been proposed to facilitate and enhance creativity during idea generation (ideation) sessions. A review of previous studies on brainstorming has been conducted, ...focusing on electronic brainstorming (EBS) as a seemingly suitable and prevalent platform in the twenty-first century. Based on the review, we propose an integrative model for EBS sessions, which includes guidelines and suggested improvements. Insights gained from this review can be used to guide decision-makers and managers in organizations on how to conduct EBS sessions efficiently and effectively. Additionally, this review maps existing research on EBS and outlines lacunas and gaps future research should investigate.
Cooperation Makes a Group be More Creative Lu, Kelong; Xue, Hua; Nozawa, Takayuki ...
Cerebral cortex (New York, N.Y. 1991),
07/2019, Volume:
29, Issue:
8
Journal Article
Peer reviewed
This study investigated how cooperative and competitive interaction modes affect the group creative performance. The participants were recruited as dyads to solve 2 problems either demanding ...divergent thinking (alternative uses task, AUT) or not (object characteristic task, OCT). The dyads solved 1 of the 2 problems in the cooperative mode and the other in the competitive mode. Functional near-infrared spectroscopy (fNIRS)-based hyperscanning was used to record their neural activities in the prefrontal and right temporal-parietal junction (r-TPJ) regions. Results revealed the dyads showed higher AUT fluency, AUT originality, OCT fluency, and cooperation level in the cooperative mode than in the competitive mode. The fNIRS data revealed increased (task-baseline) interpersonal brain synchronization (IBS) in the right dorsolateral prefrontal cortex (r-DLPFC) and r-TPJ, only for dyads in the AUT/cooperation condition. In both r-DLPFC and r-TPJ, the IBS of dyads in the AUT/cooperation condition was stronger than in the AUT/competition and OCT/cooperation. Moreover, a stronger IBS was evoked between the regions in prefrontal and posterior temporal regions in the AUT/cooperation condition, as compared with the competition mode. These findings suggest that enhanced IBS may underlie the positive effects of cooperation as compared with the competition in terms of group creativity.
The use of leaderboards is a common approach to the gamification of employee performance, but little is known about the specific mechanisms and mediating processes by which leaderboards actually ...affect employee behavior. Given the lack of research in this domain, this study proposes goal-setting theory, one of the most well-established motivational theories in psychology, as a framework by which to understand these effects. In this study, a classic brainstorming task is gamified with a leaderboard in order to explore this. Participants were randomly assigned to four classic levels of goal-setting (do-your-best, easy, difficult and impossible goals) plus a leaderboard populated with initials and scores representing identical goal-setting conditions. The presence of a leaderboard was successful in motivating participants to performance levels similar to that of difficult and impossible goal-setting, suggesting participants implicitly set goals at or near the top of the leaderboard without any prompting to do so. Goal commitment, a common individual difference moderator in goal-setting theory, was also assessed and behaved similarly in the presence of the leaderboard as when traditional goals were provided. From these results, we conclude that goal-setting theory is valuable to understand the success of leaderboards, and we recommend further exploration of existing psychological theories, including goal-setting, to better explain the effects of gamification.
•Goal-setting theory was offered as an explanatory framework for leaderboards.•An experiment found addition of a leaderboard on a task increased performance.•Leaderboards performed similarly to traditional difficult and impossible goals.•Individual goal commitment moderated the success of leaderboards as with goals.•Goal-setting and other psychological theories should be explored in gamification.
Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran inkuiri terbimbing dipadu aktivitas brainstorming terhadap kemampuan berpikir kritis dan motivasi belajar siswa. Jenis penelitian ...quasi eksperimen. Populasi seluruh siswa kelas X MIPA SMA N 1 Sukoharjo. Pemilihan sampel dengan purposive sampling. Rancangan penelitian pretest-postest nonequivalent control group design. Pengumpulan data dengan tes kemampuan berpikir kritis dan angket motivasi belajar siswa. Teknik analisis data dengan uji manova, uji regresi, dan uji N-Gain. Hasil analisis menunjukkan adanya pengaruh model pembelajaran Inkuiri terbimbing dipadu aktivitas brainstorming terhadap kemampuan berpikir kritis dan motivasi belajar siswa. Sumbangan efektif pada aspek kemampuan berpikir kritis mulai dari aspek tertinggi hingga aspek terendah mempunyai urutan basic support, elementary clarification, advance clarification, strategies and tactics, dan inference. Aspek motivasi belajar diperoleh urutan adanya kegiatan menarik, harapan cita-cita masa depan, hasrat keinginan berhasil, dorongan kebutuhan dalam belajar, penghargaan belajar, serta situasi belajar kondusif. Keefektifan model pembelajaran sebesar 0,70 kategori tinggi yang berarti model pembelajaran inkuiri terbimbing dipadu aktivitas brainstorming efektif untuk meningkatkan kemampuan berpikir kritis siswa.
Stunting is a condition when a person's height is known to be shorter when compared to someone else's age. Stunting rate in Indonesia is high, straight line with poor nutrition. The purpose of this ...community service is to increase knowledge of stunting through health counseling methods and handle independently through cadre assistance. This method begins with brainstorming and Focus Group Discussion (FGD) followed by training, distribution of leaflets, and screening of video stunting to Posyandu cadres accompanied by nutrition assistance as much as 3x visits in the context of independent handling of stunting for toddlers. The results obtained that there is an increase in knowledge after brainstorming and playback of audiovisual media through counseling using these media using the Wilcoxon test with a p-value of 0.00. The conclusion is that the method of brainstorming and audiovisual media is an effective media as an alternative to educating cadres and being able to recognize and manage stunting independently.
In order to understand Tranfaglia’s contribution on journalism and media, it is important to consider his peculiar way of co-working in collaborative projects. Two examples are Il mondo contemporaneo ...and the creation of the Scienze della comunicazione university curriculum in Torino, which was one of the very earliest in Italy and the one in which the presence and role of historical research made itself most recognized. Tranfaglia tended always to work collectively, as a primus inter pares. And he was open to a variety of sciences but without a simplistic combination of disciplines: rather, a critical dialogue and mutual interrogation. This is visible in the construction, with Valerio Castronovo, of the seven volumes of Storia della stampa italiana, which is still a reference point not only for the history of journalism but for media studies more in general. Two essays by Tranfaglia, his contribution on newspapers as a historical source and his preface to a recent Italian translation reprint of Walter Lippmann’s Public Opinion demonstrate on the one hand his critical perception of the journalistic representation and selection of reality, on the other hand his attention to the contribution of the media to the strength but also to the limits of democracy.
Brainsketching is an idea generation technique, based on brainwriting, that uses sketching as the primary means of recording ideas. During brainsketching, participants sketch their ideas individually ...on large sheets of paper pasted on the wall. After a few minutes, the participants explain their idea sketches, switch places and continue sketching. Usually, about five such rounds of idea sketching take place.
In an experimental set–up brainsketching was compared to brainstorming. Linkography was used as a method for analyzing the process characteristics of both techniques. Results show that during brainstorming, participants generated significantly more ideas, and that during brainsketching participants generated significantly more connections with earlier ideas. Also, during brainsketching participants made more incremental connections while maintaining a similar level of ‘wild leap’ connections. Conclusion of this study was that brainsketching does not necessarily provide a better idea generation process; rather, it provides a different process, which may serve different purposes.
Some steps towards further development of the brainsketching technique are indicated. Suggestions are provided for stimulating the group to reflect on their ideas. Finally, some suggestions are made for applying the brainsketching technique with groups of non–designers, mainly directed at removing the participants’ hesitation to draw in public.