Penelitian ini bertujuan untuk mengembangkan gim online multiplayer berbasis web yang fokus pada pemahaman matematika dengan tujuan meningkatkan minat belajar siswa terhadap matematika. Bermain gim ...atau video game telah menjadi aktivitas yang digemari oleh banyak kalangan sebagai media rekreasi dan sarana untuk bersosialisasi. Selain itu, video game juga memiliki potensi sebagai alat pembelajaran yang efektif. Salah satu permainan kartu yang telah terbukti efektif dalam melatih kemampuan perhitungan matematika dan meningkatkan minat belajar siswa terhadap matematika adalah permainan “24”. Dalam konteks permainan kartu “24”, masih terdapat kendala seperti kesulitan aksesibilitas dan peraturan permainan yang tidak konsisten. Oleh karena itu, dikembangkanlah gim kartu “24” berbasis web dengan fitur multiplayer. Gim ini dirancang untuk meningkatkan kemampuan berhitung matematika dasar pada siswa dan memberikan pengalaman bermain yang menarik serta menyenangkan yang diharapkan dapat meningkatkan minat siswa terhadap pembelajaran matematika.
The subject of the research was a comparative analysis of programming frameworks that are intended for building applications. NestJS (version 8.1.1), FoalTS (version 2.5.0) and Ts.ED (version 6.69.1) ...were put together. An experiment was prepared based on scenarios that focused on the response time of applications to requests. Each of them had the same set of functionalities. NestJS turned out to be the most efficient of the compared skeletons. It achieved the best results. The worst results in each scenario were achieved by Ts.ED, especially with higher loads. The biggest differences in the comparison can be seen in studies conducted according to a scenario based on GET-type requests, and in particular with more objects in response.
Advanced TypeScript 3.0 Projects is a complete resource filled with a wide range of web-based projects to help you in advancing with the latest TypeScript features and ECMAScript standards.
This study aims to know the effect of cooperative learning of typescript strategy on reading comprehension. In the existing knowledge and skill, students viewed as a subject, not an object, and ...students more important between teach. Despitefully, students, took a hand, attempt, and do with her that the learning, whereas in education refers to current knowledge and skill, the function teacher makes in invention a condition that it may students the developing optimal. This research forms the research of pre-experiment research. The population of this study was the seventh grade of MTs Al Ikhwan Kemudi Duduk Sampeyan Gresik. The method of data collection used is test and observation. The research started by giving pre-test and post-test. The data of the experiment were analyzed by using t-test formula to know the difference of the student’s individual in reading comprehension between cooperative learning in reading comprehension. The result of data analysis and the consideration result of research about the realization cooperative learning of typescript in reading comprehension skill in MTs Al Ikhwan Kemudi Duduk Sampeyan Gresik, be able to procurable that follow: • The activity of the teacher, while apply of cooperative learning typescript that has implementable well, the teacher has effective in apply of cooperative typescript. • See from the achievement of students in test pre-test and post-test reading comprehension skills; the cooperative learning typescript is very effective use as method learning in MTs Al Ikhwan.
Refactoring TypeScript is an approachable look at getting your code into shape. Learn some of the causes of unhealthy code, how to identify them, techniques to cure them, and more.
Метою статті є дослідження, аналіз і розгляд загальних проблем, які розв’язує технологія TypeScript для суворої типізації під час розробки вебзастосунків. Методами дослідження є методи семантичного ...аналізу основних понять цієї предметної сфери (розробка вебзастосунків засобами JavaScript та TypeScript). У статті розглянуто результати аналізу використання технології TypeScript у порівнянні з JavaScript. Новизною проведеного дослідження є аналіз сучасної технології TypeScript і розв’язання за її допомогою проблем суворої типізації під час розробки вебзастосунків. Висновки. У процесі дослідження технології TypeScript схарактеризовано її сутність, мету створення, описано переваги та недоліки. Визначено ситуації доцільності її використання.
TypeScript is among the fastest-growing languages, helping developers build full-stack apps by integrating with powerful frameworks such as React and Node.js. With this book, you'll get started with ...TypeScript and build an SPA with React and middleware using Node.js and Express. Finally, you'll be able to package your web app and deploy it on AWS.
Learn TypeScript 3 by Building Web Applications is a practical guide which gives you hands-on experience with Typescript by guiding you to write multiple modern Web applications. While building these ...applications from scratch and enhancing them, you will learn the basics as well as advanced concepts of Typescript.
The lack of flexibility and safety in C language development has been criticized for a long time, causing detriments to the development cycle and software quality in the embedded systems domain. ...TypeScript, as an optionally-typed dynamic language, offers the flexibility and safety that developers desire. With the advancement of Ahead-of-Time (AOT) compilation technologies for TypeScript and JavaScript, it has become feasible to write embedded applications using TypeScript. Despite the availability of writing AOT compiled programs with TypeScript, implementing a compiler toolchain for this purpose requires substantial effort. To simplify the design of languages and compilers, this paper presents a new compiler toolchain design methodology called TS
-
, which advocates the generation of target intermediate language code (such as C) from TypeScript rather than the construction of higher-level compiler tools and type systems on top of the intermediate language. TS
-
not only simplifies the design of the system but also provides developers with a quasi-native TypeScript development experience. This paper also presents
Ts2Wasm
, a prototype that implements TS
-
and allows compiling a language subset of TypeScript to WebAssembly (WASM). The tests in the TypeScript repository show that
Ts2Wasm
provides 3.8× as many features compared to the intermediate language (AssemblyScript). Regarding performance,
Ts2Wasm
offers a significant speed-up of 1.4× to 19×. Meanwhile, it imposes over 65% less memory overhead compared to Node.js in most cases.
Throughout his whole work, Wittgenstein seizes on a distinction between logical and physical possibility, and impossibility. Despite this continuity and although, Wittgenstein brings in this ...distinction in various contexts and from different vantage points, he often solely brushes over it without elaborating in detail. In the so-called Big Typescript, however, he dedicates himself not only to the distinction between logical and physical possibility but also to the distinction between logical possibility and impossibility in particular investigations. In the course of these investigations, another aspect arises and is tossed and turned repeatedly by Wittgenstein – namely, the place of “imaginability” in these considerations.
On the basis of three focussed chapters in the Big Typescript, I argue that “imaginability” as an utterance of the form “being able to imagine ‘what it would be like’” can be allocated the place of a criterion for logical possibility. To this end, I will first outline the chapters 96., 27. and 26. in one section each. Although in these chapters, Wittgenstein only indicates rather than claiming explicitly “imaginability” to be a criterion for logical possibility, I will discuss in the last section how this conclusion can be drawn by combining the results of the previous sections.