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  • Monolithic Friction and Con... Monolithic Friction and Contact Handling for Rigid Bodies and Fluids Using SPH
    Probst, T.; Teschner, M. Computer graphics forum, February 2023, 2023-02-00, 20230201, Volume: 42, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    We propose a novel monolithic pure SPH formulation to simulate fluids strongly coupled with rigid bodies. This includes fluid incompressibility, fluid–rigid interface handling and rigid–rigid contact ...
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492.
  • A Sketch-Based Interface fo... A Sketch-Based Interface for Facial Animation in Immersive Virtual Reality
    Cannavò, Alberto; Stellini, Emanuele; Zhang, Congyi ... International journal of human-computer interaction, 06/2024, Volume: 40, Issue: 12
    Journal Article
    Peer reviewed

    Creating facial animations using 3D computer graphics represents a very laborious and time-consuming task. Among the numberless approaches for animating faces, the use of blendshapes remains the most ...
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493.
  • Particle‐based Liquid Contr... Particle‐based Liquid Control using Animation Templates
    Schoentgen, Arnaud; Poulin, Pierre; Darles, Emmanuelle ... Computer graphics forum, December 2020, Volume: 39, Issue: 8
    Journal Article
    Peer reviewed

    It is notoriously difficult for artists to control liquids while generating plausible animations. We introduce a new liquid control tool that allows users to load, transform, and apply precomputed ...
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494.
  • Transformer-S2A: Robust and Efficient Speech-to-Animation
    Chen, Liyang; Wu, Zhiyong; Ling, Jun ... ICASSP 2022 - 2022 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), 2022-May-23
    Conference Proceeding

    We propose a novel robust and efficient Speech-to-Animation (S2A) approach for synchronized facial animation generation in human-computer interaction. Compared with conventional approaches, the ...
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495.
  • Video Game Characters and T... Video Game Characters and Transmedia Storytelling: The Dynamic Game Character
    Blom, Joleen 09/2023, Volume: 9
    eBook
    Open access

    Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in ...
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496.
  • Functionality‐Driven Muscul... Functionality‐Driven Musculature Retargeting
    Ryu, Hoseok; Kim, Minseok; Lee, Seungwhan ... Computer graphics forum, February 2021, 2021-02-00, 20210201, Volume: 40, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    We present a novel retargeting algorithm that transfers the musculature of a reference anatomical model to new bodies with different sizes, body proportions, muscle capability, and joint range of ...
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497.
  • Probabilistic Character Mot... Probabilistic Character Motion Synthesis using a Hierarchical Deep Latent Variable Model
    Ghorbani, S.; Wloka, C.; Etemad, A. ... Computer graphics forum, December 2020, Volume: 39, Issue: 8
    Journal Article
    Peer reviewed

    We present a probabilistic framework to generate character animations based on weak control signals, such that the synthesized motions are realistic while retaining the stochastic nature of human ...
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498.
  • Across the Traces: Lawrence... Across the Traces: Lawrence Jordan’s Animated Documents
    Pinar, Ekin Animation, 03/2020, Volume: 15, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    Since the early 1960s, Lawrence Jordan has appropriated a variety of Victorian engravings transforming them into experimental animations through the use of cut-out stop-motion techniques. In their ...
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499.
  • A Petri Net-based framework... A Petri Net-based framework for realistic project management and scheduling: An application in animation and videogames
    Mejía, Gonzalo; Niño, Karen; Montoya, Carlos ... Computers & operations research, 02/2016, Volume: 66
    Journal Article
    Peer reviewed

    This paper presents a real life Petri Net-based framework for integrated and collaborative project management in the Animation and Videogame (A&V) industry. This framework provides an all-in-one ...
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