This paper deals with three historical large chess variants, Hyderabad Decimal Chess from late 18th century India and the 19th century German games Kaiserspiel (or Emperor's Game, played on a 10×10 ...board) and Sultanspiel (Sultan's game, 11×11), and their treatment in the literature. For each game, a set of rules is suggested and discussed.
Maldivian Chess (Raazuvaa) Markov, Georgi
Board game studies journal,
10/2023, Volume:
17, Issue:
1
Journal Article
Peer reviewed
Open access
Traditional Maldivian chess rules are presented and their similarity to pre-19th century Turkish chess is discussed, with musings on the potential role of Ottomans in spreading the “new game” ...invented in Europe – but played in their own manner – throughout the Muslim world and beyond.
The outbreak of COVID-19 has triggered a pandemic, jeopardizing global health. The sports world is also suffering enormous consequences, such as the suspension of the Olympic Games in Tokyo or, in ...chess, the cancelation of the World Candidates Tournament 2020. Chess is a sport characterized by high psychophysiological demands derived from long training durations, tournaments, and games, leading to mental, emotional, and physical stress. These characteristics could provide chess players a certain advantage in facing quarantine situations. This study aimed to analyze the effect of COVID-19 confinement on behavioral, psychological, and training patterns of chess players based on their gender, level of education, and level of chess played. We analyzed chess players (
N
: 450; age = 38.12 ± 14.01 years) in countries where confinement was mandatory: Professional players (
N
: 55; age = 43.35 ± 13), high-performance players (
N
: 53; age = 38.57 ± 13.46), competitive players (
N
: 284; age = 36.82 ± 13.91), and amateur players (
N
: 58; age = 39.10 ± 14.99). Results showed that chess players significantly decreased physical activity per day while increased chess practise during the confinement period. However, anxiety levels remained moderate despite the anti-stress effects of physical activity. Amateur players showed a significantly higher level of social alarm than professional and high-performance players. Moreover, professional players showed higher values of extraversion than high-performance players and amateur players. In neuroticism, professional players showed higher values than high-performance players. In addition, the professional players showed higher scores in psychological inflexibility than competitive players. Finally, chess players with the highest academic level showed higher levels of personal concern and anxiety due to COVID-19 as well as lower psychological inflexibility compared to those with a lower academic level. In conclusion, chess players, especially those with a higher academic level, might have adapted their psychological profile to fit confinement situations and the worrying levels of physical inactivity.
Despite much progress in training artificial intelligence (AI) systems to imitate human language, building agents that use language to communicate intentionally with humans in interactive ...environments remains a major challenge. We introduce Cicero, the first AI agent to achieve human-level performance in
, a strategy game involving both cooperation and competition that emphasizes natural language negotiation and tactical coordination between seven players. Cicero integrates a language model with planning and reinforcement learning algorithms by inferring players' beliefs and intentions from its conversations and generating dialogue in pursuit of its plans. Across 40 games of an anonymous online
league, Cicero achieved more than double the average score of the human players and ranked in the top 10% of participants who played more than one game.
For children, the game of chess is quite important, as it helps them to become responsible human beings, with a fairly high degree of discipline and much wiser. By associating chess with the physical ...activity in physical education classes, we offer children all the leverage for healthy development. The purpose of the present paper is to highlight the fact that practicing chess at any school age contributes to the fulfillment of the functions of physical education and becomes a means of socialization. The game of chess used in physical education classes and during school breaks was aimed at socializing students. The students included in the present research were tested by applying the items of the questionnaire. The school planning elaboration of the chess course is designed according to the age of the students and taking into account their ability to concentrate. The organization of the class of students is in pairs and groups, having the game of chess as a means of work.
The game of chess is the longest-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific ...adaptations, and handcrafted evaluation functions that have been refined by human experts over several decades. By contrast, the AlphaGo Zero program recently achieved superhuman performance in the game of Go by reinforcement learning from self-play. In this paper, we generalize this approach into a single AlphaZero algorithm that can achieve superhuman performance in many challenging games. Starting from random play and given no domain knowledge except the game rules, AlphaZero convincingly defeated a world champion program in the games of chess and shogi (Japanese chess), as well as Go.
This is a continuation of a series of comprehensive chronological reference works listing the results of men's chess competitions all over the world - individual and team matches. The present volume ...covers 1964 through 1967. Entries record location and, when available, the group that sponsored the event. First and last names of players are included whenever possible and are standardised for easy reference. Compiled from contemporary sources such as newspapers, periodicals, tournament records and match books, this work contains 1,204 tournament crosstables and 158 match scores. It is indexed by events and by players.