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  • O E-SPORTS É UM ESPORTE? O ... O E-SPORTS É UM ESPORTE? O TERMO "ESPORTE" EM XEQUE
    Bascón-Seda, Antonio; Ramírez-Macías, Gonzalo Movimento (Porto Alegre, Brazil), 01/2020, Volume: 26
    Journal Article
    Peer reviewed
    Open access

    Este ensaio procura analisar criticamente o termo esporte a partir de sua definição e características. Desta forma, trata da questão altamente controversa de saber se o esporte eletrônico (e-sports) ...
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  • Beneficios cognitivos, psic... Beneficios cognitivos, psicológicos y personales del uso de los videojuegos y esports: una revisión
    Alejo García-Naveira Vaamonde; Martin Jiménez Toribio; Borja Teruel Molero ... Revista de Psicología Aplicada al Deporte y al Ejercicio Físico (Online), 12/2018, Volume: 3, Issue: 2
    Journal Article
    Peer reviewed
    Open access

    El objetivo del presente trabajo es realizar una revisión de estudios sobre los beneficios cognitivos, psicológicos y personales del uso de los videojuegos y esports. Para ello, se utilizaron las ...
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  • Antecedents of esports game... Antecedents of esports gameplay intention: Genre as a moderator
    Jang, Wooyoung (William); Byon, Kevin K. Computers in human behavior, August 2020, 2020-08-00, 20200801, Volume: 109
    Journal Article
    Peer reviewed

    The purpose of this study was to identify three categories (i.e., imagination, physical enactment, and sport simulation) of esports game genres and to examine the impact those genres have on the ...
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  • Mediating effect of esports... Mediating effect of esports content live streaming in the relationship between esports recreational gameplay and esports event broadcast
    Jang, Wooyoung William; Byon, Kevin K; Baker III, Thomas A ... Sport, business and management, 03/2021, Volume: 11, Issue: 1
    Journal Article
    Peer reviewed

    PurposeRecently, Jang and Byon (2020) found that esports recreational gameplay consumption is causally linked to esports online media consumption. In the context of esports, live-streaming content ...
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  • A Study of Motor Functional... A Study of Motor Functional Asymmetry Indicators in Different Sportsmanship Level Esports Athletes
    Рiatysotska, Svitlana; Podrіgalo, Leonid; Romanenko, Vyacheslav ... Teorìâ ta metodika fìzičnogo vihovannâ, 08/2023, Volume: 23, Issue: 4
    Journal Article
    Peer reviewed
    Open access

    Purpose. to research and analyze of the indicators of functional asymmetry in different sportsmanship level esports athletes. Methods. the study involved 20 middle-aged athletes (18±1.53) years old, ...
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  • 0192 Sleep Characteristics ... 0192 Sleep Characteristics and Mood of Professional Esports Athletes: A Multi-National Study
    Lee, S; Bonnar, D; Roane, B ... Sleep (New York, N.Y.), 05/2020, Volume: 43, Issue: Supplement_1
    Journal Article
    Peer reviewed
    Open access

    Abstract Introduction Esports is becoming increasingly professionalized, yet research on performance management is remarkably lacking. The present study aimed to investigate sleep and mood in ...
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  • Why do women watch esports?... Why do women watch esports? A social role perspective on spectating motives and points of attachment
    Yu, Bo; Brison, Natasha T.; Bennett, Gregg Computers in human behavior, February 2022, 2022-02-00, 20220201, Volume: 127
    Journal Article
    Peer reviewed

    Guided by social role theory and the extant literature, the purpose of this investigation was to examine the gender differences in esports spectating motives and points of attachment. A questionnaire ...
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