Mediated by Gifts is a collection of essays by top scholars on gifts, giving and the social and political forces that shaped these practices in medieval and early modern Japan.
We tested the influence of experiential versus material gifts on nostalgia through their influence on perceptions of meaningful moments and memories and examined one consequence of nostalgia: relive ...intentions. Participants from Study 1 were randomly assigned to recall and write about an experiential or a material gift they received and completed a measure of nostalgia, perceptions of meaningful moments, and relive intentions. Results showed that meaningful moments mediated the relationship between experiential gifts and nostalgia. Nostalgia was positively related to reliving intentions. Study 2 was an identical replication. Results showed a significant mediation of meaningful moments on the relationship between experiential gifts and nostalgia. Nostalgia was positively related to reliving intentions. We conducted an additional replication with older participants in Study 3. Results showed the same mediation of meaningful moments on the relationship between experiential gifts and nostalgia. In Study 4, participants were randomly assigned to recall and write about a gift that represented a meaningful or an ordinary moment and completed the same measures as Study 2. Results showed a positive influence of recalling a gift that represented a meaningful moment on nostalgia. To our knowledge, this is one of the first studies to examine nostalgia in the gift exchange.
Future Gaming Ruffino, Paolo
2018, 2018-05-04, 2018-05-11
eBook
Open access
This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. There are ...sufficient bodies dedicated to those predictions – and this book is about them. It is about the ways in which the past, present and future notion of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow.