The study is devoted to the discussion of symbols and signs in the Topeng Malangan puppet mask show, which is a traditional heritage of the ancient Javanese society. The Wayang or mask show is ...described as a depiction of human nature. Its very existence gives rise to many interpretations of the symbolism and meanings contained in it, and these conflicting interpretations seek to convey to their public their own vision of human essence in various historical circumstances. The costumed show of masked characters, like the masks themselves, cannot be separated from historical stories, such as Malangan Topeng Wayang , which tells about the history of the kingdoms of Daha and Jenggala , where the conflicting interpretations contained in the narration of symbols and signs are fully observed. Using a semiotic approach based on the R. Barthes model, the article explores the mythologized mask show, analyzes the symbols rooted in ancient history, which have come down to us in the form of drawings documented on fabric painting, lontars - manuscripts on palm leaves or in ancient books. The results of the study proved that the symbolism of signs and ancient artifacts of Malangan Topeng Wayang is rooted in retold stories that turn into folk fantasy myths that celebrate the heroism and kindness of the people of Indonesia. Nevertheless, these stories also show the presence of shameful pages of the past, hushed up by the community, since they immanently have more negative connotations which contribute to the emergence of some semantic bias, that, if misinterpreted, can distort historical facts.
The study aims to discover the values of Wayang Kulit, puppet performance arts in Jogjakarta Indonesia. The study used a qualitative philosophical approach through literature and observational-field ...study. The results of the study discovered that moral-ethics and traditional belief are the source of central values that puppet show carried out to the spectators. The puppet show was not only attracted people's surroundings but give a chance of worldly pragmatics purpose of people. Values of moral-ethics, faith, and arts are harmoniously united without dominating each other.
El estudio tiene como objetivo descubrir los valores de
Wayang Kulit, artes escénicas de marionetas en
Jogjakarta, Indonesia. El estudio utilizó un enfoque
filosófico cualitativo a través de la literatura y el estudio
de campo de observación. Los resultados del estudio
descubrieron que la ética moral y las creencias
tradicionales son la fuente de los valores centrales que
el espectáculo de títeres lleva a cabo a los
espectadores. El espectáculo de marionetas no solo
atraía el entorno de las personas, sino que también
brindaba una oportunidad de pragmática mundana. Los
valores de ética moral, fe y artes están
armoniosamente unidos sin dominarse entre sí.
Supporting students can develop well supporting the selection of appropriate media specifically in developing listening and storytelling abilities. Researchers looking for the influence of the shadow ...play media show the ability to listen and tell stories in grade II elementary school. This study uses quantitative research with the design of Quasi-Experiment Pretest and posttest Control Group Design. Displaying performance shows using the Puppet Show media has been in accordance with the steps of the activities that are developed, and there is a development with the use of the Puppet Performance media to the ability to listen and tell the second grade students with sig. the experimental class of 0.144 which is smaller than 0.05 in the control class.Abstrak: Kemampuan berbahasa siswa dapat berkembang dengan baik apabila didukung pemilihan media yang tepat khususnya dalam pengembangan kemampuan menyimak dan bercerita. Peneliti mencari pengaruh media puppet show terhadap kemampuan menyimak dan bercerita kelas II SD. Penelitian ini menggunakan pendekatan penelitian kuantitatif dengan rancangan Quasi-Experiment Pretest and postest Control Group Design. Hasilnya menunjukkan pelaksanaan pembelajaran dengan menggunakan media Puppet Show telah sesuai dengan langkah kegiatan yang dikembangkan, dan ada pengaruh dengan penggunaan media Puppet Show terhadap kemampuan menyimak dan bercerita siswa kelas II dengan nilai sig. kelas eksperimen yaitu 0,144 yang lebih kecil dari 0,05 pada kelas kontrol.
This study introduces subjective vitality into intangible culture heritage (ICH) tourism, and proposes a theoretical model involving subjective vitality, authenticity experience, experience quality, ...perceived value and tourist behavior intention. An empirical research on visitors to Quanzhou puppet troupe theatre has been carried out. The significant impact of subjective vitality on the authenticity experience has been confirmed. It also shows that the authenticity experience plays a partial mediating effect between subjective vitality and experience quality, and experience quality plays a full mediating effect between authenticity experience and perceived value, while perceived value has no mediating effect between experience quality and behavior.
Abstract: This study aims to produce a guide to awareness training to resolve conflicts constructively using the media wayang golek for junior high school student. This training guide is teaching ...material that contains material, steps in training activities, and evaluation. This research and development procedure adapted from the development of Borg and Gall which carried out six stages, namely (1) preliminary study, (2) planning, (3) product development (4) product validation, (5) product revision, and (6) final products. The analytical technique used in this Research and Development uses Descriptive analysis, which is to describe each assessment item given by experts and prospective users. Based on the results of analysis that have been obtained from puppet experts, Guidance and Counseling, Learning Media and Prospective Users, it can be concluded that the guideline of awareness training to resolve conflict constructively using puppet golek media meets the criteria of acceptance both theoretically and practically. Suggestions for future researchers are that this research is only to test experts and prospective users, so there needs to be an effectiveness test to find out the effectiveness of this product guide.
Abstrak: Penelitian ini bertujuan untuk menghasilkan panduan pelatihan kesadaran menyelesaikan konflik secara konstruktif menggunakan media wayang golek untuk siswa SMP. Panduan pelatihan ini adalah bahan ajar yang berisi materi, langkah kegiatan pelatihan, serta evaluasi. Prosedur penelitian dan pengembangan ini mengadaptasi dari pengembangan Borg and Gall yang dilakukan enam tahap, yaitu (1) studi pendahuluan, (2) perencanaan, (3) pengembangan produk, (4) validasi produk, (5) revisi produk, dan (6) produk akhir. Teknik analisis yang digunakan dalam Penelitian dan Pengembangan ini menggunakan analisis deskriptif yaitu dengan mendiskripsikan setiap butir penilaian yang diberikan oleh para ahli dan calon pengguna. Berdasarkan hasil analisis yang telah diperoleh dari ahli wayang, Bimbingan dan Konseling, Media Pembelajaran, dan Calon Pengguna, dapat disimpulkan bahwa panduan pelatihan kesadaran menyelesaikan konflik secara konstruktif menggunakan media wayang golek memenuhi kriteria keberterimaan secara teoritik maupun praktik. Saran bagi peneliti selanjutnya yaitu penelitian ini hanya sampai uji ahli dan calon pengguna, jadi perlu adanya uji efektivitas untuk mengetahui keefektifan produk panduan ini.
Don Quixote’s fascination with Master Peter’s puppet show has spurred artists and stage directors from the 19th century to the present, creating and recreating a definitive repertoire of adaptations ...for puppets based on Cervantes’ works. As might be expected, in terms of sheer numbers the Don Quixote itself leads off the list of marionette performances on national and international stages. This article, however, focuses on the staging of Manuel de Falla’s opera Master Peter’s Puppet Show (1923) and the Eduardo Vasco’s sole dramatic adaptation of the epic poem Journey to Parnassus (2005). Moreover, this study investigates the aesthetics of puppetry through a close reading of these two creations, broadening the cultural and artistic legacy of Cervantes during the 20th and 21st centuries.
La fascinación de don Quijote ante el retablo de maese Pedro (Don Quijote II, XXV-XXVI) ha dejado mella en toda una serie de artistas y directores de escena que, desde mediados del siglo XIX hasta la actualidad, han ido creando y recreando un nutrido repertorio escénico inspirado en obras cervantinas adaptadas al teatro de marionetas. Como era de esperar, el Quijote encabeza ampliamente esta lista de montajes a base de títeres, tanto en los escenarios españoles como extranjeros. No obstante, el presente artículo no propone estudiar los espectáculos de marionetas basados en la totalidad de la novela cervantina, sino el episodio del «Retablo de maese Pedro» y en el poema Viaje del Parnaso. Concretamente, el artículo analiza cómo el arte los títeres y su riqueza plástica y metafórica en estrecho diálogo con estas dos creaciones del autor tiene la capacidad renovar y ampliar el legado artístico y cultural cervantino a lo largo de los siglos XX y XXI.
The objective of this study is to identify cultural production innovations and explore the related innovation necessary for further development in creative sectors. From our exploratory case study, ...we find that many innovations in the creative industries are not captured in terms of technological innovation alone, nor are the product/process distinction a sufficient basis for proceeding. Innovative puppetry firms develop cultural production innovations based on a unique combination of three sets of interrelated management development practices: new organizational development, new client interface and optional technology application. This paper proposes insights that contribute to theoretical and practical discussions on how firms build competitiveness through industrial innovations. Specifically, we propose a conceptual framework that offers a wider perspective on innovation within the creative industry. The conclusions suggest that policymakers might vary the degree of strength with which they relate to either market orientation or historical identity.
The traditional culture of Chinese puppet show has a long history and is an ancient art form of "film and television animation" in China. It is also a precious intangible cultural heritage. With the ...development of modern film and television art, its development is declining day by day. This paper combines Unity physical simulation technology with traditional puppet art to study the innovative application of digital technology in traditional art form, and tries to inherit the control technology of Chinese puppet structure more completely. The research work includes physical simulation technology and traditional puppet model, rigid-body dynamics simulation of puppet model in Unity, and synchronous interaction between puppet structure and virtual puppet Unity.
In the same way that the Futurists aggressively reworked the purpose of literary language, severing it from its representational responsibilities and freeing it from symbolic signification, ...avant‐garde artists overturned assumptions about clothing and cosmetics. This article examines the unconventional, at times outlandish and subversive, strategies of representing, clothing and adorning the human body, such as those on display among members of the avant‐garde in daily life, on the theater stage, and at costume balls of the period. It focuses on the trope of paper/cardboard costumes and proxies in Blok's The Fairground Booth, the Paper Ball organized to celebrate the play's premier, Mayakovsky's Vladimir Mayakovsky: A Tragedy, and the real‐life costume balls taking place in Moscow and St. Petersburg. It argues that the avant‐garde reconceptualization of physical appearance and treatment of the body as an artistic canvas relied on the principle of applying or using materials unexpectedly, thereby disrupting traditional, culturally determined assumptions about aesthetics and form‐function relationships.
Puppet play is often seen in many countries as a type of traditional show, which is a form of theater or performance that involves the control of puppets. The actors rely on the story outline and add ...their own creative improvisation to complete a perfect performance. Recently, this traditional show is becoming less popular due to their high cost such as professional stage, expensive puppets and the preparation time for a show. In this paper, we propose a method that user can play a puppet show on computer. The Leap Motion will catch user's hand gesture and show result of controlling puppet in computer screen. User can choose different puppets, scenes and music in our system. Anyone can play a puppet show easily by themselves.