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1.
  • PLAYER PROFILING FOR INTERA... PLAYER PROFILING FOR INTERACTIVE STORYTELLING SYSTEMS: A C++ PATTERN MATCHING PROFILER
    Barbaros Bostan Yeditepe; University, Gökhan Sahin Yeditepe Academic Journal of Information Technology, 04/2015, Letnik: 6, Številka: 19
    Journal Article
    Recenzirano
    Odprti dostop

    Player profiling is a popular research area in computer gaming but it is especially important for interactive storytelling (IS) systems. In this article our aim is: (1) to real-time profile players ...
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2.
  • DIGITAL GAMES: DESIGN REQUI... DIGITAL GAMES: DESIGN REQUIREMENTS AND PLAYER PSYCHOLOGY
    Barbaros Bostan Yeditepe; University, Özhan Tingöy Marmara Academic Journal of Information Technology, 04/2015, Letnik: 6, Številka: 19
    Journal Article
    Recenzirano
    Odprti dostop

    Computer game design is not only about algorithms, scripts and logic. Games are interactive environments and gamers are humans, so it should be remembered that gamer interaction is a social ...
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