UNI-MB - logo
UMNIK - logo
 

Rezultati iskanja

Osnovno iskanje    Ukazno iskanje   

Trenutno NISTE avtorizirani za dostop do e-virov UM. Za polni dostop se PRIJAVITE.

1 2
zadetkov: 20
1.
  • Assessing teacher education... Assessing teacher education and professional development needs for the implementation of integrated approaches to STEM education
    Shernoff, David J.; Sinha, Suparna; Bressler, Denise M. ... International journal of STEM education, 01/2017, Letnik: 4, Številka: 1
    Journal Article
    Recenzirano
    Odprti dostop

    Background Given the growing interest in, and relevance of, integrated approaches to STEM (science, technology, engineering, and mathematics) education, there is an urgent desire to understand the ...
Celotno besedilo

PDF
2.
  • Engaging middle school stud... Engaging middle school students in scientific practice with a collaborative mobile game
    Bressler, Denise M.; Bodzin, Alec M.; Tutwiler, Michael Shane Journal of computer assisted learning, April 2019, 2019-04-00, 20190401, Letnik: 35, Številka: 2
    Journal Article
    Recenzirano

    Previous research using collaborative mobile augmented reality games in science education revealed that such games can be used to promote learner engagement and have found that engagement in such ...
Celotno besedilo
3.
  • Using Extended Reality Tech... Using Extended Reality Technology in Traditional and Place-Based Environments to Study Climate Change
    Newton, Mark H.; Annetta, Len A.; Bressler, Denise M. Journal of science education and technology, 04/2024, Letnik: 33, Številka: 2
    Journal Article
    Recenzirano

    This exploratory study uses epistemic network analysis (ENA) to examine the use of extended reality (XR) technologies embedded in post-secondary classes, one in a traditional setting and the other a ...
Celotno besedilo
4.
  • Using Epistemic Network Ana... Using Epistemic Network Analysis to Examine Discourse and Scientific Practice During a Collaborative Game
    Bressler, Denise M.; Bodzin, Alec M.; Eagan, Brendan ... Journal of science education and technology, 10/2019, Letnik: 28, Številka: 5
    Journal Article
    Recenzirano

    According to the National Research Council, the ability to collaboratively solve problems is of the utmost importance in scientific careers, yet students are not exposed to learning experiences that ...
Celotno besedilo
5.
  • Using game design to increa... Using game design to increase teachers’ familiarity with design thinking
    Bressler, Denise M.; Annetta, Leonard A. International journal of technology and design education, 04/2022, Letnik: 32, Številka: 2
    Journal Article
    Recenzirano

    Society needs creative problem solvers to work towards solutions of complex global issues such as climate change. Design thinking is a way to solve problems creatively. Unfortunately, in-service ...
Celotno besedilo
6.
  • Promoting student flow and ... Promoting student flow and interest in a science learning game: a design-based research study of School Scene Investigators
    Bressler, Denise M.; Shane Tutwiler, M.; Bodzin, Alec M. Educational technology research and development, 10/2021, Letnik: 69, Številka: 5
    Journal Article
    Recenzirano

    We report on a design-based research study that was conducted over three iterations. It chronicles the design, development, and implementation of School Scene Investigators, a forensic science game ...
Celotno besedilo
7.
  • Teacher Perceptions of Thei... Teacher Perceptions of Their Curricular and Pedagogical Shifts: Outcomes of a Project-Based Model of Teacher Professional Development in the Next Generation Science Standards
    Shernoff, David J; Sinha, Suparna; Bressler, Denise M ... Frontiers in psychology, 06/2017, Letnik: 8
    Journal Article
    Recenzirano
    Odprti dostop

    In this study, we conducted a model of teacher professional development (PD) on the alignment of middle and high school curricula and instruction to the Next Generation Science Standards (NGSSs), and ...
Celotno besedilo

PDF
8.
  • Investigating Flow Experien... Investigating Flow Experience and Scientific Practices During a Mobile Serious Educational Game
    Bressler, Denise M.; Bodzin, Alec M. Journal of science education and technology, 10/2016, Letnik: 25, Številka: 5
    Journal Article
    Recenzirano

    Mobile serious educational games (SEGs) show promise for promoting scientific practices and high engagement. Researchers have quantified this engagement according to flow theory. This study ...
Celotno besedilo
9.
  • Student Engagement as a Gen... Student Engagement as a General Factor of Classroom Experience: Associations with Student Practices and Educational Outcomes in a University Gateway Course
    Shernof, David J; Ruzek, Erik A; Sannella, Alexander J ... Frontiers in psychology, 06/2017, Letnik: 8
    Journal Article
    Recenzirano
    Odprti dostop

    The purpose of this study was to evaluate a model for considering general and specific elements of student experience in a gateway course in undergraduate Financial Accounting in a large university ...
Celotno besedilo

PDF
10.
  • “What if We Explore…” Promo... “What if We Explore…” Promoting Engaged Learning and Collaboration with MOUNTAIN RESCUE
    Bressler, Denise M.; Tutwiler, M. Shane; Siebert-Evenstone, Amanda ... Simulation & gaming, 10/2022, Letnik: 53, Številka: 5
    Journal Article
    Recenzirano

    Background According to the Committee on STEM Education, K-12 science students need access to learning experiences that promote collaboration and engagement. To fill that void, we need to develop ...
Celotno besedilo
1 2
zadetkov: 20

Nalaganje filtrov