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zadetkov: 9
1.
  • Analytic Approximations for... Analytic Approximations for Real-Time Area Light Shading
    Lecocq, Pascal; Dufay, Arthur; Sourimant, Gael ... IEEE transactions on visualization and computer graphics, 2017-May-1, 2017-05-00, 2017-5-1, 20170501, Letnik: 23, Številka: 5
    Journal Article
    Recenzirano

    We introduce analytic approximations for accurate real-time rendering of surfaces lit by non-occluded area light sources. Our solution leverages the Irradiance Tensors developed by Arvo for the ...
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2.
  • GPU Shape Grammars GPU Shape Grammars
    Marvie, Jean-Eudes; Buron, Cyprien; Gautron, Pascal ... Computer graphics forum, September 2012, Letnik: 31, Številka: 7
    Journal Article
    Recenzirano

    GPU Shape Grammars provide a solution for interactive procedural generation, tuning and visualization of massive environment elements for both video games and production rendering. Our technique ...
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3.
  • Analytic Approximations for... Analytic Approximations for Real-Time Are Light Shading
    Lecocq, Pascal; Dufay, Arthur; Sourimant, Gael ... IEEE transactions on visualization and computer graphics, 01/2017, Letnik: 23, Številka: 5
    Journal Article
    Recenzirano

    We introduce analytic approximations for accurate real-time rendering of surfaces lit by non-occluded area light sources. Our solution leverages the Irradiance Tensors developed by Arvo for the ...
Celotno besedilo
4.
  • Toward automatic GIS–video ... Toward automatic GIS–video initial registration
    Sourimant, Gaël; Colleu, Thomas; Jantet, Vincent ... Annales des télécommunications, 02/2012, Letnik: 67, Številka: 1-2
    Journal Article
    Recenzirano

    In the context of registration between videos and geographic information system (GIS)-based 3D building models—for instance in augmented reality applications—we propose a solution to one of the most ...
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5.
  • A simple and efficient way ... A simple and efficient way to compute depth maps for multi-view videos
    Sourimant, Gaël 2010 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video, 2010-June
    Conference Proceeding
    Odprti dostop

    This paper deals with depth maps extraction from multi-view video. Contrary to standard stereo matching-based approaches, depth maps are computed here using optical flow estimations between ...
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