With the powerfulness of convolution neural networks (CNN), CNN based face reconstruction has recently shown promising performance in reconstructing detailed face shape from 2D face images. The ...success of CNN-based methods relies on a large number of labeled data. The state-of-the-art synthesizes such data using a coarse morphable face model, which however has difficulty to generate detailed photo-realistic images of faces (with wrinkles). This paper presents a novel face data generation method. Specifically, we render a large number of photo-realistic face images with different attributes based on inverse rendering. Furthermore, we construct a fine-detailed face image dataset by transferring different scales of details from one image to another. We also construct a large number of video-type adjacent frame pairs by simulating the distribution of real video data.11.All these coarse-scale and fine-scale photo-realistic face image datasets can be downloaded from https://github.com/Juyong/3DFace. With these nicely constructed datasets, we propose a coarse-to-fine learning framework consisting of three convolutional networks. The networks are trained for real-time detailed 3D face reconstruction from monocular video as well as from a single image. Extensive experimental results demonstrate that our framework can produce high-quality reconstruction but with much less computation time compared to the state-of-the-art. Moreover, our method is robust to pose, expression and lighting due to the diversity of data.
3D face reconstruction from a single image is a classical and challenging problem with wide applications in many areas. Inspired by recent works in face animation from RGB-D or monocular video ...inputs, we develop a novel method for reconstructing 3D faces from unconstrained 2D images using a coarse-to-fine optimization strategy. First, a smooth coarse 3D face is generated from an example-based bilinear face model by aligning the projection of 3D face landmarks with 2D landmarks detected from the input image. Afterward, using local corrective deformation fields, the coarse 3D face is refined using photometric consistency constraints, resulting in a medium face shape. Finally, a shape-from-shading method is applied on the medium face to recover fine geometric details. Our method outperforms the state-of-the-art approaches in terms of accuracy and detail recovery, which is demonstrated in extensive experiments using real-world models and publicly available data sets.
Mesh surface denoising is a fundamental problem in geometry processing. The main challenge is to remove noise while preserving sharp features (such as edges and corners) and preventing generating ...false edges. We propose in this paper to combine total variation (TV) and piecewise constant function space for variational mesh denoising. We first give definitions of piecewise constant function spaces and associated operators. A variational mesh denoising method will then be presented by combining TV and piecewise constant function space. It is proved that, the solution of the variational problem (the key part of the method) is in some sense continuously dependent on its parameter, indicating that the solution is robust to small perturbations of this parameter. To solve the variational problem, we propose an efficient iterative algorithm (with an additional algorithmic parameter) based on variable splitting and augmented Lagrangian method, each step of which has closed form solution. Our denoising method is discussed and compared to several typical existing methods in various aspects. Experimental results show that our method outperforms all the compared methods for both CAD and non-CAD meshes at reasonable costs. It can preserve different levels of features well, and prevent generating false edges in most cases, even with the parameters evaluated by our estimation formulae.
A Survey of Non‐Rigid 3D Registration Deng, Bailin; Yao, Yuxin; Dyke, Roberto M. ...
Computer graphics forum,
20/May , Letnik:
41, Številka:
2
Journal Article
Recenzirano
Odprti dostop
Non‐rigid registration computes an alignment between a source surface with a target surface in a non‐rigid manner. In the past decade, with the advances in 3D sensing technologies that can measure ...time‐varying surfaces, non‐rigid registration has been applied for the acquisition of deformable shapes and has a wide range of applications. This survey presents a comprehensive review of non‐rigid registration methods for 3D shapes, focusing on techniques related to dynamic shape acquisition and reconstruction. In particular, we review different approaches for representing the deformation field, and the methods for computing the desired deformation. Both optimization‐based and learning‐based methods are covered. We also review benchmarks and datasets for evaluating non‐rigid registration methods, and discuss potential future research directions.
Static/Dynamic Filtering for Mesh Geometry Zhang, Juyong; Deng, Bailin; Hong, Yang ...
IEEE transactions on visualization and computer graphics,
04/2019, Letnik:
25, Številka:
4
Journal Article
Recenzirano
Odprti dostop
The joint bilateral filter, which enables feature-preserving signal smoothing according to the structural information from a guidance, has been applied for various tasks in geometry processing. ...Existing methods either rely on a static guidance that may be inconsistent with the input and lead to unsatisfactory results, or a dynamic guidance that is automatically updated but sensitive to noises and outliers. Inspired by recent advances in image filtering, we propose a new geometry filtering technique called static/dynamic filter, which utilizes both static and dynamic guidances to achieve state-of-the-art results. The proposed filter is based on a nonlinear optimization that enforces smoothness of the signal while preserving variations that correspond to features of certain scales. We develop an efficient iterative solver for the problem, which unifies existing filters that are based on static or dynamic guidances. The filter can be applied to mesh face normals followed by vertex position update, to achieve scale-aware and feature-preserving filtering of mesh geometry. It also works well for other types of signals defined on mesh surfaces, such as texture colors. Extensive experimental results demonstrate the effectiveness of the proposed filter for various geometry processing applications such as mesh denoising, geometry feature enhancement, and texture color filtering.
Despite the remarkable progress made by learning based stereo matching algorithms, one key challenge remains unsolved. Current state-of-the-art stereo models are mostly based on costly 3D ...convolutions, the cubic computational complexity and high memory consumption make it quite expensive to deploy in real-world applications. In this paper, we aim at completely replacing the commonly used 3D convolutions to achieve fast inference speed while maintaining comparable accuracy. To this end, we first propose a sparse points based intra-scale cost aggregation method to alleviate the well-known edge-fattening issue at disparity discontinuities. Further, we approximate traditional cross-scale cost aggregation algorithm with neural network layers to handle large textureless regions. Both modules are simple, lightweight, and complementary, leading to an effective and efficient architecture for cost aggregation. With these two modules, we can not only significantly speed up existing top-performing models (e.g., 41x than GC-Net, 4x than PSMNet and 38x than GA-Net), but also improve the performance of fast stereo models (e.g., StereoNet). We also achieve competitive results on Scene Flow and KITTI datasets while running at 62ms, demonstrating the versatility and high efficiency of the proposed method. Our full framework is available at https://github.com/haofeixu/aanet.
The state-of-the-art interactive image segmentation algorithms are sensitive to the user inputs and often unable to produce an accurate boundary with a small amount of user interaction. They ...frequently rely on laborious user editing to refine the segmentation boundary. In this paper, we propose a robust and accurate interactive method based on the recently developed continuous-domain convex active contour model. The proposed method exhibits many desirable properties of an effective interactive image segmentation algorithm, including robustness to user inputs and different initializations, the ability to produce a smooth and accurate boundary contour, and the ability to handle topology changes. Experimental results on a benchmark data set show that the proposed tool is highly effective and outperforms the state-of-the-art interactive image segmentation algorithms.
The welding and construction processes for H-type thick-plate bridge steel involve complex multi-pass welding processes, which make it difficult to ensure its welding performance. Accordingly, it is ...crucial to explore the inherent correlations between the welding process parameters and welding quality, and apply them to welding robots, eliminating the instability in manual welding. In order to improve welding quality, the GMAW (gas metal arc welding) welding process parameters are simulated, using the Q345qD bridge steel flat joint model. Four welds with X-shaped grooves are designed to optimize the parameters of the welding current, welding voltage, and welding speed. The optimal welding process parameters are investigated through thermal–elastic–plastic simulation analysis and experimental verification. The results indicate that, when the welding current is set to 230 A, the welding voltage to 32 V, and the welding speed to 0.003 m/s, the maximum deformation of the welded plate is 0.52 mm, with a maximum welding residual stress of 345 MPa. Both the simulation results of multi-pass welding, and the experimental tests meet the welding requirements, as they show no excessive stress or strain. These parameters can be applied to building large steel-frame bridges using welding robots, improving the quality of welded joints.