The Experience Sampling Method (ESM) is used by scientists from various disciplines to gather insights into the intra-psychic elements of human life. Researchers have used the ESM in a wide variety ...of studies, with the method seeing increased popularity. Mobile technologies have enabled new possibilities for the use of the ESM, while simultaneously leading to new conceptual, methodological, and technological challenges. In this survey, we provide an overview of the history of the ESM, usage of this methodology in the computer science discipline, as well as its evolution over time. Next, we identify and discuss important considerations for ESM studies on mobile devices, and analyse the particular methodological parameters scientists should consider in their study design. We reflect on the existing tools that support the ESM methodology and discuss the future development of such tools. Finally, we discuss the effect of future technological developments on the use of the ESM and identify areas requiring further investigation.
Despite decades of research concerning social conformity and its effects on face-to-face groups, it is yet to be comprehensively investigated in online contexts. In our work, we investigate the ...impact of contextual determinants (such as majority group size, the number of opposing minorities and their sizes, and the nature of the task) and personal determinants (such as self-confidence, personality and gender) on online social conformity. In order to achieve this, we deployed an online quiz with subjective and objective multiple-choice questions. For each question, participants provided their answer and self-reported confidence. Following this, they were shown a fabricated bar chart that positioned the participant either in the majority or minority, presenting the distribution of group answers across different answer options. Each question tested a unique group distribution in terms of the number of minorities against the majority and their corresponding group sizes. Subsequently, participants were given the opportunity to change their answer and reported confidence. Upon completing the quiz, participants undertook a personality test and participated in a semi-structured interview. Our results show that 78% of the participants conformed to the majority’s answers at least once during the quiz. Further analysis reveals that the tendency to conform was significantly higher for objective questions, especially when a participant was unsure of their answer and faced an opposing majority with a significant size. While we saw no significant gender differences in conformity, participants with higher conscientiousness and neuroticism tended to conform more frequently than others. We conclude that online social conformity is a function of majority size, nature of the task, self-confidence and certain personality traits.
•Individuals conform more to larger majorities than smaller majorities.•The presence of minorities or their group sizes do not affect conformity behaviour.•Individuals are more likely to conform in objective tasks with a ‘correct’ answer.•Individuals with higher self-confidence are less likely to conform to the majority.•Individuals with higher conscientiousness and neuroticism are more likely to conform.
The COVID-19 pandemic has forced governments worldwide to impose movement restrictions on their citizens. Although critical to reducing the virus’ reproduction rate, these restrictions come with ...far-reaching social and economic consequences. In this paper, we investigate the impact of these restrictions on an individual level among software engineers who were working from home. Although software professionals are accustomed to working with digital tools, but not all of them remotely, in their day-to-day work, the abrupt and enforced work-from-home context has resulted in an unprecedented scenario for the software engineering community. In a two-wave longitudinal study (
N
= 192), we covered over 50 psychological, social, situational, and physiological factors that have previously been associated with well-being or productivity. Examples include anxiety, distractions, coping strategies, psychological and physical needs, office set-up, stress, and work motivation. This design allowed us to identify the variables that explained unique variance in well-being and productivity. Results include (1) the quality of social contacts predicted positively, and stress predicted an individual’s well-being negatively when controlling for other variables consistently across both waves; (2) boredom and distractions predicted productivity negatively; (3) productivity was less strongly associated with all predictor variables at time two compared to time one, suggesting that software engineers adapted to the lockdown situation over time; and (4) longitudinal analyses did not provide evidence that any predictor variable causal explained variance in well-being and productivity. Overall, we conclude that working from home was
per se
not a significant challenge for software engineers. Finally, our study can assess the effectiveness of current work-from-home and general well-being and productivity support guidelines and provides tailored insights for software professionals.
•Social conformity manifests in realistic online debating websites (31% conformity).•Platform design impacts conformity, independent of group size and self-confidence.•Individuals conform more when ...platform design promotes high social presence.•Individuals conform more when challenged by larger group majorities.•But platform design’s emphasis on group composition shows no effect on conformity.
Social conformity is the act of individuals adjusting their personal opinions to agree with an opposing majority. Previous work has identified multiple determinants of social conformity in controlled laboratory studies, but they remain largely untested in naturalistic online environments. For this study, we developed a realistic debating website, which 48 participants used for one week. We deployed four versions of the website using a 2 (high vs. low social presence) x 2 (high vs. low emphasis on majority–minority group composition) between-subjects factorial design. We found that participants were significantly more likely to conform when the platform promotes high social presence, despite its emphasis on group composition. Our qualitative findings further reveal how different aspects of social presence embedded in platform design (i.e., user representation, interactivity, and response visibility) contribute to heightened conformity behaviour. Our results provide evidence of the organic manifestation of conformity in online groups discussing subjective content and confirm the effect of platform design on online conformity behaviour. We conclude with a discussion on the implications of our findings on how future online platforms can be designed accounting for conformity influences.
•We present insights from two studies in which information flow, users’ cognitive load, user focus, and attention were captured during a video-based learning activity and a problemsolving task.•We ...show that information flow drives users’ focus and cognitive load drives the information flow.•We identify that the causality between these variables is stronger for low performing students as compared to high performing students.
In the context of learning systems, identifying causal relationships among information presented to the user, their behavior and cognitive effort required/exerted to understand and perform a task is key to building effective learning experiences, and to maintain engagement in learning processes. An unexplored question is whether our interaction with presented information affects our cognitive effort (and behaviour), or vice-versa. We investigate causal relationship between information presented and cognitive effort (and behaviour) in the context of two separate studies (N = 40, N = 98), and study the effect of instruction (active/passive task). We utilize screen-recordings and eye-tracking data to investigate the relationship among these variables. To investigate the causal relationships among the different measurements, we use Granger’s causality. Further, we propose a new method to combine two time-series from multiple participants for detecting causal relationships. Our results indicate that information presentation drives user focus size (behaviour), and that cognitive load (a measure of cognitive effort exerted) drives information presentation. This relationship is also moderated by instruction type and performance-level (high/low). We draw implications for design of educational material and learning technologies.
The emergence of big data combined with the technical developments in Artificial Intelligence has enabled novel opportunities for autonomous and continuous decision support. While initial work has ...begun to explore how human morality can inform the decision making of future Artificial Intelligence applications, these approaches typically consider human morals as static and immutable. In this work, we present an initial exploration of the effect of context on human morality from a Utilitarian perspective. Through an online narrative transportation study, in which participants are primed with either a positive story, a negative story or a control condition (N = 82), we collect participants' perceptions on technology that has to deal with moral judgment in changing contexts. Based on an in-depth qualitative analysis of participant responses, we contrast participant perceptions to related work on Fairness, Accountability and Transparency. Our work highlights the importance of contextual morality for Artificial Intelligence and identifies opportunities for future work through a FACT-based (Fairness, Accountability, Context and Transparency) perspective.
Despite large investments in smartwatch development, the market growth remains smaller than forecasted. The purpose of smartwatch use remains unclear, indicated by the lack of large-scale adoption. ...Thus, we aim to better understand the early adoption and everyday smartwatch use. We investigate a diverse usage data of smartwatches logged over a period of up to 14 months from 79 individuals between December 2015 and March 2017, one of the largest wearable datasets collected. First, we identify both explorative and accepted behaviours that users exhibit and further investigate how the individual usage traits and features differ between the two categories. Our analysis offers an insightful perspective on how smartwatch use evolves organically. Our results improve our shared understanding of smartwatch use and users adapting their use of smartwatch over time to match the capabilities of the technology by validating numerous findings from previous literature.
Crowdsourcing Personalized Weight Loss Diets Hosio, Simo Johannes; van Berkel, Niels; Oppenlaender, Jonas ...
Computer (Long Beach, Calif.),
2020-Jan., 2020-1-00, 20200101, Letnik:
53, Številka:
1
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The Diet Explorer is a lightweight system that relies on aggregated human insights for assessing and recommending suitable weight loss diets. We compared its performance against Google and suggest ...that the system, bootstrapped using a public crowdsourcing platform, provides comparable results in terms of overall satisfaction, relevance, and trustworthiness.
Open data are often contributed by various governments and public sector actors. An increasingly popular way to collect large bespoke data sets is crowdsourcing. In this article, we explore ...crowdsourced open data as enablers of future software solutions.