Our globalized world is encountering problems on an unprecedented scale. Many of the issues we face as societies extend beyond the borders of our nations. Phenomena such as terrorism, climate change, ...immigration, cybercrime and poverty can no longer be understood without considering the complex socio-technical systems that support our way of living. It is widely acknowledged that to contend with any of the pressing issues of our time, we have to substantially adapt our lifestyles. To adequately counteract the problems of our time, we need interventions that help us actually adopt the behaviours that lead us toward a more sustainable and ethically just future. In Designing for Society, Paul Hekkert and Nynke Tromp provide a hands-on tool for design professionals and students who wish to use design to counteract social issues. Viewing the artefact as a unique means of facilitating behavioural change to realise social impact, this book goes beyond the current trend of applying design thinking to enhancing public services, and beyond the idea of the designer as a facilitator of localized social change.
Émigré Cultures in Design and Architecture considers the lasting contribution made by Central European designers and architects to twentieth-century architecture. Featuring original writing from ...leading academics in the field, this edited collection examines how oppositional stances in debates concerning consumption and modernism’s social agendas in Europe prefigured the adoption or rejection of émigrés such as Joseph Binder, Josef Frank and Felix Augenfeld by American culture. The contributors to this cutting-edge volume argue that émigrés and refugees from fascist Europe drew on the particular experiences of their home countries, and networks of émigré and exiled designers in the United States, developing a humanist, progressive and socially inclusive design culture which continues to influence design practice today.
O tema do presente estudo se põe numa intercessão entre as análises anteriores. Tratamos aqui, de novo, da aplicação do princípio da novidade aos desenhos industriais, mas agora nos dedicando a ...esclarecer a questão da anterioridade de produtos complexos. A pergunta é: a aplicação de um desenho em um objeto complexo é anterioridade para a aplicação desse mesmo desenho numa parte desse objeto complexo? E se ocorre o contrário?
The theme of this study sets an intersection between previous analyzes. We treat here, again, the principle of novelty to industrial designs, but now dedicating ourselves to clarify the question of precedence of complex products. The question is the application of a design in a complex object is prior to the implementation of even drawing a part of this complex object? And the opposite has occurred?
When an innovation is inspired by design, it transcends technology and utility. The design delights the user, seamlessly integrating the physical object, a service, and its use into something whole. ...A design-inspired innovation is so simple that it becomes an extension of the user. It creates meaning and a new language.
There isn't a business that doesn't want to be more creative in its thinking, products and processes. In The Art of Innovation, Tom Kelley, partner at the Silicon Valley-based firm IDEO, developer of ...hundreds of innovative products from the first commercial mouse to virtual reality headsets and the Palm hand-held, takes readers behind the scenes of this wildly imaginative company to reveal the strategies and secrets it uses to turn out hit after hit.
Kelley shows how teams:
-Research and immerse themselves in every possible aspect of a new product or service
-Examine each product from the perspective of clients, consumers and other critical audiences
-Brainstorm best when they are focussed, being physical and having fun
The Art of Innovation will provide business leaders with the insights and tools they need to make their companies the leading-edge top-rated stars of their industries.
L'étude du travail des designers prend place dans une interrogation générale, qui vise le travail de construction nécessaire pour que la situation de marché apparaisse. Les designers, obligés de ...réaliser physiquement l'objet et d'anticiper sur un marché futur, sont particulièrement intéressants pour qui veut comprendre les mécanismes complexes de l'incorporation de la demande dans les produits. Le design est pris dans des définitions divergentes. Mais les designers partagent une définition commune de leur travail : celle d'une articulation entre l'usager et l'objet. C'est à ce titre qu'ils ont été étudiés, comme sociologues pratiques de l'usage. Trois équipes de designers industriels, choisies pour la complémentarité de leur conception du design et de leur cadre de travail, ont été suivies sur le terrain. L'étude de leurs pratiques, de leurs modes d'organisation et des techniques de représentation utilisées a dégagé les modalités possibles d'une anticipation de l'usage. Par opposition au marketing, les designers sont soumis à une contrainte pressante : leur tâche de " réalisation " de l'objet souligne tout ce que l'objet comporte d'indéterminé par rapport à un cahier des charges idéal portant les desiderata de la demande. Cette indétermination impose la nécessaire condensation de ses dimensions, esthétiques, techniques, fonctionnelles, marchandes. C'est ce moment indécis où l'objet prend forme, qui refait surgir des esquisses la pluralité des solutions possibles, et l'indétermination structurelle de l'offre par rapport à la demande.
Building prototypes and models is an essential component of any design activity. Modern product development is a multi-disciplinary effort that relies on prototyping in order to explore new ideas and ...test them sufficiently before they become actual products. Prototyping and Modelmaking for Product Designers illustrates how prototypes are used to help designers understand problems better, explore more imaginative solutions, investigate human interaction more fully and test functionality so as to de-risk the design process. Following an introduction on the purpose of prototyping, specific materials, tools and techniques are examined in detail, with step-by-step tutorials and industry examples of real and successful products illustrating how prototypes are used to help solve design problems. Workflow is also discussed, using a mixture of hands on and digital tools. A comprehensive modern prototyping approach is crucial to making informed design decisions, and forms a strategic part of a successful designer's toolkit.
There are many ways in which a product can be manufactured but most designers know only a handful of techniques. Informative and incredibly easy to use, this bestselling book discusses more than a ...hundred production methods in detail. With specially commissioned diagrams, case studies, and step-by-step photographs of the manufacturing process, Making It uses contemporary design as a vehicle to describe production processes. It lists pros and cons, suitable production volumes, costs involved, speed of production, relevant materials, and typical applications. The new edition of this inspirational book also evaluates each process in terms of sustainability and its effects on the environment.Making It appeals not only to product designers but also to interior, furniture, and graphic designers who need access to a range of production methods, as well as to all students of design. This expanded edition includes nine new processes and an all-new section of more than 40 finishing techniques.
Materials and design Ashby, Michael F; Johnson, Kara
2002., 2002, 2002-10-08, 20020101
eBook
The history of man is recorded, recovered and remembered through the designs he created and the materials he used. Materials are the stuff of design, and today is not the age of just one material, ...but of an immense range. Best selling author M. F. Ashby guides the reader through the process of selecting materials on the basis of their design suitability. He and co-author Kara Johnson begin with the assumption that products in a given market sector have little to distinguish between them in either performance or cost. When many technically near-equivalent products compete, market share is won or lost by the industrial design of a product: its visual and tactile attributes, the associations it carries, the image it creates in the consumer's mind and the quality of its interface with the use and the environment. Ashby and Johnson address the problem of selecting materials for industrial design from a unique viewpoint. They acknowledge that materials have two overlapping roles, in technical design and in industrial design. The technical designer has ready access to materials information. Industrial designers often do not have equivalent support. Materials Selection in Industrial Design presents groundbreaking new information that, on one hand introduces engineering students to the principles of Industrial Design and to the idea that the selection of materials can directly affect the aesthetic qualities of the object. On the other hand they introduce industrial design students and practising industrial designers to engineering parameters through an accessible and holistic approach. * Easy to use systematic approach to the selection and uses of materials * Many excellent attribute "maps" are included which enable complex comparative information to be readily grasped * Full colour photographs and illustrations throughout aid the understanding of
concepts.
Le propos de cette étude est de modéliser une méthodologie de “design augmenté” appliqué à la conception de produit innovant dans un environnement de PME. Cette approche inclut la Théorie C-K dans ce ...contexte d'innovation de rupture.En général, le processus de design industriel consiste à parcourir quatre pôles complémentaires :1/ la phase d'ego-design, où le designer conceptualise un besoin utilisateur,2/ la phase de techno-design, où le designer et l'ingénieur trouvent des solutions pour matérialiser ce concept,3/ la phase d'éco-design, où les acteurs sociaux concernés l'autorisent et4/ la phase d'ergo-design, où l'utilisateur final adopte le produit final.Une réflexion méthodologique conduit à la modélisation d'un raisonnement innovant de “design augmenté” (où les acteurs principaux sont remplacés par un cortège d'intervenants).Cette méthodologie a été expérimentée dans un contexte de PME. Grâce à l'utilisation du modèle, le management de projet de “design augmenté” fut couronné de succès. Cependant, d'autres validations, plus complexes encore, seront utiles pour sécuriser cette modélisation. L'exploitation de cette approche, par la variété de ses supports, doit guider le chef de projet innovant, en PME, dans le processus général d'innovation de rupture.
The purpose of this study is to model an ‘enhanced design' methodology applied to the conception of an innovative product in a SME environment. This approach includes C-K theory in a context of disruptive innovation.In general, the industrial design process consists of four major steps:1/ the ego-design phase, where the designer conceptualizes a user need,2/ the techno-design phase, where designer and engineer find solutions to materialize the concept,3/ the eco-design phase, where social actors involved authorize it and then4/ the ergo-design phase, where the user adopt the final product.A methodological reflection leads to the modeling of the innovative ‘enhanced design' reasoning (where major actors are replaced by a bunch of various stakeholders).The specific SME's case was successful. Using the model, the enhanced design project management was efficient. But some more complex application cases would help secure it. Using this approach, with appropriate information, should guide the SME design project manager in the general radical innovation process.