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zadetkov: 83.284
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  • Player Experience of Needs ... Player Experience of Needs Satisfaction (PENS) in an Immersive Virtual Reality Exercise Platform Describes Motivation and Enjoyment
    Ijaz, Kiran; Ahmadpour, Naseem; Wang, Yifan ... International journal of human-computer interaction, 08/2020, Letnik: 36, Številka: 13
    Journal Article
    Recenzirano

    Recent research suggests that virtual reality (VR) games can engage players in physical activity with high levels of enjoyment. Understanding users' motivation to engage and enjoy immersive VR ...
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23.
  • Validating the Use of Virtu... Validating the Use of Virtual Reality to Deliver Portion Size and Calorie Density Education
    Pritschet, Sara; Sajjadi, Pejman; Edwards, Caitlyn ... Obesity (Silver Spring, Md.), 11/2022, Letnik: 30
    Journal Article
    Recenzirano

    Background: Nutrition counseling and education provided by registered dietitians (RD) is an efficacious service for improved health outcomes. Limitations of in person education in clinical settings ...
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24.
  • Exploring Consumer Behavior... Exploring Consumer Behavior in Virtual Reality Tourism Using an Extended Stimulus-Organism-Response Model
    Kim, Myung Ja; Lee, Choong-Ki; Jung, Timothy Journal of travel research, 02/2020, Letnik: 59, Številka: 1
    Journal Article
    Recenzirano
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    Although virtual reality (VR) is an emerging technology in tourism, little research has been conducted on what factors make consumers visit destinations presented by VR. To address this gap in the ...
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26.
  • Is Clinical Virtual Reality... Is Clinical Virtual Reality Ready for Primetime?
    Rizzo, Albert "Skip"; Koenig, Sebastian Thomas Neuropsychology, 11/2017, Letnik: 31, Številka: 8
    Journal Article
    Recenzirano

    Objective: Since the mid-1990s, a significant scientific literature has evolved regarding the outcomes from the use of what we now refer to as clinical virtual reality (VR). This use of VR simulation ...
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27.
  • Preface Preface
    Thomas, Bruce; Welch, Greg; Kuhlen, Torsten ... IEEE transactions on visualization and computer graphics, 01/2019, Letnik: 25, Številka: 5
    Journal Article
    Recenzirano

    Presents the preface to the 2019 Virtual Reality Conference.
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28.
  • Editorial Editorial
    Pfeiffer, Jella NIM Marketing Intelligence Review, 11/2023, Letnik: 15, Številka: 2
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29.
  • Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine
    Riva, Giuseppe; Wiederhold, Brenda K; Mantovani, Fabrizia Cyberpsychology, behavior and social networking 22, Številka: 1
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    Is virtual reality (VR) already a reality in behavioral health? To answer this question, a meta-review was conducted to assess the meta-analyses and systematic and narrative reviews published in this ...
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30.
  • Learning Experience Design ... Learning Experience Design and Unpacking Sociocultural, Technological, and Pedagogical Design Considerations of Spherical Video-Based Virtual Reality Systems for Autistic Learners: A Systematic Literature Review
    Glaser, Noah; Thull, Charles; Schmidt, Matthew ... Journal of autism and developmental disorders, 11/2023
    Journal Article
    Recenzirano

    This systematic literature review discusses the use of spherical video-based virtual reality (SVVR) as a training and therapy intervention for autistic individuals. The authors emphasize the need for ...
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zadetkov: 83.284

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