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  • My Life as a Night Elf Prie... My Life as a Night Elf Priest : An Anthropological Account of World of Warcraft
    Nardi, Bonnie 01/2010
    eBook
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    World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers—officially making it an online community of gamers that had more ...
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  • A Randomized, Controlled, C... A Randomized, Controlled, Crossover Trial of Virtual Reality in Maintenance Cardiovascular Rehabilitation in a Low-Resource Setting: Impact on Adherence, Motivation, and Engagement
    da Cruz, Mayara Moura Alves; Ricci-Vitor, Ana Laura; Borges, Giovanna Lombardi Bonini ... Physical Therapy, 05/2021, Letnik: 101, Številka: 5
    Journal Article
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    Abstract Objective The purpose of this study was to investigate the effects of adding virtual reality (VR) to maintenance cardiac rehabilitation (CR); it was hypothesized VR would increase adherence, ...
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  • Transformation of Buddhist ... Transformation of Buddhist Mandalas into a Virtual Reality Installation
    Scott, Julia A.; Sims, Max; Harrold, Lee ... Leonardo (Oxford), 05/2022, Letnik: 55, Številka: 3
    Journal Article
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    Technology can translocate traditional art into interactive, immersive experiences. At the Asian Art Museum of San Francisco, the authors transformed Tibetan Buddhist mandalas into a 3D virtual ...
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  • Can virtual reality exposur... Can virtual reality exposure therapy gains be generalized to real-life? A meta-analysis of studies applying behavioral assessments
    Morina, Nexhmedin; Ijntema, Hiske; Meyerbröker, Katharina ... Behaviour research and therapy, November 2015, 2015-Nov, 2015-11-00, 20151101, Letnik: 74
    Journal Article
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    In virtual reality exposure therapy (VRET), patients are exposed to virtual environments that resemble feared real-life situations. The aim of the current study was to assess the extent to which VRET ...
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  • Virtual reality in research... Virtual reality in research and rehabilitation of gait and balance in Parkinson disease
    Canning, Colleen G; Allen, Natalie E; Nackaerts, Evelien ... Nature reviews. Neurology, 08/2020, Letnik: 16, Številka: 8
    Journal Article
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    Virtual reality (VR) technology has emerged as a promising tool for studying and rehabilitating gait and balance impairments in people with Parkinson disease (PD) as it allows users to be engaged in ...
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  • Fear in virtual reality (VR... Fear in virtual reality (VR): Fear elements, coping reactions, immediate and next-day fright responses toward a survival horror zombie virtual reality game
    Lin, Jih-Hsuan Tammy Computers in human behavior, July 2017, 2017-07-00, 20170701, Letnik: 72
    Journal Article
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    This study explores players’ fright reactions and coping strategies in an immersive virtual reality (VR) horror game. Based on Slater’s theory of virtual reality, two dimensions of fear elements in ...
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