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491.
  • When Internet of Things Mee... When Internet of Things Meets Metaverse: Convergence of Physical and Cyber Worlds
    Li, Kai; Cui, Yingping; Li, Weicai ... IEEE internet of things journal, 03/2023, Letnik: 10, Številka: 5
    Journal Article
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    In recent years, the Internet of Things (IoT) has been studied in the context of the Metaverse to provide users with immersive cyber-virtual experiences in mixed-reality environments. This survey ...
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492.
  • Simulation in industry 4.0:... Simulation in industry 4.0: A state-of-the-art review
    de Paula Ferreira, William; Armellini, Fabiano; De Santa-Eulalia, Luis Antonio Computers & industrial engineering, November 2020, 2020-11-00, Letnik: 149
    Journal Article
    Recenzirano
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    Simulation is a key technology for developing planning and exploratory models to optimize decision making as well as the design and operations of complex and smart production systems. It could also ...
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493.
  • Virtual reality storytellin... Virtual reality storytelling as a double-edged sword: Immersive presentation of nonfiction 360°-video is associated with impaired cognitive information processing
    Barreda-Ángeles, Miguel; Aleix-Guillaume, Sara; Pereda-Baños, Alexandre Communication monographs, 20/4/3/, Letnik: 88, Številka: 2
    Journal Article
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    This study examines the effects of the immersive presentation of nonfiction omnidirectional video on audiences' cognitive processing. Participants watched a sample of 360°-video nonfiction content, ...
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494.
  • Analyzing the potential of ... Analyzing the potential of Virtual Reality for engineering design review
    Wolfartsberger, Josef Automation in construction, August 2019, 2019-08-00, 20190801, Letnik: 104
    Journal Article
    Recenzirano
    Odprti dostop

    Virtual Reality (VR) technology still needs to evolve, but as the pace of innovations accelerates, systems allow for more novel modes of visualization and interaction to support engineering design ...
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495.
Celotno besedilo
496.
  • The Effect of Non-Immersive... The Effect of Non-Immersive Virtual Reality Exergames versus Traditional Physiotherapy in Parkinson's Disease Older Patients: Preliminary Results from a Randomized-Controlled Trial
    Maranesi, Elvira; Casoni, Elisa; Baldoni, Renato ... International journal of environmental research and public health, 11/2022, Letnik: 19, Številka: 22
    Journal Article
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    (1) Background: Parkinson's disease (PD) is one of the most frequent causes of disability among older people. Recently, virtual reality and exergaming have been emerged as promising tools for gait ...
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497.
  • Virtual reality in the reha... Virtual reality in the rehabilitation of patients with stroke: an integrative review
    Aramaki, Alberto Luiz; Sampaio, Rosana Ferreira; Reis, Ana Caroline Silva ... Arquivos de neuro-psiquiatria, 04/2019, Letnik: 77, Številka: 4
    Journal Article
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    To describe the intervention protocols to using commercial video games as virtual reality (VR) in rehabilitation of patients with stroke. Integrative review using the descriptors "rehabilitation", ...
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498.
  • Digital Undergraduate Educa... Digital Undergraduate Education in Dentistry: A Systematic Review
    Zitzmann, Nicola U; Matthisson, Lea; Ohla, Harald ... International journal of environmental research and public health, 2020-May-07, Letnik: 17, Številka: 9
    Journal Article
    Recenzirano
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    The aim of this systematic review was to investigate current penetration and educational quality enhancements from digitalization in the dental curriculum. Using a modified PICO strategy, the ...
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499.
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500.
  • Avatar Embodiment. Towards ... Avatar Embodiment. Towards a Standardized Questionnaire
    Gonzalez-Franco, Mar; Peck, Tabitha C Frontiers in robotics and AI, 06/2018, Letnik: 5
    Journal Article
    Recenzirano
    Odprti dostop

    Inside virtual reality, users can embody avatars that are collocated from a first-person perspective. When doing so, participants have the feeling that the own body has been substituted by the ...
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