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zadetkov: 70.773
1.
  • A Multiscale Metric for 3D ... A Multiscale Metric for 3D Mesh Visual Quality Assessment
    Lavoue, Guillaume Computer graphics forum, August 2011, Letnik: 30, Številka: 5
    Journal Article
    Recenzirano

    Many processing operations are nowadays applied on 3D meshes like compression, watermarking, remeshing and so forth; these processes are mostly driven and/or evaluated using simple distortion ...
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2.
  • State of the Art in Transfe... State of the Art in Transfer Functions for Direct Volume Rendering
    Ljung, Patric; Krüger, Jens; Groller, Eduard ... Computer graphics forum, June 2016, Letnik: 35, Številka: 3
    Journal Article
    Recenzirano
    Odprti dostop

    A central topic in scientific visualization is the transfer function (TF) for volume rendering. The TF serves a fundamental role in translating scalar and multivariate data into color and opacity to ...
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3.
  • BRDF Representation and Acq... BRDF Representation and Acquisition
    Guarnera, D.; Guarnera, G.C.; Ghosh, A. ... Computer graphics forum, 05/2016, Letnik: 35, Številka: 2
    Journal Article
    Recenzirano
    Odprti dostop

    Photorealistic rendering of real world environments is important in a range of different areas; including Visual Special effects, Interior/Exterior Modelling, Architectural Modelling, Cultural ...
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4.
  • Hybrid Data Visualization B... Hybrid Data Visualization Based on Depth Complexity Histogram Analysis
    Lindholm, S.; Falk, M.; Sundén, E. ... Computer graphics forum, February 2015, Letnik: 34, Številka: 1
    Journal Article
    Recenzirano
    Odprti dostop

    In many cases, only the combination of geometric and volumetric data sets is able to describe a single phenomenon under observation when visualizing large and complex data. When semi‐transparent ...
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5.
  • Developing Graphics Framewo... Developing Graphics Frameworks with Python and OpenGL (Edition 1)
    Stemkoski, Lee; Pascale, Michael 07/2021
    eBook
    Odprti dostop

    Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as ...
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6.
  • Nonlinearly Weighted First-... Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings
    Bitterli, Benedikt; Rousselle, Fabrice; Moon, Bochang ... Computer graphics forum, July 2016, Letnik: 35, Številka: 4
    Journal Article
    Recenzirano

    We address the problem of denoising Monte Carlo renderings by studying existing approaches and proposing a new algorithm that yields state‐of‐the‐art performance on a wide range of scenes. We analyze ...
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7.
  • Sample-Based Manifold Filte... Sample-Based Manifold Filtering for Interactive Global Illumination and Depth of Field
    Bauszat, P.; Eisemann, M.; John, S. ... Computer graphics forum, February 2015, Letnik: 34, Številka: 1
    Journal Article
    Recenzirano
    Odprti dostop

    We present a fast reconstruction filtering method for images generated with Monte Carlo–based rendering techniques. Our approach specializes in reducing global illumination noise in the presence of ...
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8.
  • Sparse Iterative Closest Point Sparse Iterative Closest Point
    Bouaziz, Sofien; Tagliasacchi, Andrea; Pauly, Mark Computer graphics forum, August 2013, Letnik: 32, Številka: 5
    Journal Article
    Recenzirano
    Odprti dostop

    Rigid registration of two geometric data sets is essential in many applications, including robot navigation, surface reconstruction, and shape matching. Most commonly, variants of the Iterative ...
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9.
  • Adaptive Image-Space Sampli... Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering
    Stengel, Michael; Grogorick, Steve; Eisemann, Martin ... Computer graphics forum, July 2016, Letnik: 35, Številka: 4
    Journal Article
    Recenzirano

    With ever‐increasing display resolution for wide field‐of‐view displays—such as head‐mounted displays or 8k projectors—shading has become the major computational cost in rasterization. To reduce ...
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10.
  • Advances in Interaction wit... Advances in Interaction with 3D Environments
    Jankowski, J.; Hachet, M. Computer graphics forum, 02/2015, Letnik: 34, Številka: 1
    Journal Article
    Recenzirano

    Various interaction techniques have been developed for interactive 3D environments. This paper presents an up‐to‐date and comprehensive review of the state of the art of non‐immersive interaction ...
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zadetkov: 70.773

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