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Trenutno NISTE avtorizirani za dostop do e-virov UM. Za polni dostop se PRIJAVITE.

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zadetkov: 11
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Celotno besedilo
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  • Investigating the Implement... Investigating the Implementation of an Online Literacy Coaching Program for Junior High School English Teacher
    Sumedi, Siti Hanna; Mayuni, Ilza; Sulistyaningrum, Siti Drivoka Nobel (Online), 04/2022, Letnik: 13, Številka: 1
    Journal Article
    Recenzirano
    Odprti dostop

    Literacy coaching is an in-depth style of literacy enrichment and professional development activity that links observation, feedback, and reflection to the practice. This study adopted a case study ...
Celotno besedilo
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  • Factors Influencing Sustain... Factors Influencing Sustainable Development Literacy among Engineering Undergraduates in China: Based on the College Impact Model
    Qi, Shuyu; Huang, Danning; Ma, Qiutong ... International journal of environmental research and public health, 01/2023, Letnik: 20, Številka: 2
    Journal Article
    Recenzirano
    Odprti dostop

    Achieving carbon neutrality is a major strategy to combat climate change and achieve sustainable development. Training engineering undergraduates with sustainable development literacy is an important ...
Celotno besedilo
4.
  • Academics Writing : The Dyn... Academics Writing : The Dynamics of Knowledge Creation
    Tusting, Karin; McCulloch, Sharon; Bhatt, Ibrar ... 03/2019
    eBook
    Odprti dostop

    Academics Writing recounts how academic writing is changing in the contemporary university, transforming what it means to be an academic and how, as a society, we produce academic knowledge. Writing ...
Celotno besedilo
5.
  • Game Literacy in Players' Social Interactions and Self-expression within Games
    INUDA, Yuto Proceedings of Annual Conference, Digital Game Research Association JAPAN, 2024
    Journal Article
    Odprti dostop

    In the context of player self-expression and social interaction within games, attention is given to political or social activities. A case study is conducted on these activities and the responses of ...
Celotno besedilo
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  • Planning Session:Future Prospects for Game Development Literacy
    KISHIMOTO, Yoshihiro; ZAITSU, Kosuke; FURUICHI, Masakazu ... Proceedings of Annual Conference, Digital Game Research Association JAPAN, 2024
    Journal Article
    Odprti dostop

    In this planned session, four presenters will discuss a wide range of perspectives on game literacy and game developer literacy: 1. the concept of game literacy and its importance 2. appropriate use ...
Celotno besedilo
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  • Practical Report of Workshops for Learning Game Literacy, Game Development Literacy, and Gamification Literacy
    KISHIMOTO, Yoshihiro Proceedings of Annual Conference, Digital Game Research Association JAPAN, 2024
    Journal Article
    Odprti dostop

    We defined game literacy as "the ability to get along with video games". In the game literacy workshop for parents and children, after discussing dopamine and euphoria as reasons for being addicted ...
Celotno besedilo
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  • Assessment of a new speech rhythm sensitivity measure and its relation with children's reading skill development
    Tarczynski-Bowles, M. L
    Dissertation
    Odprti dostop

    This thesis evaluated a new speech rhythm measure, the Lexical Judgement Task (LJT), by conducting a series of cross-sectional studies. It was examined whether the LJT could be used with children ...
Preverite dostopnost
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  • ゲームリテラシー、ゲーム開発リテラシー、ゲーミフィケーションリテラシーを学ぶワークショップの実践報告
    岸本, 好弘 日本デジタルゲーム学会 年次大会 予稿集, 2024
    Journal Article
    Odprti dostop

    筆者がこれまで行ってきたゲームリテラシーを学ぶワークショップや,ゲーム開発リテラシーを学ぶ授業を基に,ゲームリテラシー,ゲーム開発リテラシー,ゲーミフィケーションリテラシーの重要性について述べる.ゲームリテラシーを「ビデオゲームとうまく付き合う能力」として定義する.親子向けのゲームリテラシーのワークショップでは,ゲームにハマる理由としてドーパミンや射幸心について話した後,親が子どもの遊んでいるゲームについて知った上で,ゲームを遊ぶルールの必要性などについて子どもと話し合うことが大事であると伝えた.同様に,ゲーム開発リテラシーの定義と,ゲーム開発リテラシーを学ぶ授業の実践,ゲーミフィケーションリテラシーの定義と,ゲーミフィケーションリテラシーを学ぶ勉強会の実践も報告する.
Celotno besedilo
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  • 企画セッション:ゲーム開発リテラシーの未来展望
    岸本, 好弘; 財津, 康輔; 古市, 昌一 ... 日本デジタルゲーム学会 年次大会 予稿集, 2024
    Journal Article
    Odprti dostop

    この企画セッションでは、4 人の発表者が、ゲームリテラシー、ゲーム開発リテラシーに関して幅広い視点から議論を行う。1.ゲームリテラシーの概念とその重要性について 2.子供から大人までのゲームの適切な活用方法 3.ナラティブと認知的不協和とゲーム開発者のための技術者倫理 ...
Celotno besedilo
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zadetkov: 11

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