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zadetkov: 10
1.
  • The Effects of Storyjumper ... The Effects of Storyjumper on Narrative Writing Ability of EFL Learners in Higher Education
    Nurlaela Nurlaela; M. Jayadin Ilham; Candra M. Lisabe Jurnal Educatio FKIP UNMA, 12/2022, Letnik: 8, Številka: 4
    Journal Article
    Recenzirano
    Odprti dostop

    Writing is a complex process for the EFL learners. Therefore, it needs appropriate and interesting learning media. This research purposes to evaluate and analyze the effects of storyjumper as a ...
Celotno besedilo
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Celotno besedilo
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  • Development of Problem-Solv... Development of Problem-Solving-Based Digital Learning Media for Flat-Sided 3D Geometry in Junior High School
    Aditya, Pandu; Hiltrimartin, Cecli JTAM (Jurnal Teori dan Aplikasi Matematika) (Online), 01/2024, Letnik: 8, Številka: 1
    Journal Article
    Recenzirano
    Odprti dostop

    Mastery of concepts is necessary for students in learning geometry, particularly in the topic of flat-sided 3D spatial structures. A strong grasp of concepts is achieved through non-routine ...
Celotno besedilo
4.
  • The Effect of Digital Learn... The Effect of Digital Learning Media Based on Wordwall Games on Students’ Learning Outcomes and Learning Motivation at SDN 17 Prabumulih
    Ulandari, Popi; Kesumawati, Nila; Nurhasana, Putri Dewi Jurnal pendidikan dan pengajaran, 09/2023, Letnik: 7, Številka: 5
    Journal Article
    Recenzirano
    Odprti dostop

    Wordwall game digital media is an interesting application, which increases motivation and learning outcomes with an active learning atmosphere in the classroom and learning while playing. The ...
Celotno besedilo
5.
  • Media Pembelajaran Matemati... Media Pembelajaran Matematika Konkret Versus Digital: Systematic Literature Review di Era Revolusi Industri 4.0
    Khairunnisa, Gusti Firda; Ilmi, Yuli Ismi Nahdiyah Jurnal Tadris Matematika (Online), 11/2020, Letnik: 3, Številka: 2
    Journal Article
    Recenzirano
    Odprti dostop

    The development of technology in the age of the fourth industrial revolution  affects almost every aspect of human lives, including education sector. Therefore, learning innovations are needed in ...
Celotno besedilo

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6.
  • Bibliometric Using Vosviewe... Bibliometric Using Vosviewer with Publish or Perish (using Google Scholar data): From Step-by-step Processing for Users to the Practical Examples in the Analysis of Digital Learning Articles in Pre and Post Covid-19 Pandemic
    Al Husaeni, Dwi Fitria; Nandiyanto, Asep Bayu Dani ASEAN Journal of Science and Engineering, 03/2022, Letnik: 2, Številka: 1
    Journal Article

    The purpose of this study is to analyze and demonstrate step-by-step bibliometric data analysis using VOSViewer completely and systematically. Step-by-step analysis was provided to make first-time ...
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7.
  • Developing Islamic-values-based PowToon learning media for Muhammadiyah kindergarten teachers: COVID-19 and TEYL
    Rifky Dora Wijayati; Khafidhoh English Language Teaching Educational Journal, 01/2023, Letnik: 5, Številka: 2
    Journal Article
    Recenzirano
    Odprti dostop

    In response to the COVID-19 epidemic, this study intends to establish a digital learning media for children based on Islamic values utilizing PowToon for Muhammadiyah kindergarten teachers. Online ...
Celotno besedilo
8.
  • Digital Learning Materials of Solar Energy Conversion Efficiency Based on Conceptual Understanding
    Mustofa, Muhamad; Rahmawati, Yuni; Afandi, Arif Nur 2020 4th International Conference on Vocational Education and Training (ICOVET), 2020-Sept.-19
    Conference Proceeding

    This research present design, product, and verification of digital learning materials of solar energy conversion efficiency. The solar energy conversion lecture in higher education institution demand ...
Celotno besedilo
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  • Exploring the Potential of Adopting Computer-graphics Animation to the Switch to a Plant-Based Diet
    Hidayati, Shintami Chusnul; Anistyasari, Yeni; Zulfa, Nafa ... 2022 Fifth International Conference on Vocational Education and Electrical Engineering (ICVEE), 2022-Sept.-10
    Conference Proceeding

    A healthy lifestyle is a way of living that helps to keep and improve people's health and well-being. Maintaining a healthy lifestyle is essential and a great way to combat many health issues, ...
Celotno besedilo
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  • Concept of Gamification in ... Concept of Gamification in Adaptation of Snake Ladder Online Representation Education Covid-19
    Ariessanti, Hani Dewi; Trisetyo, Agung; Suparta, Wayan ... 2020 International Conference on Information Technology Systems and Innovation (ICITSI), 2020-Oct.-19
    Conference Proceeding
    Odprti dostop

    Education can be implemented through various concepts, one of which is the concept of gamification which is then adopted as a learning medium. Gamification to make a change in the use of ...
Celotno besedilo

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