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  • The Effect of Educational G... The Effect of Educational Games on Learning Outcomes, Student Motivation, Engagement and Satisfaction
    Yu, Zhonggen; Gao, Mingle; Wang, Lifei Journal of educational computing research, 06/2021, Letnik: 59, Številka: 3
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    While educational games have been increasingly popular in education, insufficient studies have comprehensively reviewed their effectiveness. To complement this missing link, this study explored ...
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  • Game immersion experience: ... Game immersion experience: its hierarchical structure and impact on game-based science learning
    Cheng, M.-T.; She, H.-C.; Annetta, L.A. Journal of computer assisted learning, June 2015, Letnik: 31, Številka: 3
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    Many studies have shown the positive impact of serious educational games (SEGs) on learning outcomes. However, there still exists insufficient research that delves into the impact of immersive ...
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  • The Gamification of Learnin... The Gamification of Learning: a Meta-analysis
    Sailer, Michael; Homner, Lisa Educational psychology review, 03/2020, Letnik: 32, Številka: 1
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    This meta-analysis was conducted to systematically synthesize research findings on effects of gamification on cognitive, motivational, and behavioral learning outcomes. Results from random effects ...
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  • JIGSAW AND EDUCATIONAL GAME... JIGSAW AND EDUCATIONAL GAME: A FUN LEARNING TO ENHANCE READING SKILL
    Suspartiana, Eny Jurnal bahasa lingua scientia (Online), 06/2021, Letnik: 13, Številka: 1
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    This research aims to investigate the use of jigsaw and educational game to maximize the sophomores’ reading skill. To find out the sophomores’ burden in reading activities, the researcher ...
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  • Factors affecting the aesth... Factors affecting the aesthetic experiences in educational games: A qualitative investigation
    Jafarkhani, Fatemeh; Barani, Fatemeh; Nawaser, Khaled ... Journal of Economy and Technology, November 2024, 2024-11-00, Letnik: 2
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    Aesthetics play a pivotal role in enriching the learning experience and are indispensable for fostering optimal educational environments. This study aims to identify the factors that shape aesthetic ...
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  • An analysis of how well ser... An analysis of how well serious games cover the PMBOK
    Marcelino, Etiane; Domingues, Luísa Procedia computer science, 2022, Letnik: 196
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    Playing the role of project manager requires a certain level of knowledge and experience from previous projects, thus enabling better decision making. The use of serious games increasingly allows ...
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  • Mapping learning and game m... Mapping learning and game mechanics for serious games analysis
    Arnab, Sylvester; Lim, Theodore; Carvalho, Maira B. ... British journal of educational technology, 03/2015, Letnik: 46, Številka: 2
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    Although there is a consensus on the instructional potential of Serious Games (SGs), there is still a lack of methodologies and tools not only for design but also to support analysis and assessment. ...
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