This research aims develop CPS learning media based on the Intelligen Tutoring System to improve the HOTS abilities of Science Education Students, especially the Colligative Properties of Solutions ...material. The method used in this research is research and development with 4D (four-D) design, namely define, design, develop and disseminate. The definition stage, learning objectives are formulated, the design stage is carried out by designing learning media, while at the development stage, learning media are validated by media experts and material experts, the dissemination stage is carried out via YouTube and Unib e-learning. The results of the research show that the learning media validation scores by material experts and media experts are respectively at 73 and 55 in the "Very Appropriate" category. The results of students' assessment of the feasibility of learning media were in the "Very feasible" category with conversion score of 34,94. Student responses to CPS learning media showed a mean score of 252,8 with conversion value of 4,23 in the "strongly agree" category. Student HOTS in this study was measured using pretest and posttest questions which had been prepared using HOTS indicator. Based on the evaluation results, it is known that the average student pretest score is 53,38 and the student posttest is 81,98. Meanwhile, the N-Gain value is 0,61 in the "medium" category. Based on the research results, it can be concluded that the CPS learning media developed is very suitable for use in supporting the learning process and can increase the HOTS of science education students.
Evaluation activities are activities that tend to be disliked by students because teachers usually use written tests in the form of multiple choices or entries with long descriptive text. These ...activities are considered more boring by students than learning activities, because they are required to focus and dwell on monotonous questions. One of the learning evaluation media options is Proprofs. This study aims to describe the utilization of the Proprofs platform as a medium for evaluating learning outcomes in class IX response text material at SMP Negeri 77 Central Jakarta. This study used a qualitative descriptive method through observation and questionnaire techniques with research subjects of class IX students at SMP Negeri 77 Central Jakarta, totaling 40 participants as questionnaire respondents and 10 participants who took the test with Propofs. The results of this study were that the mastery of the students who took the quiz was considered to be lacking in acceptance and understanding of the response text material and many of the students had not been able to achieve the KKM score that had been set. In utilizing and using the Propofs platform, students feel interested in using the Propofs platform as a fun learning evaluation medium.
The advancement of technology has a significant impact on teaching English nowadays. One of the tools that can quickly provide access to language learning is a mobile device. Moreover, the rising use ...of mobile devices or Mobile Assisted Language Learning (MALL) has been closely linked to the role of EFL teachers. Hence, this study aimed to investigate teachers' perspectives towards using the "Lets View" application for elementary students in the EFL classroom. The study was conducted by implementing a qualitative method. The instrument used in this study was questionnaires and interviews. The subject of this study was six English elementary school teachers who teach using the LV application in a private school in Surabaya. The results showed that using the new learning media, such as the LV application in EFL classrooms, is very useful for teachers. It is due to that this application can use mobile phones or iPad as the second portable blackboard for teaching reading, writing, and vocabulary and giving quizzes for beginner-level students. The researchers also revealed four obstacles EFL teachers face when implementing the LV application: internet connection, time limitation, lack of teachers' competence, and lack of student's English skills. Besides, several ways to increase students' learning engagement include allowing students to raise their hands, playing the game on the application, and guessing English vocabulary by giving pictures that appeared on it. To sum up, teachers viewed the LV application as suitable media for learning English at school.
Problems in education are very diverse, one of which is that students are lazy to read and do not understand how to draw the right conclusions so that this has an impact on the learning achievement ...of Indonesian language students in grade VI SDN Petojo Utara Complex, which is less than optimal, especially in making decisions in a paragraph. Therefore, it is necessary to have learning media that can assist in conveying material to students and support students' understanding in drawing conclusions from a paragraph, one of which is learning media.based on TPACK (Technological, Pedagogical, Content Knowledge). The research method used in this research is the ADDIE development research model which is a model that involves the stages of model development with five development steps/phases, including: Analysis, Design, Development or Production, Implementation or Delivery and Evaluations. The results showed that the development of TPACK-Based Learning Media was implemented at MI Pembangunan UIN Jakarta. The results of student assessments of the TPACK-based learning media development assessment obtained an average value of 4.7 close to strongly agreeing with the statements submitted. Student responses to the e-module varied, the majority of class 1D and 1G MI Pembangunan UIN gave a positive response. However, some students gave responses that were difficult to understand because they were not in accordance with the learning styles of students. Therefore, it is important for e-module developers to pay attention to the quality and characteristics of e-modules in order to generate positive responses from students.
One.of the efforts that.can.be.done.solve.problems.in the process is to develop learning media using the.right.method. One.of.thelearning.problems.found.is use of media where the teacher only uses ...media in the form of textbooks and videos. From YouTube, in science learning there is a lot of material that requires media in the form of pictures or videos which are equipped with sound to clarify the delivery of the material, so With the media used by the teacher, students do not understand the material being explained and students are less enthusiastic about participating in learning. Therefore this development research aims to produce valid. This research uses a type of research known as research and development (R&D). The development model used in the 10 steps of Borg and Gall is as follows: (1) Potential and Problems, (2i Data Collection, (3) Product Design, (4) Design Validation, (5) Product Testing, (6) Product Revision, (7)) Product trial, (8) Trial, and (10) Production. Learning media products will be testd for imedia validty by two ivalidators and the material ivalidity test will be carried out by one validator. The practicality test results were carried out on 18 grade IV SD UNP Laboratory Development. Validty test, it show that the imedia is said to be very invalid with an ipercentage of 95%, while the eligibility value by material experts is very ivalid with an ipercentage of 96%. At the end of the test, the media product was as very practical of 96%. It can be that learnng meda for the Science subject in class IV SD is considered practical and appropriate to use.
Keywords: Learning Media, Prezi, IPAS
The purpose of this study was to develop English learning media based on an Android application for X SMA compliments material, as well as to determine the quality of media products. This study uses ...Research and Development (R&D) research and the model used is the ADDIE Development model which consists of 5 stages namely Analysis, Design, Development, Implementation and Evaluation. The data analysis technique used is feasibility and quality the media obtained with the instrument in the form of a questionnaire. This product has been validated by material experts, media experts. The results of the validation show that material experts obtain an average of 4.77 which is included in the "Very Good" criteria, for the validation results of media experts obtain an average of 4.56 in the "Very Good" category. The developed media was tested on 26 class X SMA Muhammadiyah 1 Pekanbaru. Based on the acquisition results these data indicate that Android-Based English Learning Media in Material Compliments is suitable for use as a learning resource for high school students. In trial with students obtaining a result of 4.61 which is included in the "Very Good" criteria. It can be concluded that this android-based application product can increase student motivation and achievement and is suitable for use in the learning process.
This era is full of technology. The use of online learning media is an alternative used by educators to create a learning atmosphere that is not monotonous by displaying animated images so that ...students do not feel bored. One of the online media used during the learning process is the use of the Quiziz platform. This study aims to develop the quiziz platform as an alternative medium in interactive quiz-based Arabic learning for Madrasah Ibtidaiyah students. Quiziz is an online based game making platform. The research method uses the development method with the Dick and Carey model where the aim of this model is to become a systematic learning process. The purpose of this study was to determine the development of the Quiziz platform as an interactive quiz in learning Arabic at Madrasah Ibtidaiyah. The conclusion of this study explains that the Quiziz platform can assist teachers in creating online-based interactive quizzes and student achievement increases after using the Quiziz platform in the teaching and learning process. The limitation of this research is that the researcher only conducted research on the Quiziz platform as an interactive quiz for Islamic elementary schools, therefore, the researcher hopes that future researchers will be able to conduct research using the same platform, but more developed in other educational units so that research becomes interesting.
This study aims to determine the application of learning media and the implementation of PJOK learning during the Covid-19 period in Padang Jaya District, North Bengkulu. This type of research is ...qualitative. The subjects of this study involved 7 PJOK teachers, and 35 elementary school students. Instruments and data collection techniques using observation, questionnaires and interviews. The data analysis technique uses data reduction, data presentation, drawing/conclusion and verification. Based on the results of research on PJOK learning media during the Covid-19 pandemic that used learning media with whatsapp/online and did not get a percentage of 50% of the medium criteria. Based on the results of research from PJOK teachers, 62.32% good criteria and 69, 21% good criteria for students. The results obtained through observation.
The use of instructional media is something that can support the teaching and learning process; therefore, a lecturer must have the ability to create and develop learning media. This study aims to ...improve student learning outcomes in building physics course by using simulation learning media and models to help students understand thermal comfort material. Making modelling and simulation media is done using MATLAB software. The subjects of this study were physics engineering students who took Building Physics course. At the beginning of the study, students are given material and then in groups discuss thermal contents and then given a pretest test with an average score of 70.27, and for an average grade of 71.3 assignments. At the meeting next week, using the Student-Centered Learning (SCL) method and using problem-based learning in groups, students take temperature measurements in several rooms in the Building at the UNAS Physical Engineering Laboratory. The measurement results show that the room does not have thermal requirements (PERGUB No. 38/2012), so students have the task of conducting experiments using models that have been created by researchers to create learning media to improve comfort in using thermal buildings. Simulation results carried out by students, that is, can produce rooms with thermal conditions at 21-25°C (PERGUB No. 38/2012). This simulation is also able to provide the score of building energy efficiency. After students succeed in conducting the test, the assessment test or posttest is carried out with an average score obtained 80.55, and an average score of 80 assignments. The results of the pretest, assignment 1, assignment 2, and posttest show an increase in students’ scores of 14.6% for the Test and Task Score of 12.20%. Based on the hypothesis test, for both variables showed t-count < t-table and significance < 0.05. It shows there are significant differences in student learning outcomes both test scores and assignment scores before and after using a simulated media. Thus, the system and simulation model designed can be used as learning media that can improve student learning outcomes.