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1
zadetkov: 8
1.
  • Comparison of capabilities ... Comparison of capabilities of the Unity environment and LibGDX in terms of computer game development
    Kosidło, Piotr; Kowalczyk, Karol; Badurowicz, Marcin Journal of Computer Sciences Institute, 12/2021, Letnik: 21
    Journal Article
    Recenzirano
    Odprti dostop

    As part of the work on the article, two 2D games were created – one based on the Unity environment and the other based on LibGDX. Main focus in the work was to compare the performance of both games. ...
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3.
  • The Implementation of RPG C... The Implementation of RPG Concept on Breakout Games Using LibGDX Framework
    Nodas, Andres; Tjahjadi, Djajasukma; Rahman, Ali JOIN (Jurnal Online Informatika (Online), 12/2021, Letnik: 6, Številka: 2
    Journal Article
    Odprti dostop

    As technology becomes more global, RPG games runs into a good development. One of which is a combination of RPG with another games. This journal aims to combine the breakout games and the RPG which ...
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4.
  • Rancang Bangun “Chomical”: ... Rancang Bangun “Chomical”: Game Tower Defense dengan Menerapkan Eksperimen Kimia Menggunakan Kerangka Kerja libGDX
    Annisa U Istighotsah; Imam Kuswardayan; Dwi Sunaryono Jurnal Teknik ITS, 09/2013, Letnik: 2, Številka: 2
    Journal Article
    Odprti dostop

    Game simulasi merupakan game yang menerapkan suatu aktivitas nyata ke dalam permainan komputer. Perangkat lunak pada tulisan ini mengaplikasikan konsep simulasi sebagai media pembelajaran untuk ...
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5.
  • BioViz: An Interactive Visualization Engine for the Design of Digital Microfluidic Biochips
    Stoppe, Jannis; Keszocze, Oliver; Luenert, Maximilian ... 2017 IEEE Computer Society Annual Symposium on VLSI (ISVLSI), 2017-July
    Conference Proceeding

    In order to shorten the required time for the analysis of medical substances, Digital Microfluidic Biochips (DMFBs) have been suggested. They allow for handling small amounts of samples and reagents ...
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6.
  • User experience evaluation of 2D side-scrolling game developed using Overlap2D game editor and LibGDX game engine
    Sajina, Robert; Orehovacki, Tihomir 2018 41st International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO)
    Conference Proceeding

    A side-scroller is a type of game where a side-view camera angle is used for action viewing. This paper discusses the implementation of a typical simple side-scrolling game through integration of a ...
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7.
  • Investigating combinations of machine learning and classification techniques in a game environment
    Edmundson, Ruth; Danby, Richard; Brotherton, Kris ... 2016 12th International Conference on Natural Computation, Fuzzy Systems and Knowledge Discovery (ICNC-FSKD), 2016-Aug.
    Conference Proceeding

    An open world turn based monster battle game was developed in Java using the popular LibGDX game framework applying multiple machine learning algorithms for its mechanics consisting of an ID3 ...
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8.
  • Mobile Framework for Cognitive Assessment: Trail Making Test and Reaction Time Test
    Cassidy, Bill; Stringer, Gemma; Moi Hoon Yap 2014 IEEE International Conference on Computer and Information Technology, 2014-Sept.
    Conference Proceeding

    This research proposes a mobile framework for two types of cognitive tests - Trail Making and Reaction Time, and conducts an investigation of its performance. The proposed methodology uses a cross ...
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zadetkov: 8

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