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Trenutno NISTE avtorizirani za dostop do e-virov UM. Za polni dostop se PRIJAVITE.

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zadetkov: 74
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Celotno besedilo
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  • Improved silhouette renderi... Improved silhouette rendering and detection of splat-based models
    Ivo, Rafael Fernandes; Vidal, Creto Augusto; Cavalcante-Neto, Joaquim Bento Computers & graphics, December 2020, 2020-12-00, 20201201, Letnik: 93
    Journal Article
    Recenzirano

    •Removal of artifacts on silhouettes in splat-based models.•Efficient silhouette detection of splat-based models on object space.•Silhouette detection can be used for non-photorealistic ...
Celotno besedilo
3.
  • Concepts and techniques for... Concepts and techniques for web-based visualization and processing of massive 3D point clouds with semantics
    Discher, Sören; Richter, Rico; Döllner, Jürgen Graphical models, July 2019, 2019-07-00, Letnik: 104
    Journal Article
    Recenzirano

    Display omitted •Out-of-core algorithms allow to interactively visualize massive 3D point clouds•Web-based rendering concepts eliminate the need to store whole data sets locally•Thin and thick client ...
Celotno besedilo
4.
  • Point-Based Rendering for H... Point-Based Rendering for Homogeneous Participating Media with Refractive Boundaries
    Wang, Beibei; Holzschuch, Nicolas IEEE transactions on visualization and computer graphics, 10/2018, Letnik: 24, Številka: 10
    Journal Article
    Recenzirano
    Odprti dostop

    Illumination effects in translucent materials are a combination of several physical phenomena: refraction at the surface, absorption and scattering inside the material. Because refraction can focus ...
Celotno besedilo

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5.
  • Point-based rendering enhan... Point-based rendering enhancement via deep learning
    Bui, Giang; Le, Truc; Morago, Brittany ... The Visual computer, 06/2018, Letnik: 34, Številka: 6-8
    Journal Article
    Recenzirano

    Current state-of-the-art point rendering techniques such as splat rendering generally require very high-resolution point clouds in order to create high-quality photo realistic renderings. These can ...
Celotno besedilo
6.
  • An efficient multi-resoluti... An efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees
    Goswami, Prashant; Erol, Fatih; Mukhi, Rahul ... The Visual computer, 2013/1, Letnik: 29, Številka: 1
    Journal Article
    Recenzirano
    Odprti dostop

    We present an efficient technique for out-of-core multi-resolution construction and high quality interactive visualization of massive point clouds. Our approach introduces a novel hierarchical level ...
Celotno besedilo

PDF
7.
  • Clustered Grid Cell Data St... Clustered Grid Cell Data Structure for Isosurface Rendering
    Nysjö, Fredrik Journal of WSCG, 2020, Letnik: 28, Številka: 1-2
    Journal Article
    Recenzirano
    Odprti dostop

    Active grid cells in scalar volume data are typically identified by many isosurface rendering methods when extracting another representation of the data for rendering. However, the use of grid cells ...
Celotno besedilo

PDF
8.
  • Multi-View Video Plus Depth... Multi-View Video Plus Depth Representation and Coding
    Merkle, P.; Smolic, A.; Muller, K. ... 2007 IEEE International Conference on Image Processing, 2007-Sept., Letnik: 1
    Conference Proceeding

    A study on the video plus depth representation for multi-view video sequences is presented. Such a 3D representation enables functionalities like 3D television and free viewpoint video. Compression ...
Celotno besedilo
9.
  • Multi-Depth-Map Raytracing ... Multi-Depth-Map Raytracing for Efficient Large-Scene Reconstruction
    Arikan, Murat; Preiner, Reinhold; Wimmer, Michael IEEE transactions on visualization and computer graphics, 2016-Feb.-1, 2016-Feb, 2016-2-1, 20160201, Letnik: 22, Številka: 2
    Journal Article
    Recenzirano

    With the enormous advances of the acquisition technology over the last years, fast processing and high-quality visualization of large point clouds have gained increasing attention. Commonly, a mesh ...
Celotno besedilo
10.
  • Adaptive surface splatting ... Adaptive surface splatting for facial rendering
    Kim, Hyeon-Joong; Cengiz Öztireli, A.; Gross, Markus ... Computer animation and virtual worlds, 05/2012, Letnik: 23, Številka: 3-4
    Journal Article
    Recenzirano

    ABSTRACT Recent advances in facial scanning technology provide highly detailed faces, including fine wrinkles. However, because of the increasing complexity of the resulting models, it is necessary ...
Celotno besedilo
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zadetkov: 74

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