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zadetkov: 79
11.
  • Feature Detection and Simpl... Feature Detection and Simplification of 3D Face Data with Facial Expressions
    Kim, Yong‐Guk; Kim, Hyeon‐Joong; Choi, In‐Ho ... ETRI journal, October 2012, 2012-10-01, 2012-10, Letnik: 34, Številka: 5
    Journal Article
    Recenzirano

    We propose an efficient framework to realistically render 3D faces with a reduced set of points. First, a robust active appearance model is presented to detect facial features in the projected faces ...
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12.
  • Point-based rendering techn... Point-based rendering techniques
    Sainz, Miguel; Pajarola, Renato Computers & graphics, 12/2004, Letnik: 28, Številka: 6
    Journal Article
    Recenzirano

    The increasing popularity of points as rendering primitives has led to a variety of different rendering algorithms, and the different implementations compare like apples to oranges. In this paper, we ...
Celotno besedilo
13.
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14.
  • Out-of-core selection and e... Out-of-core selection and editing of huge point clouds
    Scheiblauer, Claus; Wimmer, Michael Computers & graphics, 04/2011, Letnik: 35, Številka: 2
    Journal Article
    Recenzirano

    In this paper we present an out-of-core editing system for point clouds, which allows selecting and modifying arbitrary parts of a huge point cloud interactively. We can use the selections to segment ...
Celotno besedilo
15.
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PDF
16.
  • The stochastic highlighting... The stochastic highlighting of polygon edges in the transparent visualization of large-scale polygon meshes: application to visualizing a high-energy elementary particle detector
    Sanagawa, Ryoji; Hasegawa, Kyoko; Li, Liang ... Journal of statistical computation and simulation, 09/2017, Letnik: 87, Številka: 13
    Journal Article
    Recenzirano

    In this paper, we propose a new stochastic algorithm that supports high-quality transparent visualization of line objects and apply it to polygon edges of complex three-dimensional (3D) polygon ...
Celotno besedilo
17.
  • Confetti: object-space poin... Confetti: object-space point blending and splatting
    Pajarola, R.; Sainz, M.; Guidotti, P. IEEE transactions on visualization and computer graphics, 2004-Sept.-Oct., 2004 Sep-Oct, 2004-09-00, 20040901, Letnik: 10, Številka: 5
    Journal Article
    Recenzirano

    We present Confetti, a novel point-based rendering approach based on object-space point interpolation of densely sampled surfaces. We introduce the concept of a transformation-invariant covariance ...
Celotno besedilo
18.
  • New 3D Projection Transformation for Point Clouds
    Vazquez, Alvaro; Antelo, Elisardo 2019 IEEE 26th Symposium on Computer Arithmetic (ARITH)
    Conference Proceeding
    Recenzirano

    3D Computer Graphics based on clouds of points is an alternative of interest for high quality rendering of complex scenes. For high quality graphics, the computational requirements are significantly ...
Celotno besedilo
19.
  • Point-based rendering optim... Point-based rendering optimization with textured meshes for fast LiDAR visualization
    Kuder, Marko; Šterk, Marjan; Žalik, Borut Computers & geosciences, 09/2013, Letnik: 59
    Journal Article
    Recenzirano

    In this paper a new method for high quality rendering of large LiDAR-based terrain data is presented. The visualization system upgrades previous methods of point-based rendering by detecting ...
Celotno besedilo
20.
  • Point-Based Visualization f... Point-Based Visualization for Large Hierarchies
    Schulz, H.-J; Hadlak, S; Schumann, H IEEE transactions on visualization and computer graphics, 05/2011, Letnik: 17, Številka: 5
    Journal Article
    Recenzirano

    Space-filling layout techniques for tree representations are frequently used when the available screen space is small or the data set is large. In this paper, we propose an efficient approach to ...
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