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zadetkov: 105
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  • Co-activation patterns duri... Co-activation patterns during viewing of different video game genres
    Cui, Ruifang; Zheng, Zihao; Jiang, Lijun ... Brain research bulletin, 07/2024, Letnik: 213
    Journal Article
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    Past research has revealed cognitive improvements resulting from engagement with both traditional action video games and newer action-like video games, such as action real-time strategy games (ARSG). ...
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  • Improved Reinforcement Learning in Asymmetric Real-time Strategy Games via Strategy Diversity
    Raj Dasgupta; John Kliem International journal of serious games, 03/2023, Letnik: 10, Številka: 1
    Journal Article
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    We investigate the use of artificial intelligence (AI)-based techniques in learning to play a 2-player, real-time strategy (RTS) game called Hunting-of-the-Plark. The game is challenging to play for ...
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  • Deep ensemble learning of t... Deep ensemble learning of tactics to control the main force in a real-time strategy game
    Han, Isaac; Kim, Kyung-Joong Multimedia tools and applications, 2024/1, Letnik: 83, Številka: 4
    Journal Article
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    Professional StarCraft game players are likely to focus on the management of the most important group of units (called the main force) during gameplay. Although macro-level skills have been observed ...
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5.
  • Information transmission in... Information transmission in action video gaming experts: Inferences from the lateralized readiness potential
    Xie, Jiaxin; Cui, Ruifang; Ma, Weiyi ... Frontiers in human neuroscience, 07/2022, Letnik: 16
    Journal Article
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    Research showed that action real-time strategy gaming (ARSG) experience is related to cognitive and neural plasticity, including visual selective attention and working memory, executive control, and ...
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  • Exploring the Use of Invali... Exploring the Use of Invalid Action Masking in Reinforcement Learning: A Comparative Study of On-Policy and Off-Policy Algorithms in Real-Time Strategy Games
    Hou, Yueqi; Liang, Xiaolong; Zhang, Jiaqiang ... Applied sciences, 07/2023, Letnik: 13, Številka: 14
    Journal Article
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    Invalid action masking is a practical technique in deep reinforcement learning to prevent agents from taking invalid actions. Existing approaches rely on action masking during policy training and ...
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  • A Curriculum Learning Based Multi-agent Reinforcement Learning Method for Realtime Strategy Game
    Zhang, Dayu; Bao, Weidong; Liang, Wenqian ... 2022 8th International Conference on Big Data and Information Analytics (BigDIA), 2022-Aug.-24
    Conference Proceeding

    Real-time strategy games are one of the important scenarios for studying multi-agent reinforcement learning, and there have been some researchers who have achieved some results in the field. However, ...
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  • An Uncertainty-Incorporated... An Uncertainty-Incorporated Approach to Predict the Winner in StarCraft II Using Neural Processes
    Lin, Mu; Wang, Tao; Li, Xiao-Bo ... IEEE access, 2019, Letnik: 7
    Journal Article
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    Real-time strategy (RTS) game is a kind of strategy game, in which the players compete for resources on 2D terrain by establishing the economy, training army, and guiding them into battle in real ...
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zadetkov: 105

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