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491.
  • Making in the classroom: Lo... Making in the classroom: Longitudinal evidence of increases in self-efficacy and STEM possible selves over time
    Schlegel, Rebecca J.; Chu, Sharon L.; Chen, Kaiyuan ... Computers and education, December 2019, 2019-12-00, Letnik: 142
    Journal Article
    Recenzirano

    Making refers to the hands-on practice of creating technology-based artifacts that typically involves things like electronics, programming, and 3D printing. Practices in Making have been spearheaded ...
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492.
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493.
  • Assessing negotiation skill... Assessing negotiation skill and its development in an online collaborative simulation game: A social network analysis study
    Sun, Zhiru; Theussen, Amelie British journal of educational technology, January 2023, 2023-01-00, 20230101, Letnik: 54, Številka: 1
    Journal Article
    Recenzirano
    Odprti dostop

    Simulation games are widely used to teach negotiation skills in political science education. However, existing studies focus on the impact of simulation games on students' knowledge gains and ...
Celotno besedilo
494.
  • Modifying attitudes about m... Modifying attitudes about modified foods: Increased knowledge leads to more positive attitudes
    McPhetres, Jonathon; Rutjens, Bastiaan T.; Weinstein, Netta ... Journal of environmental psychology, August 2019, 2019-08-00, Letnik: 64
    Journal Article
    Recenzirano
    Odprti dostop

    Genetically modified (GM) foods are often met with harsh public opposition, though little research has attempted to understand why this is. The research that does exist has focused on identifying the ...
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495.
  • Trends in medical students'... Trends in medical students' stress, physical, and emotional health throughout training
    McKerrow, Isla; Carney, Patricia A.; Caretta-Weyer, Holly ... Medical education online, 01/2020, Letnik: 25, Številka: 1
    Journal Article
    Recenzirano
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    Background: Medical student wellness, including physical health, emotional health, and levels of perceived stress, appears to decline during training, with students reporting high levels of ...
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496.
  • Effectiveness of immersive ... Effectiveness of immersive virtual reality using head‐mounted displays on learning performance: A meta‐analysis
    Wu, Bian; Yu, Xiaoxue; Gu, Xiaoqing British journal of educational technology, November 2020, 2020-11-00, 20201101, Letnik: 51, Številka: 6
    Journal Article
    Recenzirano

    With the availability of low‐cost high‐quality head‐mounted displays (HMDs) since 2013, there is a growing body of literature investigating the impact of immersive virtual reality (IVR) technology on ...
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497.
  • The Effects of Using Differ... The Effects of Using Different Tools in Programming Teaching of Secondary School Students on Engagement, Computational Thinking and Reflective Thinking Skills for Problem Solving
    Yildiz Durak, Hatice Technology, knowledge and learning, 03/2020, Letnik: 25, Številka: 1
    Journal Article
    Recenzirano

    The aim of this research is to determine the effects of Scratch and Alice tools and programming teaching practices on student engagement, reflective thinking and problem-solving skills and ...
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498.
  • Teaching Statistics and Dat... Teaching Statistics and Data Analysis with R
    Tucker, Mary C.; Shaw, Stacy T.; Son, Ji Y. ... Journal of statistics and data science education, 01/2023, Letnik: 31, Številka: 1
    Journal Article
    Recenzirano
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    We developed an interactive online textbook that interleaves R programming activities with text as a way to facilitate students' understanding of statistical ideas while minimizing the cognitive and ...
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499.
  • Game-Based Learning in Scie... Game-Based Learning in Science Education: A Review of Relevant Research
    Li, Ming-Chaun; Tsai, Chin-Chung Journal of science education and technology, 12/2013, Letnik: 22, Številka: 6
    Journal Article
    Recenzirano

    The purpose of this study is to review empirical research articles regarding game-based science learning (GBSL) published from 2000 to 2011. Thirty-one articles were identified through the Web of ...
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500.
  • Neuroscientists' classroom ... Neuroscientists' classroom visits positively impact student attitudes
    Fitzakerley, Janet L; Michlin, Michael L; Paton, John ... PloS one, 12/2013, Letnik: 8, Številka: 12
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    The primary recommendation of the 2010 President's Council of Advisors on Science and Technology report on K-12 education was to inspire more students so that they are motivated to study science. ...
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