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  • PLAYER PROFILING FOR INTERA...
    Barbaros Bostan Yeditepe; University, Gökhan Sahin Yeditepe

    Academic Journal of Information Technology, 04/2015, Letnik: 6, Številka: 19
    Journal Article

    Player profiling is a popular research area in computer gaming but it is especially important for interactive storytelling (IS) systems. In this article our aim is: (1) to real-time profile players by constantly monitoring player actions, (2) to define pattern (sequence of player actions) types for profiling, (3) to match patterns rapidly, and (4) to define the relationship between matched patterns and player profiles by pattern-motivation pairings. We defined complex pattern samples for profiling and developed a C++ profiler for an Interactive Storytelling project that matches user actions to these patterns.