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Yusro, Afif Rois; Ulfa, Saida; Kuswandi, Dedi
Jurnal Kajian Teknologi Pendidikan, 08/2022, Letnik: 5, Številka: 3Journal Article
Modern learning with Immersive learning comes with AR and VR concepts to improve students' psychomotor learning skills. Immersive Learning is structured with the concept of learning table tennis movements as a learning medium using sensors that can read human motion. This study aims to help students determine the level of objectivity in learning the basic movements of table tennis using the Lee & Owens development model. The research subjects used 10 students of class X SMKN 1 Pasirian. The results of the development that have been validated by several experts are categorized as very valid. While the test results of immersive learning applications are determined by looking at the results of individual trials with fairly valid results, and field tests with valid results. This shows that this interactive learning multimedia is quite effective in improving psychomotor learning outcomes. In addition, immersive learning media can be implemented as the main learning media in the learning process of basic table tennis movements.
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Dostop do baze podatkov JCR je dovoljen samo uporabnikom iz Slovenije. Vaš trenutni IP-naslov ni na seznamu dovoljenih za dostop, zato je potrebna avtentikacija z ustreznim računom AAI.
Leto | Faktor vpliva | Izdaja | Kategorija | Razvrstitev | ||||
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JCR | SNIP | JCR | SNIP | JCR | SNIP | JCR | SNIP |
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Povezave do osebnih bibliografij avtorjev | Povezave do podatkov o raziskovalcih v sistemu SICRIS |
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Vir: Osebne bibliografije
in: SICRIS
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