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hits: 115
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  • Learning anatomy via mobile... Learning anatomy via mobile augmented reality: Effects on achievement and cognitive load
    Küçük, Sevda; Kapakin, Samet; Göktaş, Yüksel Anatomical sciences education, 10/2016, Volume: 9, Issue: 5
    Journal Article
    Peer reviewed

    Augmented reality (AR), a new generation of technology, has attracted the attention of educators in recent years. In this study, a MagicBook was developed for a neuroanatomy topic by using mobile ...
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  • Using augmented reality tec... Using augmented reality technology in storytelling activities: examining elementary students’ narrative skill and creativity
    Yilmaz, Rabia Meryem; Goktas, Yuksel Virtual reality : the journal of the Virtual Reality Society, 06/2017, Volume: 21, Issue: 2
    Journal Article
    Peer reviewed

    The aim of the study was to examine the effects of augmented reality technology on stories in terms of narrative skill, story length and creativity and also to examine correlations between these ...
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  • Main barriers and possible ... Main barriers and possible enablers of academicians while publishing
    Aydin, Abdulkerim; Yürük, Süleyman Eren; Reisoğlu, İlknur ... Scientometrics, 01/2023, Volume: 128, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    This study aims to determine the cognitive, social, physical, and affective barriers that prevent academics from publishing and the enablers suggested to overcome these barriers. The study, using the ...
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  • The effects of three-dimens... The effects of three-dimensional cartoons on pre-school children's conceptual development in relation to spatial perception
    Kocak, Omer; Goktas, Yuksel International journal of early years education, 10/2/2021, Volume: 29, Issue: 4
    Journal Article
    Peer reviewed

    Cartoons are undoubtedly the TV programmes children most prefer watching. This study uses cartoons - which have significant effects on children's learning - for concept teaching. Within the scope of ...
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  • Gamification and Education:... Gamification and Education: Achievements, Cognitive Loads, and Views of Students
    Turan, Zeynep; Avinc, Zeynep; Kara, Kadir ... International journal of emerging technologies in learning, 01/2016, Volume: 11, Issue: 7
    Journal Article
    Peer reviewed
    Open access

    In this mixed method research study, the effect of gamification strategies on students’ cognitive load levels and achievements was examined along with student opinions about gamification. The topic ...
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  • Comparison of the digital g... Comparison of the digital game, drills, and traditional education methods in terms of motivation in earthquake education
    Çoban, Murat; Göktaş, Yüksel E-learning and digital media, 01/2023, Volume: 20, Issue: 1
    Journal Article
    Peer reviewed

    This research aims to investigate the impact of three different training methods (digital game, drill, and traditional education) on the motivation of the students to teach earthquake preparedness ...
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  • Which training method is mo... Which training method is more effective in earthquake training: Digital game, drill, or traditional training?
    Çoban, Murat; Göktaş, Yüksel Smart learning environments, 06/2022, Volume: 9, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    One of the most important reasons for deaths and injuries caused by earthquakes is that society does not have sufficient knowledge of appropriate protective behaviors during an earthquake. The ...
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  • Main Barriers and Possible ... Main Barriers and Possible Enablers of ICTs Integration into Pre-service Teacher Education Programs
    Goktas, Yuksel; Yildirim, Soner; Yildirim, Zahide Educational technology & society, 01/2009, Volume: 12, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    The purpose of this study is to investigate the main barriers and possible enablers for integrating information and communication technologies (ICTs) in Turkey's pre-service teacher education ...
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  • Design considerations of in... Design considerations of interactive multimedia learning materials for students with special needs. Study of cases
    Arpacık, Ömer; Kurşun, Engin; Göktaş, Yüksel Education and information technologies, 04/2024, Volume: 29, Issue: 5
    Journal Article
    Peer reviewed

    Creating digital educational materials, individualized and customized, for students with special needs is necessary; these individuals need materials that are developed especially for them. When ...
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  • Using Augmented Reality Tec... Using Augmented Reality Technology in Education a
    Yilmaz, Rabia Meryem; Göktaş, Yüksel Çukurova University. Faculty of Education Journal, 10/2018, Volume: 47, Issue: 2
    Journal Article

    In this study, the literature is reviewed on using augmented reality (AR) in education. How AR is a technology, its history, display systems and AR softwares are examined. In addition, which AR used ...
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