In recent years, there has been a push to introduce coding and computational thinking in early childhood education, and robotics is an excellent tool to achieve this. However, the integration of ...these fundamental skills into formal and official curriculums is still a challenge and educators needs pedagogical perspectives to properly integrate robotics, coding and computational thinking concepts into their classrooms. Thus, this study evaluates a “coding as a playground” experience in keeping with the Positive Technological Development (PTD) framework with the KIBO robotics kit, specially designed for young children. The research was conducted with preschool children aged 3–5 years old (N = 172) from three Spanish early childhood centers with different socio-economic characteristics and teachers of 16 classes. Results confirm that it is possible to start teaching this new literacy very early (at 3 years old). Furthermore, the results show that the strategies used promoted communication, collaboration and creativity in the classroom settings. The teachers also exhibited autonomy and confidence to integrate coding and computational thinking into their formal curricular activities, connecting concepts with art, music and social studies. Through the evidence found in this study, this research contributes with examples of effective strategies to introduce robotics, coding and computational thinking into early childhood classrooms.
•We present a study on strategies to teach coding and computational thinking in young children.•We found children (3–5 years old) onwards used KIBO to learn fundamental coding concepts.•We found children developed positive behaviors in a learning environment of coding as playground.•We study the effective integration of robotics in different cultural and economic contexts.•We found teachers integrated effectively coding and computational thinking in their curriculums.
With the constant growth of information, data sparsity problems, and cold start have become a complex problem in obtaining accurate recommendations. Currently, authors consider the user's historical ...behavior and find contextual information about the user, such as social relationships, time information, and location. In this work, a systematic review of the literature on recommender systems that use the information on social relationships between users was carried out. As the main findings, social relations were classified into three groups: trust, friend activities, and user interactions. Likewise, the collaborative filtering approach was the most used, and with the best results, considering the methods based on memory and model. The most used metrics that we found, and the recommendation methods studied in mobile applications are presented. The information provided by this study can be valuable to increase the precision of the recommendations. Keywords Collaborative Filtering, Recommender Systems, Social Relationships, Systematic Review, Trust.
Pressure injuries are wounds caused by reduced blood circulation for regular and repetitive periods when pressing the human body against a hard surface. It is a pathology that needs daily preventive ...care and health promotion to avoid incidences. Thus, this article aims to validate a platform based on the gamified collaborative practices model to prevent pressure injuries. The methodological contribution is Design Science, and the software was evaluated by 16 wheelchair users who aimed at usability (SUS), user experience (UEQ), and ability to promote the system (NPS). In addition to creating a collaborative network using the interactions that occurred during the platform's use. Wheelchair users rated 73.28 for SUS; on the UEQ benchmark scales, they classified: excellent (efficiency, dependability, stimulation, and novelty), good (attractiveness), and above-average (perspicuity) and in NPS obtained 62.5%. Moreover, they provided feedback to improve and legitimize that gamification positively interfered in the execution of collaborative practices. In the end, it is possible to suppose that the prototype contributes to the prevention of pressure injuries. In addition, it is possible to adapt it to apply to other pathologies that require continuous health care such as diabetes, mental illness, heart disease, addictions, multiple sclerosis, cancer, among others, maximizing its purpose.
Radiana o la novia de Frankenstein González, Carina
Brumal : Revista de Investigación sobre lo Fantástico = research journal on the fantastic,
01/2023, Volume:
11, Issue:
2
Journal Article
Peer reviewed
Open access
Este artículo analiza la novela Radiana (2003) de Esther Cross como una reescritura de Frankenstein. A partir de la perspectiva psicoanalítica y de la ideología estética del surrealismo se ...examinarán los vínculos entre el fantástico clásico y el fantástico moderno estableciendo las estrategias narrativas capaces de abrir nuevos sentidos y funciones dentro del género.
This article performs a Systematic Review of studies to answer the question: What are the researches related to the learning process with (Serious) Business Games using data collection techniques ...with Electroencephalogram or Eye tracking signals? The PRISMA declaration method was used to guide the search and inclusion of works related to the elaboration of this study. The 19 references resulting from the critical evaluation initially point to a gap in investigations into using these devices to monitor serious games for learning in organizational environments. An approximation with equivalent sensing studies in serious games for the contribution of skills and competencies indicates that continuous monitoring measures, such as mental state and eye fixation, proved to identify the players' attention levels effectively. Also, these studies showed effectiveness in the flow at different moments of the task, motivating and justifying the replication of these studies as a source of insights for the optimized design of business learning tools. This study is the first systematic review and consolidates the existing literature on user experience analysis of business simulation games supported by human-computer interfaces.
Comprendida dentro de la zona de lo reprimido, la sexualidad ocupa un territorio tenso entre lo prohibido y la transgresión. Las representaciones que adopta son producto también de esa tensión y ...generan un desequilibrio que afecta no solo a la construcción de la subjetividad, sino a la sociedad que se estructura sobre esa represión. En este trabajo se abordará la aparición del sexo como disparador de la materia inconsciente, según los primeros textos psicoanalíticos de Freud, y se estudiará la operatividad de lo siniestro en una plataforma estética que vincula la novela de Armonía Somers al surrealismo, desplegando estrategias comunes en torno al automatismo, la desintegración de la identidad y la singularización de la escritura.
Learning to code is the new literacy of the 21st century. Computational thinking, closely related to programming and coding, requires thinking and solving problems with different levels of ...abstraction and it is independent of software or hardware devices. This work analyzes the main initiatives related to computer thinking in schools, the use of specific tools, such as robotics kits or educational programming environments, and main teaching-learning strategies used in early childhood education.
Aprender a programar es la nueva alfabetización del siglo XXI. El pensamiento computacional, estrechamente relacionado con la programación, requiere pensar y resolver problemas con diferentes niveles ...de abstracción y es independiente de los dispositivos de hardware. En este artículo se analizan las principales iniciativas relacionadas con el pensamiento computacional en las escuelas, el uso de herramientas específicas, tales como los kits de robótica o entornos de programación educativa, y principales estrategias de enseñanza-aprendizaje utilizadas en educación infantil.
At present, sexual robots have become a new paradigm of social robots. In this paper, we developed a systematic literature review about sexual robots (sexbots). To do this, we used the Scopus and WoS ...databases to answer different research questions regarding the design, interaction, and gender and ethical approaches from 1980 until 2020. In our review, we found a male bias in this discipline, and in recent years, articles have shown that user opinion has become more relevant. Some insights and recommendations on gender and ethics in designing sexual robots were also made.
Aesthetics and politics were intrinsically linked during the emergence of the historical avant-gardes, but the discussion about their goals and interventions remains timely today. The intellectual ...field that emerged in forties and fifties Argentina, though following a moderate and seldom-disruptive version of the classic avant-garde (Sarlo 1997), did advance complex discussions on social realism and experimental forms linked more to modernism than to surrealism. In this period, Fina Warschaver (1910-1989), a writer with affiliations to Communist Party, published the controversial novel La casa Modesa (1949), which was ignored by critics due to its experimental form and its distance from the social realism promoted by communist ideology. This essay analyzes the strategies that Warschaver borrows from Virginia Woolf's modernist approach to propose a new reading of the text that not only challenges mimesis and referential representation but also questions the naturalization of gender that limits feminine space to the domestic sphere, restricting the political action of women and censoring their artistic freedom.