Metaverse in ports through an affinity diagram Vaca Cabrero, Javier; González-Cancelas, Nicoletta; Camarero Orive, Alberto ...
Journal of Infrastructure, Policy and Development,
04/2024, Volume:
8, Issue:
5
Journal Article
Open access
A metaverse is an environment where humans interact socially and economically as avatars in cyberspace, which acts as a metaphor for the real world but without its physical or economic limitations. ...Many people use this new technology to connect with others, exchange content or discover new hobbies. Unlike other virtual worlds, the metaverse offers an online world that can be shaped. For the ports of the Spanish port system, it is intended to determine the new virtual port ecosystem that could be developed in the short term through an affinity diagram, which is a diagram that is used for the organization of ideas provided by a group on a complex problem that is held in a specific area, in this case reaching meta ports in the port system. The main conclusion is that to advance on this concept the new operating models and customers and services, are the blocks where the greatest efforts will have to be made.
Auditing in the Metaverse, the “New Reality” GROSANU, Adrian; FULOP, Melinda Timea; MAGDAS, Nicolae
Audit financiar (Bucharest, Romania ),
04/2024, Volume:
22, Issue:
174
Journal Article
Peer reviewed
Open access
The proposed study expresses some considerations about the digital transition in the accounting profession, especially its metaverse aspects. The main reason for this investigation is the importance ...of the topic in a world that is constantly changing. When reviewing the literature on this topic, the authors found several studies related to the role and importance of metaverse in the accounting profession. In their analysis, the authors conducted a qualitative study that focusses on the role and importance of the metaverse and its scope in the accounting profession. The results of the research show that although the digital transition is not at the beginning of the road, we must adapt to the new changes, so a professional accountant must also have significant knowledge in the field of IT. Following this study, the authors concluded that the role of the digital transition in the accounting profession is essential to face the new demands on the market and to respond in the shortest possible time to the demands of clients.
•The metaverse fundamentally changes the way consumers and firms interact.•A trace of the evolution of the metaverse concept suggests a shift from a narrow perspective (single virtual worlds) to a ...broad perspective (multiple hyperconnected virtual experiences).•A systematic review of 164 articles and a content analysis of metaverse viewpoints of 78 business professionals helps to identify emerging themes, propose an organizing framework and assess implications for marketing practice.•Firms can utilize immersiveness, sociability, and environmental fidelity to design and characterize consumer experiences in the metaverse.•The metaverse-induced changes have relevant implication for future marketing academic research in areas such as Intelligence, Innovation, Communication, Experience, Consumer Behavior, and Policy Formulation.
A hyper-connected digital universe referred to as the ‘metaverse’ bears the promise of fundamentally changing how consumers, brands, and firms will transact and interact in a seamlessly interconnected space of virtual realities. The potential of the metaverse is being accelerated by the increasing tendency of (i) consumers engaging and transacting in virtual spaces and (ii) firms investing millions of dollars in developing metaverse-related technologies. However, given the rapid evolution, there is a lack of clear understanding of the current scope of the metaverse and the consequent implications for marketing practice and research. This study integrates the findings from an extensive literature review of multiple disciplines and expert viewpoints of industry leaders to propose a definition and an organizing framework for the emergent metaverse. Subsequently, the authors discuss how metaverse-induced changes contribute to novel implications for marketing practice and propose a research agenda to guide future academic studies and marketing initiatives.
Augmented Reality (AR), Virtual Reality (VR), Mixed Reality, and Extended Reality (often – misleadingly – abbreviated as XR) are commonly used terms to describe how technologies generate or modify ...reality. However, academics and professionals have been inconsistent in their use of these terms. This has led to conceptual confusion and unclear demarcations. Inspired by prior research and qualitative insights from XR professionals, we discuss the meaning and definitions of various terms and organize them in our proposed framework. As a result, we conclude that (1) XR should not be used to connote extended reality, but as a more open approach where the X implies the unknown variable: xReality; (2) AR and VR have fundamental differences and thus should be treated as different experiences; (3) AR experiences can be described on a continuum ranging from assisted reality to mixed reality (based on the level of local presence); and (4), VR experiences can be conceptualized on a telepresence-continuum ranging from atomistic to holistic VR.
•XR should not be used as an abbreviation for “Extended Reality”; X should be the placeholder for “all” new reality formats.•AR and VR have fundamental differences and thus should be treated as different experiences.•AR experiences can be described on a LOCAL PRESENCE continuum ranging from Assisted Reality to Mixed Reality.•VR experiences can be conceptualized on a TELEPRESENCE-continuum ranging from atomistic to holistic VR.
Metaverse (MS) is a digital universe accessible through a virtual environment. It is established through the merging of virtually improved physical and digital reality. Metaverse (MS) offers enhanced ...immersive experiences and a more interactive learning experience for students in learning and educational settings. It is an expanded and synchronous communication setting that allows different users to share their experiences. The present study aims to evaluate students' perception of the application of MS in the United Arab Emirates (UAE) for medical-educational purposes. In this study, 1858 university students were surveyed to examine this model. The study's conceptual framework consisted of adoption constructs including Technology Acceptance Model (TAM), Personal innovativeness (PI), Perceived Compatibility (PCO), User Satisfaction (US), Perceived Triability (PTR), and Perceived Observability (POB). The study was unique because the model correlated technology-based features and individual-based features. The study also used hybrid analyses such as Machine Learning (ML) algorithms and Structural Equation Modelling (SEM). The present study also employs the Importance Performance Map Analysis (IPMA) to assess the importance and performance factors. The study finds US as an essential determinant of users' intention to use the metaverse (UMS). The present study's finding is useful for stakeholders in the educational sector in understanding the importance of each factor and in making plans based on the order of significance of each factor. The study also methodologically contributes to Information Systems (IS) literature because it is one of the few studies that have used a complementary multi-analytical approach such as ML algorithms to investigate the UMS metaverse systems.
Blockchain for the metaverse: A Review Huynh-The, Thien; Gadekallu, Thippa Reddy; Wang, Weizheng ...
Future generation computer systems,
June 2023, 2023-06-00, Volume:
143
Journal Article
Peer reviewed
Open access
Since Facebook officially changed its name to Meta in Oct. 2021, the metaverse has become a new norm of social networks and three-dimensional (3D) virtual worlds. The metaverse aims to bring 3D ...immersive and personalized experiences to users by leveraging many pertinent technologies. Despite great attention and benefits, a natural question in the metaverse is how to secure its users’ digital content and data. In this regard, blockchain is a promising solution owing to its distinct features of decentralization, immutability, and transparency. To better understand the role of blockchain in the metaverse, we aim to provide an extensive survey on the applications of blockchain for the metaverse. We first present a preliminary to blockchain and the metaverse and highlight the motivations behind the use of blockchain for the metaverse. Next, we extensively discuss blockchain-based methods for the metaverse from technical perspectives, such as data acquisition, data storage, data sharing, data interoperability, and data privacy preservation. For each perspective, we first discuss the technical challenges of the metaverse and then highlight how blockchain can help. Moreover, we investigate the impact of blockchain on key-enabling technologies in the metaverse, including Internet-of-Things, digital twins, multi-sensory and immersive applications, artificial intelligence, and big data. We also present some major projects to showcase the role of blockchain in metaverse applications and services. Finally, we present some promising directions to drive further research innovations and developments toward the use of blockchain in the metaverse in the future.
•A brief overview of blockchain and the metaverse is presented.•Provides the motivation behind the integration of blockchain in the metaverse.•Discussion on utilizing blockchain to address the technical issues of the metaverse.•The impact of blockchain on key enabling technologies in the metaverse is discussed.•Interesting projects that leverage blockchain in the metaverse are discussed.
In the context of South Korea, the present study investigated the social benefits of utilizing the two popular metaverse platforms, Roblox and Zepeto. Focusing on young generations, millennials and ...Generation Z, it examined if enhanced social presence in the metaverse facilitates supportive interactions among young users, and if their active engagement in supportive interactions in the metaverse reduces their feelings of loneliness through enhanced social self-efficacy. A structural equation modeling with 300 cases of young Koreans yielded the following results. First, the social presence young users experienced in the metaverse platform significantly predicted the amount of supportive interactions they engaged in the metaverse. Second, the amount of supportive interactions in the metaverse positively predicted users' perception of social self-efficacy. Finally, social self-efficacy mediated the relationship between the amount of supportive interactions in the metaverse and young people's feelings of loneliness. The findings of this study provide implications on how to design features and services in the metaverse to maximize its social benefits to young users.
•The metaverse benefits young generations by enhancing their sense of social presence within the virtual environment.•The sense of social presence in the metaverse facilitated supportive interactions among young users.•The amount of supportive interactions in which users engaged in the metaverse enhanced users' social self-efficacy.•Social self-efficacy mediated the effect of supportive interactions in the metaverse on users' feelings of loneliness.
Our understandings of money, possessions, and ownership are all changing dramatically as consumption becomes digital and virtual. The Metaverse is an imagined future space where these building blocks ...of neoliberal production and consumption are delinked. We examine these changes through the affordances of cryptocurrencies, algorithmic collectibles, and NFTs. We seek to disambiguate these efforts at disintermediation through online auctions and speculation. We present practical implications for artists, art institutions, buyers, and investors. We theorize new forms of ownership with fractional ownership and fractionalized property rights. And we seek to understand why some consumers pay astronomical prices for digital art that includes simple and often silly artwork with limited property rights. To do so we distinguish alternate, but sometimes overlapping, buyer motivations in the wild world of crypto art as we purportedly move toward the Metaverse.
Despite substantial buzz about the Metaverse—a computer-mediated environment in which people act in real-time as avatars in virtual worlds—retailers remain unclear about whether and how they should ...integrate the Metaverse into their business. Nor has academic research offered clear answers. The current research therefore explores the phenomenon of Metaverse retailing from a managerial perspective, using three qualitative studies involving top- and mid-level managers to understand key managerial considerations for entering the Metaverse in the short- and long-term, as well as one survey of Metaverse users to understand important design factors for the customer experience. A proposed research agenda also offers guidance for generating further insights into areas of strategic importance for managers.
The metaverse is expected to be a game changer that starts a new epoch for digital commons and content creation in all aspects of tourism. Both opportunities and challenges will ensue. Current ...tourism research remains minimal with regard to this “next generation of the Internet,” and the logic of its applications in tourism is still unknown. The metaverse does not only enhance customer experiences; it also, as reality and virtuality converge, changes the paradigms, norms, rules, and the way we define experiences. To fill this gap, in this conceptual paper we scrutinize the past, present, and future of the metaverse, with a focus on the tourism domain. In particular, this research sorts out the key technologies of metaverse applications and pioneers the exploration of virtuality–reality amalgamation by theorizing a “4Is” taxonomy of metaverse tourism: imitation, intensification, interaction, and integration. An agenda is set for future research.