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  • The World Building Framewor... The World Building Framework for Immersive Storytelling Projects
    Breuleux, Yan; de Coninck, Bruno; Therrien, Simon SHS Web of Conferences, 2019, Volume: 64
    Journal Article, Conference Proceeding
    Peer reviewed
    Open access

    This article explores issues associated with immersive storytelling in order to examine how the field of World Building can constitute a theoretical framework for practice in the context of VR-based ...
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  • Empathy and embodied experi... Empathy and embodied experience in virtual environment: To what extent can virtual reality stimulate empathy and embodied experience?
    Shin, Donghee Computers in human behavior, January 2018, 2018-01-00, 20180101, Volume: 78
    Journal Article
    Peer reviewed

    This study investigates the user experience to clarify what it is like to experience stories in VR (virtual reality) and how immersion influences story experiences in immersive storytelling. This ...
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  • EgoCap and EgoFormer: First... EgoCap and EgoFormer: First-person image captioning with context fusion
    Dai, Zhuangzhuang; Tran, Vu; Markham, Andrew ... Pattern recognition letters, 20/May , Volume: 181
    Journal Article
    Peer reviewed

    First-person captioning is significant because it provides veracious descriptions of egocentric scenes in a unique perspective. Also, there is a need to caption the scene, a.k.a. life-logging, for ...
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