Dream reality and artist-created virtual reality, combined with the reality we perceive as physical, form three realities of human experience. Taking this into account, primary senses seem incomplete ...without extrasensory senses, which allow access to higher states of consciousness. Artists sometimes use those states as the source of creativity, inspiration, and ideas.The real-time neurofeedback shows brainwave activity in the theta frequency range in a creativity-related Hypnagogic state. Alpha and delta frequencies are also creativity-related. Alpha is observed during the inspiration stage of creative thinking, while theta occurs during transcendental meditation and deep sleep. Neurofeedback is also used to create works of art. Higher states of consciousness-inducing techniques include dream machines, mind machines, binaural beats, hallucinogenic drugs, and most advantageous – float tanks. Holistic methods like meditation, hypnotherapy, and energy healing are also helpful. Meditation seems to be the most effective, with the ability to control lucid dreaming and out-of-body experiences to an extent.The generation of creative ideas is a phenomenon that defies scientific explanation. The author’s experiences in higher states of consciousness in art, meditation, and energy healing, make him confident that higher states of consciousness are legitimate sources of creativity and essential to the overall health of body, mind, and soul.
Stvarnost snova i umjetnošću stvorena virtualna stvarnost, u kombinaciji sa stvarnošću koju doživljavamo fizičkom, tvore tri stvarnosti ljudskog iskustva. Uzimajući to u obzir, osnovna osjetila djeluju nepotpuna bez ekstrasenzornih osjetila koja omogućuju pristup višim stanjima svijesti. Umjetnici nekada koriste ta stanja kao izvor kreativnosti, inspiracije i ideja. U hipnagogičkom stanju, koje je povezano s kreativnošću, neurofeedback pokazuje aktivnost moždanih valova u rasponu theta frekvencija. Alfa i delta frekvencije također su povezane s kreativnošću. Alfa se javlja kod inspirativne faze kreativnog razmišljanja, dok se theta javlja tijekom transcendentalne meditacije i dubokog sna. Neurofeedback se također koristi i u kreaciji umjetničkih djela. Tehnike koje potiču viša stanja svijesti uključuju strojeve za snove, strojeve za um, binauralne ritmove, halucinogene droge, te najučinkovitije – tankove za plutanje. Holističke metode poput meditacije, hipnoterapije i energetskog iscjeljivanja također su korisne. Meditacija djeluje najučinkovitije, s obzirom da donekle omogućuje kontrolu lucidnih snova i izvantjelesnih iskustava.Nastajanje kreativnih ideja fenomen je koji odolijeva znanstvenim objašnjenjima. Autor je na temelju vlastitih iskustava u višim stanjima svijesti u umjetnosti, meditaciji i energetskom iscjeljivanju, uvjeren da su ona legitimni izvori kreativnosti, te bitna za održavanje zdravlja tijela, uma i duše.
Dream reality and artist-created virtual reality, combined with the reality we perceive as physical, form three realities of human experience. Taking this into account, primary senses seem incomplete ...without extrasensory senses, which allow access to higher states of consciousness. Artists sometimes use those states as the source of creativity, inspiration, and ideas.
The real-time neurofeedback shows brainwave activity in the theta frequency range in a creativity-related Hypnagogic state. Alpha and delta frequencies are also creativity-related. Alpha is observed during the inspiration stage of creative thinking, while theta occurs during transcendental meditation and deep sleep. Neurofeedback is also used to create works of art. Higher states of consciousness-inducing techniques include dream machines, mind machines, binaural beats, hallucinogenic drugs, and most advantageous – float tanks. Holistic methods like meditation, hypnotherapy, and energy healing are also helpful. Meditation seems to be the most effective, with the ability to control lucid dreaming and out-of-body experiences to an extent.
The generation of creative ideas is a phenomenon that defies scientific explanation. The author’s experiences in higher states of consciousness in art, meditation, and energy healing, make him confident that higher states of consciousness are legitimate sources of creativity and essential to the overall health of body, mind, and soul.
Even though the film is a passive medium and despite the obstacles of creative, technical and financial nature, experimenting with the interactivity started half a century ago. The audience was ...gradually enabled to choose alternative outcomes, influence the development of characters, and even co-create the content. This work follows the evolution of interactivity in cinema, television, home video, internet and video installation through four periods: analogue, digital, simulation and emulation. It also reviews the potential of symbiotic link between film and the audience.
Even though the film is a passive medium and despite the obstacles of creative, technical and financial nature, experimenting with the interactivity started half a century ago. The audience was ...gradually enabled to choose alternative outcomes, influence the development of characters, and even co-create the content. This work follows the evolution of interactivity in cinema, television, home video, internet and video installation through four periods: analogue, digital, simulation and emulation. It also reviews the potential of symbiotic link between film and the audience.
This paper analyzes the role of film in promoting countries and nations, and explores ways to use Croatian film in presenting its own identity and image throughout the world. Croatia as a theme is ...relatively poorly represented in international film productions. Although it has been the filming location of a number of foreign films, the use of these sites for tourism purposes is negligible. Few domestic films have received notable international film awards and significant international attention. On the other hand, Croatia, as a geographically diverse country with a rich natural, cultural and historical heritage, and a rich cinematic tradition, represents an extraordinary potential to become an attractive location, as well as theme to attract major international film productions. The authors provide four strategies that can help Croatia position itself as an attractive European brand through film: Croatia as an attractive film location, placing Croatian topics in large foreign production, enhancing the quality and appeal of Croatian films, and film festivals as a promotional tool. The authors particularly analyze the possibility of promoting Croatia through the popular fantasy genre.
Rad se bavi važnošću brendiranja u suvremenim međunarodnim odnosima. Naime države, regije i gradovi na izrazito konkurentnom tržištu međusobno se natječu kako bi privukli međunarodnu pozornost, ...turiste, ulagače, kupce svojih proizvoda ili pak smanjili broj neprijatelja.Pritom nastoje upravljati vlastitim identitetom i imidžem, odnosno brendirati se koristeći marketing, odnose s javnošću, javnu diplomaciju i druga komunikacijska sredstva. U tom kontekstu rad analizira snagu filma u jačanju i promjeni imidža država, regija i gradova. Autori navode primjere mnogobrojnih država koje su iskoristile film kako bi stekle popularnost, odnosno jačale ili pak mijenjale uvriježene predodžbe. Također analiziraju fenomen vanjskog brendiranja, odnosno slučajeve u kojima filmovi utječu na imidž pojedine države ili naroda, neovisno o njihovoj volji. Posebnu pozornost posvećuju ulozi tema i filmskih žanrova u promidžbi država, regija i gradova.
Stvarnost snova i umjetnošću stvorena virtualna stvarnost, u kombinaciji sa stvarnošću koju doživljavamo fizičkom, tvore tri stvarnosti ljudskog iskustva. Uzimajući to u obzir, osnovna osjetila ...djeluju nepotpuna bez ekstrasenzornih osjetila koja omogućuju pristup višim stanjima svijesti. Umjetnici nekada koriste ta stanja kao izvor kreativnosti, inspiracije i ideja.
U hipnagogičkom stanju, koje je povezano s kreativnošću, neurofeedback pokazuje aktivnost moždanih valova u rasponu theta frekvencija. Alfa i delta frekvencije također su povezane s kreativnošću. Alfa se javlja kod inspirativne faze kreativnog razmišljanja, dok se theta javlja tijekom transcendentalne meditacije i dubokog sna. Neurofeedback se također koristi i u kreaciji umjetničkih djela. Tehnike koje potiču viša stanja svijesti uključuju strojeve za snove, strojeve za um, binauralne ritmove, halucinogene droge, te najučinkovitije – tankove za plutanje. Holističke metode poput meditacije, hipnoterapije i energetskog iscjeljivanja također su korisne. Meditacija djeluje najučinkovitije, s obzirom da donekle omogućuje kontrolu lucidnih snova i izvantjelesnih iskustava.
Nastajanje kreativnih ideja fenomen je koji odolijeva znanstvenim objašnjenjima. Autor je na temelju vlastitih iskustava u višim stanjima svijesti u umjetnosti, meditaciji i energetskom iscjeljivanju, uvjeren da su ona legitimni izvori kreativnosti, te bitna za održavanje zdravlja tijela, uma i duše.
This paper analyzes the role of film in promoting countries and nations, and explores ways to use Croatian film in presenting its own identity and image throughout the world. Croatia as a theme is ...relatively poorly represented in international film productions. Although it has been the filming location of a number of foreign films, the use of these sites for tourism purposes is negligible. Few domestic films have received notable international film awards and significant international attention. On the other hand, Croatia, as a geographically diverse country with a rich natural, cultural and historical heritage, and a rich cinematic tradition, represents an extraordinary potential to become an attractive location, as well as theme to attract major international film productions. The authors provide four strategies that can help Croatia position itself as an attractive European brand through film: Croatia as an attractive film location, placing Croatian topics in large foreign production, enhancing the quality and appeal of Croatian films, and film festivals as a promotional tool. The authors particularly analyze the possibility of promoting Croatia through the popular fantasy genre.
Iako je film pasivni medij i unatoč preprekama kreativne, tehničke i financijske prirode, još prije pola stoljeća počelo se eksperimentirati s interaktivnošću. Gledateljima se postupno omogućilo ...odabiranje alternativnih ishoda radnje, utjecaj na razvoj likova, pa čak i sukreiranje sadržaja. Ovaj rad prati evoluciju interaktivnog filma u kinu, televiziji, kućnom videu, internetu i video instalaciji kroz četiri razdoblja: analogno, digitalno, simulacijsko i emulacijsko. Razmatra se i potencijal simbiotskog povezivanja filma s njegovom publikom.
Rad se bavi važnošću brendiranja u suvremenim međunarodnim odnosima. Naime države, regije i gradovi na izrazito konkurentnom tržištu međusobno se natječu kako bi privukli međunarodnu pozornost, ...turiste, ulagače, kupce svojih proizvoda ili pak smanjili broj neprijatelja.Pritom nastoje upravljati vlastitim identitetom i imidžem, odnosno brendirati se koristeći marketing, odnose s javnošću, javnu diplomaciju i druga komunikacijska sredstva. U tom kontekstu rad analizira snagu filma u jačanju i promjeni imidža država, regija i gradova. Autori navode primjere mnogobrojnih država koje su iskoristile film kako bi stekle popularnost, odnosno jačale ili pak mijenjale uvriježene predodžbe. Također analiziraju fenomen vanjskog brendiranja, odnosno slučajeve u kojima filmovi utječu na imidž pojedine države ili naroda, neovisno o njihovoj volji. Posebnu pozornost posvećuju ulozi tema i filmskih žanrova u promidžbi država, regija i gradova.