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zadetkov: 98
1.
  • Consuming Sport Consuming Sport
    Crawford, Garry 2004, 20040603, 2004-07-30
    eBook

    Consuming Sport offers a detailed consideration of how sport is experienced and engaged with in the everyday lives, social networks and consumer patterns of its followers. It examines the processes ...
Celotno besedilo
2.
  • Just Fun and Games? A Socio... Just Fun and Games? A Sociological Consideration of Fun in Video Games
    Crawford, Garry; Brock, Tom Games and culture, 05/2024
    Journal Article
    Recenzirano
    Odprti dostop

    The concept of “fun” is widely used within the game design and game studies literature, and is frequently highlighted as a key component of good game design, as well as a key factor in why people ...
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3.
  • Video Games and Agency in C... Video Games and Agency in Contemporary Society
    Muriel, Daniel; Crawford, Garry Games and culture, 03/2020, Letnik: 15, Številka: 2
    Journal Article
    Recenzirano

    In recent years, the idea of player control, or agency, has become central and explicit in certain video games and genres, affecting many debates concerning the study or definitions of video games. ...
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PDF
4.
  • Is it in the Game? Reconsid... Is it in the Game? Reconsidering Play Spaces, Game Definitions, Theming, and Sports Videogames
    Crawford, Garry Games and culture, 11/2015, Letnik: 10, Številka: 6
    Journal Article
    Recenzirano
    Odprti dostop

    From the very first days of digital gaming, sport-themed videogames have been a constant and ever-popular presence. However, compared with many other genres of games, sports-themed videogames have ...
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PDF
5.
  • Video Gamers Video Gamers
    Crawford, Garry 2012, 20110804, 2011, 2011-08-04
    eBook

    Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is ...
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6.
  • Towards a digital football ... Towards a digital football studies: current trends and future directions for football cultures research in the post-Covid-19 moment
    Lawrence, Stefan; Crawford, Garry Leisure studies, 01/2022, Letnik: 41, Številka: 1
    Journal Article
    Recenzirano
    Odprti dostop

    As the digital revolution continues apace, emergent technologies and means of communication have presented new challenges and opportunities for the field of football studies. In turn, researchers ...
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PDF
7.
  • The SAGE Dictionary of Leis... The SAGE Dictionary of Leisure Studies
    Blackshaw, Tony 2009, 2009-10-29, 2009-09-14
    eBook

    The first full length dictionary of leisure studies, offering a critical survey of this increasingly popular and interdisciplinary field and incisive overviews of the key figures whose work exercises ...
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8.
  • Online Gaming in Context Online Gaming in Context
    Crawford, Garry; Gosling, Victoria K; Light, Ben 2011, 20130301, 2011-03-31, 2013-03-01, Letnik: 56
    eBook

    There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and ...
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9.
  • A feel for the game: Explor... A feel for the game: Exploring gaming ‘experience’ through the case of sports-themed video games
    Crawford, Garry; Muriel, Daniel; Conway, Steven Convergence (London, England), 12/2019, Letnik: 25, Številka: 5-6
    Journal Article
    Recenzirano

    Video gaming is often understood and narrated as an ‘experience’, and we would suggest that this is particularly notable with sports-themed video games. However, we would argue that how the game ...
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PDF
10.
  • ‘All Avatars Aren't We’: Fo... ‘All Avatars Aren't We’: Football and the experience of football-themed digital content during a global pandemic
    Crawford, Garry; Fenton, Alex; Chadwick, Simon ... International review for the sociology of sport, 06/2022, Letnik: 57, Številka: 4
    Journal Article
    Recenzirano
    Odprti dostop

    This paper explores the contemporary nature of association football consumption. In particular, we argue that the coronavirus 2019 pandemic reveals the contemporary and particular nature of the ...
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zadetkov: 98

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