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zadetkov: 33
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  • Input addition and deletion... Input addition and deletion in reinforcement: towards protean learning
    Bonnici, Iago; Gouaïch, Abdelkader; Michel, Fabien Autonomous agents and multi-agent systems, 04/2022, Letnik: 36, Številka: 1
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    Reinforcement Learning (RL) agents are commonly thought of as adaptive decision procedures. They work on input/output data streams called “states”, “actions” and “rewards”. Most current research ...
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  • Trajectory formation princi... Trajectory formation principles are the same after mild or moderate stroke
    Mottet, Denis; van Dokkum, Liesjet Elisabeth Henriette; Froger, Jérôme ... PloS one, 03/2017, Letnik: 12, Številka: 3
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    When we make rapid reaching movements, we have to trade speed for accuracy. To do so, the trajectory of our hand is the result of an optimal balance between feed-forward and feed-back control in the ...
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  • Adaptation in serious games... Adaptation in serious games for upper-limb rehabilitation: an approach to improve training outcomes
    Hocine, Nadia; Gouaïch, Abdelkader; Cerri, Stefano A. ... User modeling and user-adapted interaction, 03/2015, Letnik: 25, Številka: 1
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    In this paper, we propose a game adaptation technique that seeks to improve the training outcomes of stroke patients during a therapeutic session. This technique involves the generation of customized ...
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  • Ant-based approach for dyna... Ant-based approach for dynamic difficulty adaptation in post-stroke therapeutic games
    Gouaich, Abdelkader; Hocine, Nadia International journal of computer science in sport, 2012, Letnik: 11, Številka: 1
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    In this paper, we propose a dynamic difficulty adaptation approach for serious games dedicated to upper-limb rehabilitation after stroke. The proposed approach aims to provide a personalized ...
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zadetkov: 33

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