Abstract
COVID-19 pandemic has changed many aspects of our everyday life, including education. Schools and universities are closed, so that teaching and learning activities must be modified from ...traditional face-to-face to online learning. Also, professional development programs are affected. However, online program does not always run smoothly and the participants may encounter some challenges. This study investigates the challenges experienced by mathematics teachers in online workshops on Realistic Mathematics Education. This qualitative research involved 11 mathematics teachers in Banda Aceh, Indonesia, joined the online workshop voluntarily. The instrument used in this study was an interview sheet. The results of the interview regarding the challenges during the online workshop showed four categories of challenges: technical issues, facilities, cooperation between groups, and collaboration with facilitators. The finding of the study is expected to provide insight on how to improve future online workshop.
Abstract Simulation-based learning (SBL) has been trialed and embedded in many disciplines and professions over many years to practice complex skills before embarking on real-life applications. Much ...research has confirmed the benefits of SBL and found simulations are among the most effective means to facilitate the learning of complex skills across domains. Yet, despite this evidence-based support for SBL, teacher education continues to be slow to adopt and embed SBL within their programs. This paper compares literature on two of the longest and widest adopted simulated programs in teacher education, Second Life and simSchool —to gain insight into the research types, findings and reasons for limited implementation. The findings support previously confirmed pedagogical benefits of SBL increasing student self-efficacy and reveal commonalities and differences between the two simulated platforms and a lack of adoption of SBL that centres around costs, accessibility and technical issues. The findings are positioned in practice-theory literature and highlight SBL’s ability to provide preservice teachers with a ‘third space’ where theory can be practiced, rehearsed and reviewed virtually before real classroom transference occurs. We offer recommendations that will stimulate future research and support wider adoption of SBL in Initial Teacher Education (ITE).
Abstract
This paper presents an analysis of the use of the Learning Management System (LMS) as a learning media for students of the Department of Physics Education at Universitas Syiah Kuala. It aims ...to determine student and lecturer perceptions, assess the advantages and challenges of LMS, and study its correlation with learning outcomes. Data was collected through a survey distributed to 13 lecturers and 35 students. The survey questionnaire included 7 statements on LMS use by lecturers and 5 questions on student access frequency during learning. Data were analyzed with quantitative descriptive and descriptive statistics with correlation analysis to determine the correlation of LMS to student learning outcomes. The results showed that most students and lecturers had positive perceptions of LMS and often used it for physics courses. This study also found a significant positive relationship between the frequency of LMS use and student learning outcomes. LMS is highly beneficial, enabling flexible learning. However, some lecturers’ technical skill gaps hinder LMS-based lectures in some courses. Encourage instructors and administrators to support LMS use. This study contributes to the literature on LMS in higher education, especially for physics education.
Previous studies have shown that augmented reality (AR) is an interactive teaching media that can improve students' learning motivation and spatial ability. Many studies have discussed AR technology ...and GeoGebra App but there are no previous studies on developing and using GeoGebra AR-based teaching instruments to improve students' spatial abilities in mathematics. The purpose of this study to develop valid and practical GeoGebra AR-based teaching instruments on geometry and used the Plomp model. This paper only reports the findings on the preliminary research. The research participants were three vice-principals of curriculum, three mathematics teachers and six-year 8 students who were randomly selected. The data were collected by administering questionnaires, interviews, and observations, and then analyzed descriptively. The result of this study indicated that the mathematics learning process on geometry topics in years 8 could be improved through GeoGebra AR-based teaching instruments. Moreover, students' abilities were sufficient to use it. In conclusion, students and teachers need GeoGebra AR-based teaching instruments in geometry learning. The results of this study can be used as theoretical and empirical references for the next stage of development.
Digital comics are media presented in the form of visual images that can raise students' motivation and interest in learning. In Indonesia, it is difficult to find comics relevant to mathematics ...learning and very few international journals discuss comics in mathematics learning. The purpose of this study was to develop digital comics as a medium for learning mathematics in junior high schools. This study is an early stage of developmental research using the ADDIE model, that is, analysis stage. In this stage, the needs of teachers and students towards the development of digital comics as a medium for learning mathematics were analyzed. Participants in this study involved three mathematics teachers, three vice-principals of curriculum and six students from three junior high schools in Banda Aceh with high, medium, and low national exam scores. Data were analyzed by using a descriptive qualitative method. The results showed that students were less interested in learning mathematics. Moreover, all teachers and students responded positively to the need for developing digital comics as a medium for learning mathematics. The study findings indicate that it is necessary to conduct further research on the development of digital comics as a medium for learning mathematics.
The use of comics in teaching and learning process is highly important. However, the existing comics do not present problems in students' daily life. The purpose of this study is to develop valid ...problem-based comic media on social arithmetic topic. The current research used the development of the Plomp model which consists of preliminary research, prototyping and assessment phase. Nevertheless this paper reports the prototyping and assessment phase only, in which the product was validated by five experts. The instrument utilized in this study was the comic media validation sheet. The results of the validation analysis reached the score of 4.5. This score indicated that the validity of the media was in the highly valid criteria, this the comic media can be tested for small groups of student in a pilot study. Students responded positively to the comic learning media on social arithmetic lesson. With the score of 1333 which is in the 'strongly agree' interval.
This research aimed to develop trigonometry e-module for senior high schools through Differentiated Instruction (DI) approach based on Moodle. The method used in this research were Research and ...Development using Plomp model (2013), consisted of the stages of preliminary research, prototyping, and assessment. This research only discussed research results of the first two stages. Preliminary research stage was the analyzing step that included the curriculum, the students' characteristics, and learning materials analyses. The instruments used in this stage were the need analysis sheet, the observation sheet and the interview guidelines. The research subjects in the first stage were the principal, two Year 11 mathematics teachers and five Year 11 mathematics and science students selected randomly. The next stage was prototyping, where the researcher administered the validation sheet to five students. The result of preliminary stages showed that mathematics teachers have already used the curriculum 2013, and both students and teachers needed an interesting learning media. The validation result of the prototyping stages showed that the module developed was valid and practical. The subsequent stage will be testing the module.