A virtual test facility (VTF) for studying the three-dimensional dynamic response of solid materials subject to strong shock and detonation waves has been constructed as part of the research program ...of the Center for Simulating the Dynamic Response of Materials at the California Institute of Technology. The compressible fluid flow is simulated with a Cartesian finite volume method and treating the solid as an embedded moving body, while a Lagrangian finite element scheme is employed to describe the structural response to the hydrodynamic pressure loading. A temporal splitting method is applied to update the position and velocity of the boundary between time steps. The boundary is represented implicitly in the fluid solver with a level set function that is constructed on-the-fly from the unstructured solid surface mesh. Block-structured mesh adaptation with time step refinement in the fluid allows for the efficient consideration of disparate fluid and solid time scales. We detail the design of the employed object-oriented mesh refinement framework AMROC and outline its effective extension for fluid-structure interaction problems. Further, we describe the parallelization of the most important algorithmic components for distributed memory machines and discuss the applied partitioning strategies. As computational examples for typical VTF applications, we present the dynamic deformation of a tantalum cylinder due to the detonation of an interior solid explosive and the impact of an explosion-induced shock wave on a multi-material soft tissue body.
Gripping and holding of objects are key tasks for robotic manipulators. The development of universal grippers able to pick up unfamiliar objects of widely varying shape and surface properties ...remains, however, challenging. Most current designs are based on the multifingered hand, but this approach introduces hardware and software complexities. These include large numbers of controllable joints, the need for force sensing if objects are to be handled securely without crushing them, and the computational overhead to decide how much stress each finger should apply and where. Here we demonstrate a completely different approach to a universal gripper. Individual fingers are replaced by a single mass of granular material that, when pressed onto a target object, flows around it and conforms to its shape. Upon application of a vacuum the granular material contracts and hardens quickly to pinch and hold the object without requiring sensory feedback. We find that volume changes of less than 0.5% suffice to grip objects reliably and hold them with forces exceeding many times their weight. We show that the operating principle is the ability of granular materials to transition between an unjammed, deformable state and a jammed state with solid-like rigidity. We delineate three separate mechanisms, friction, suction, and interlocking, that contribute to the gripping force. Using a simple model we relate each of them to the mechanical strength of the jammed state. This advance opens up new possibilities for the design of simple, yet highly adaptive systems that excel at fast gripping of complex objects.
Owing to the complex processes involved, faithful prediction of high-velocity impact events demands a simulation method delivering efficient calculations based on comprehensively formulated ...constitutive models. Such an approach is presented herein, employing a weighted essentially non-oscillatory (WENO) method within an adaptive mesh refinement (AMR) framework for the numerical solution of hyperbolic partial differential equations. Applied widely in computational fluid dynamics, these methods are well suited to the involved locally non-smooth finite deformations, circumventing any requirement for artificial viscosity functions for shock capturing. Application of the methods is facilitated through using a model of solid dynamics based upon hyper-elastic theory comprising kinematic evolution equations for the elastic distortion tensor. The model for finite inelastic deformations is phenomenologically equivalent to Maxwell’s model of tangential stress relaxation. Closure relations tailored to the expected high-pressure states are proposed and calibrated for the materials of interest. Sharp interface resolution is achieved by employing level-set functions to track boundary motion, along with a ghost material method to capture the necessary internal boundary conditions for material interactions and stress-free surfaces. The approach is demonstrated for the simulation of high velocity impacts of steel projectiles on aluminium target plates in two and three dimensions.
An application of the point vortex method to the singular Biot--Savart integrals used in water wave calculations is presented. The error for this approximation is shown to be a series in odd powers ...of h. A method for calculating the coefficients in the series is presented.