HCI Models, Theories, and Frameworks provides a thorough pedagological survey of the science of Human-Computer Interaction (HCI). HCI spans many disciplines and professions, including anthropology, ...cognitive psychology, computer graphics, graphical design, human factors engineering, interaction design, sociology, and software engineering. While many books and courses now address HCI technology and application areas, none has addressed HCI's multidisciplinary foundations with much scope or depth. This text fills a huge void in the university education and training of HCI students as well as in the lifelong learning and professional development of HCI practitioners. Contributors are leading researchers in the field of HCI. If you teach a second course in HCI, you should consider this book. This book provides a comprehensive understanding of the HCI concepts and methods in use today, presenting enough comparative detail to make primary sources more accessible. Chapters are formatted to facilitate comparisons among the various HCI models. Each chapter focuses on a different level of scientific analysis or approach, but all in an identical format, facilitating comparison and contrast of the various HCI models. Each approach is described in terms of its roots, motivation, and type of HCI problems it typically addresses. The approach is then compared with its nearest neighbors, illustrated in a paradigmatic application, and analyzed in terms of its future. This book is essential reading for professionals, educators, and students in HCI who want to gain a better understanding of the theoretical bases of HCI, and who will make use of a good background, refresher, reference to the field and/or index to the literature. * Contributors are leading researchers in the field of Human-Comptuter Interaction * Fills a major gap in current literature about the rich scientific foundations of HCI * Provides a thorough pedogological survey of the science of HCI
Tato práce vychází z bakalářské práce, která se zabývá dílem a vztahem dvou myslitelů – Johna Ruskina, viktoriánského kritika umění a sociálně-ekonomického teoretika – a Josefa Šafaříka, brněnského ...filosofa a esejisty spojeného s předlistopadovým disentem. První část práce je věnována představení environmentálních souvislostí myšlení autorů jednotlivě a jejich porovnání se známými environmentálními směry. John Ruskin byl na základě analýzy jeho textů zařazen mezi antropocentristy, zatímco Josef Šafařík se nejvíce přibližuje hlubinné ekologii. V práci jsem ukázala shodné prvky myšlení u obou autorů, jimiž je zejména pojetí lidského odcizení, jehož důsledkem je ničení přírody. Jednou z příčin tohoto odcizení je mechanizace, jehož kritikou Josef Šafařík navazuje na Johna Ruskina. Oba autoři také značně kritizují orientaci na konzum a zdůrazňují úlohu mravního jednání a bytí člověka pro řešení problémů. Zároveň jsem popsala i prvky, ve kterých se jejich koncepty rozcházejí.
In this book, Branden Hookway considers the interface not as technology but as a form of relationship with technology. The interface, Hookway proposes, is at once ubiquitous and hidden from view. It ...is both the bottleneck through which our relationship to technology must pass and a productive encounter embedded within the use of technology. It is a site of contestation -- between human and machine, between the material and the social, between the political and the technological -- that both defines and elides differences. A virtuoso in multiple disciplines, Hookway offers a theory of the interface that draws on cultural theory, political theory, philosophy, art, architecture, new media, and the history of science and technology. He argues that the theoretical mechanism of the interface offers a powerful approach to questions of the human relationship to technology. Hookway finds the origin of the terminterfacein nineteenth-century fluid dynamics and traces its migration to thermodynamics, information theory, and cybernetics. He discusses issues of subject formation, agency, power, and control, within contexts that include technology, politics, and the social role of games. He considers the technological augmentation of humans and the human-machine system, discussing notions of embodied intelligence. Hookway views the figure of the subject as both receiver and active producer in processes of subjectification. The interface, he argues, stands in a relation both alien and intimate, vertiginous and orienting to those who cross its threshold.
Telexistence is a fundamental concept which refers to the general technology that enables a human being to have a real-time sensation of being at a place other than where he or she actually exists, ...while being able to interact with the remote environment, which may be real, virtual, or a combination of both. It also refers to an advanced type of teleoperation system that enables an operator at the control to perform remote tasks dexterously with the feeling of existing in a surrogate robot working in a remote environment. Telexistence in the real remote environment through a virtual environment is also possible.
Článek Etika a ekoetika Josefa Petra Ondoka: Mezi přírodními vědami, filosofií a teologií analyzuje část teoretického díla J. P. Ondoka, zejména na základě jeho knihy Člověk a příroda: Hledání ...etického vztahu. Zvláštní důraz je kladen na vymezení Ondokova přínosu etickému a ekoetickému myšlení a na vazbu (tohoto myšlení) s aristotelsko-tomistickou filosofií.
Interactive Displays Bhowmik, Achintya K
2014, 2014-10-06T00:00:00, 2014-07-07, 2015.
eBook
How we interface and interact with computing, communications and entertainment devices is going through revolutionary changes, with natural user inputs based on touch, voice, and vision replacing or ...augmenting the use of traditional interfaces based on the keyboard, mouse, joysticks, etc. As a result, displays are morphing from one-way interface devices that merely show visual content to two-way interaction devices that provide more engaging and immersive experiences. This book provides an in-depth coverage of the technologies, applications, and trends in the rapidly emerging field of interactive displays enabled by natural human-interfaces. Key features: * Provides a definitive reference reading on all the touch technologies used in interactive displays, including their advantages, limitations, and future trends. * Covers the fundamentals and applications of speech input, processing and recognition techniques enabling voice-based interactions. * Offers a detailed review of the emerging vision-based sensing technologies, and user interactions using gestures of hands, body, face, and eye gazes. * Discusses multi-modal natural user interface schemes which intuitively combine touch, voice, and vision for life-like interactions. * Examines the requirements and technology status towards realizing "true" 3D immersive and interactive displays.