Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2014, for generating realistic environments, seamless ...CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently.
Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs-you'll wonder how you every got by without it! Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations-all featured on the companion website.
This new edition has been completely revamped for 3ds Max 2014. You will find coverage on brand new features and tools such as Scene Management, iRay, Nitrous, Mass FX, and particles and physics. How to Cheat in 3ds Max 2014 features interviews with industry professionals that will help you gain the edge you need in the competitive world of animation.
3ds Max luminary and recipient of the 2011 Autodesk 3ds Max Master Award, author Michael McCarthy shares his 3ds Max secrets and little-known tips and tricks that save users hours of time
Includes all new content and advanced cheats on modelling, special effects, natural elements, and the particle system
Proven How to Cheat series teaches how to create quick yet stunning special effects, animations, realistic textures, and game elements
Making a scene ready for the rendering process involves modelling an environment, setting the camera, placing the light sources depending on the visualization angle and finally creating and assigning ...materials to each object in the scene (fig. 11). Modelling these elements is difficult due to their complexity, asymmetry and their 3D layout (fig. 12). Because of this aspect, when building a motorcycle, beside the mandatory blueprints 2, we used plenty of reference images 3 to better see the general shape and assembly of the objects. For the classic model of Suzuki (fig. 17) we realised a simple scene, an outdoor parking lot along with a virtual sky and sun and for the SF concept of the motorcycle we created a more organic ambient with shades of black and green to better emphasize its futuristic design (fig. 18). CONCLUSIONS As it is demonstrated in this article 3 DS Max immensely helps in the concept development phase of automotive industry due to its direct modelling techniques allowing the user to quickly define and capture geometry.
Autodesk 3ds Max 2013 Bible Murdock, Kelly L
2012, 2012., 2012-08-13, 2012-09-27, 2012-08-06, Letnik:
813
eBook
Updated version of the bestselling 3ds Max book on the marketAutodesk 3ds Max is top animation software used by developers, visual effects artists, and graphic designers in film, television, and the ...game industry. One place designers turn for crucial information on how to use 3ds Max is this in-depth book. Whether you're a beginner just itching to create something right away or an experienced user checking out the latest and greatest features, you'll find it here. See what's new, what's tried and true, and just how creative you can get using the tips, tricks, and techniques in this essential reference. Every previous edition has been a top-seller.Packs expert advice, timesaving tips, and more than 150 step-by-step tutorials into over 800 pages that help you master this complex softwareGives you in-depth coverage of all new features, as well as the basicsJump-starts your learning on day one with a Quick Start tutorial, so you can create an exciting animation right awayProvides you with access to all before-and-after example files from each tutorial, plus unique models and textures that you can customize on the companion CDIncludes extra content from previous editions of the 3ds Max Bible, including bonus Quick Start tutorials from previous editionsWhether you're just starting out or getting up to speed on 3ds Max 2013, this comprehensive book will get you there.
The imperative part of strong displaying in virtual reality framework is to improve the movement of a user with definitive movement control in genuine intelligent condition. In a real environment ...motion characteristic is based on sensors and servomechanisms where as in virtual reality systems the motion fundamentals are kinematic in nature. To achieve physically correct interactivity suitable dynamic constraints, should be imposed which can be obtained by augmented reality interface. Beyond input and output hardware, the underlying software plays a very important role in virtual reality systems. It is responsible for the managing of input/output devices, analysing incoming data and generating proper feedback. This research paper focusses on movement displaying for connection between CAD models and Virtual Reality Models using 3ds Max 2017 and Unity 3d softwares. The paper portrays different equipment arrangement of sensors and Arduino for virtual reality welding.
This article explores the construction of a geometric virtual reality platform for the environmental navigation. Non-panoramic photos and wearable electronics with Bluetooth wireless transmission ...functions are used to combine the user’s actions with the virtual reality environment in a first-person virtual reality platform. The 3ds Max animation software is used to create three-dimensional models of real buildings. These models are combined with the landscape models in Unity3d to create a virtual campus scene that matches real landscape. The wearable device included an ATMega168 chip as a microcontroller; it was connected to a three-axis accelerometer, a gyroscope, and a Bluetooth transmitter to detect and transmit various movements of the user. Although the development of the mechatronics, software, and engineering involved in the three-dimensional animation are the main objective, we believe that the methods and techniques can be modified for various purposes. After the system architecture was created and the operations of the platform were verified, wearable devices and virtual reality scenes are concluded to be able to be used together seamlessly.
3ds Max 2012 Bible Murdock, Kelly L
2011, 2011-08-09T00:00:00, 2011-07-05, c2011, Letnik:
783
eBook
Updated version of the bestselling 3ds Max book on the market3ds Max 2012 Bible is one of the most popular 3ds Max how-tos on the market. If you're a beginner just itching to create something right ...away, the Quick Start project in Part 1 is for you. If you're an experienced user checking out 3ds Max 2012's latest and greatest features, you'll love the fact that the 3ds Max 2012 Biblecontinues to be the most comprehensive reference on this highly complex application.Find out what's new, what's tried and true, and how creative you can get using the tips, tricks, and techniques in this must-have guide. Don't miss the 16-page color insert with examples from cutting-edge 3D artists, as well as the DVD packed with all kinds of extras.Loaded with expert advice, timesaving tips, and more than 150 step-by-step tutorialsHighlights the work of some of today's most cutting-edge 3D artists in a 16-page color insertIncludes a companion DVD with all examples from the book, including unique models and texture that you can customizeDVD also features 500 pages of extra content from previous editions of the 3ds Max Bible, including a set of Quick Start tutorialsIf you want to gain 3ds Max 2012 skills, whether you're just beginning or not, this is the book you need to succeed.
In the modern society where technology is changing rapidly, games have become an indispensable existence in our life. Game design is a professional industry with a division of labor, and games with ...3d characters are an industry that requires good computer equipment and technical division of labor to produce a good game project. 3D games are made on a technology-centered basis, including modeling, materials, skeleton, controllers, special effects, etc. The most important part of the game is the game motion design, because a game that does not move will not be a game, but currently in learning how to make 3D game motion design in Taiwan, most schools are using 3Ds max to teach and rarely use Maya. This study is focused on discussing the difference between 3Ds max and Maya in how they bind the skeleton of creation. Besides, the rig and skin processing parameters are also discussed. Finally, we provide some guidance for learning and teaching in 3D game character binding in the future.
Great guide to the fundamentals of Autodesk 3ds Max 2014 This Autodesk Official Press guide is just what you need to learn the basics of Autodesk 3ds Max 2014 quickly and easily. Through a series of ...cool projects like designing an alarm clock, animating a thrown knife, or lighting a scene, you'll learn the essentials of modeling, rigging, animating, and rendering using the popular Autodesk 3ds Max 3D animation and effects software. It's a practical, hands-on approach allowing you to constantly reinforcing skills as you learn them. Downloadable before-and-after project files let you to compare your work to that of 3ds Max professionals. Even if you already have experience with 3ds Max, this book is a great reference for renewing your skills. And, it will help all users review and prepare for the Autodesk 3ds Max 2014 certification exams. Helps beginners and those migrating from other 3D animation and effects programs get up and running on Autodesk 3ds Max 2014 Features a realistic, task-based approach, so readers learn via a series of hands-on projects using downloadable files, all backed with ample instruction, explanation, and illustration Covers modeling, rigging, animating, rendering, skinning, architectural visualization, and more Written by Autodesk Authorized Authors and is an Autodesk Official Press book Get firsthand experience with 3ds Max, as well as a good start on preparing for the Autodesk 3ds Max 2014 Certified Professional exam, with Autodesk 3ds Max 2014 Essentials.