In this paper, we use mixed methods to study a controversial Internet site: The Kotaku in Action (KiA) subreddit. Members of KiA are part of GamerGate, a distributed social movement. We present an ...emic account of what takes place on KiA: who are they, what are their goals and beliefs, and what rules do they follow. Members of GamerGate in general and KiA in particular have often been accused of harassment. However, KiA site policies explicitly prohibit such behavior, and members insist that they have been falsely accused. Underlying the controversy over whether KiA supports harassment is a complex disagreement about what “harassment” is, and where to draw the line between freedom of expression and censorship. We propose a model that characterizes perceptions of controversial speech, dividing it into four categories: criticism, insult, public shaming, and harassment. We also discuss design solutions that address the challenges of moderating harassment without impinging on free speech, and communicating across different ideologies.
The book of CSS3 Gasston, Peter
2011., 2011, 2014-01-11, c2011
eBook
CSS3 is behind most of the eye-catching visuals on the Web today, but the official documentation can be dry and hard to follow and browser implementations are scattershot at best. The Book of CSS3 ...distills the dense technical language of the CSS3 specification into plain English and shows you what CSS3 can do right now, in all major browsers. With real-world examples and a focus on the principles of good design, it extends your CSS skills, helping you transform ordinary markup into stunning, richly-styled web pages. You'll master the latest cutting-edge CSS3 features and learn how to: –Stylize text with fully customizable outlines, drop shadows, and other effects –Create, position, and resize background images on the fly – Spice up static web pages with event-driven transitions and animations –Apply 2D and 3D transformations to text and images –Use linear and radial gradients to create smooth color transitions –Tailor a website's appearance to smartphones and other devices A companion website includes up-to-date browser compatibility charts and live CSS3 examples for you to explore. The Web can be an ugly place—add a little style to it with The Book of CSS3.
Background The extent to which interventions are perceived as acceptable to users impacts engagement and efficacy. Objective In this study, we evaluated the acceptability of (1) the smartphone app ...Drink Less (intervention) and (2) the National Health Service (NHS) alcohol advice web page (usual digital care and comparator) among adult drinkers in the United Kingdom participating in a randomized controlled trial evaluating the effectiveness of the Drink Less app. Methods A subsample of 26 increasing- and higher-risk drinkers (Alcohol Use Disorders Identification Test score≥8) assigned to the intervention group (Drink Less; n=14, 54%; female: n=10, 71%; age: 22-72 years; White: n=9, 64%) or usual digital care group (NHS alcohol advice web page; n=12, 46%; female: n=5, 42%; age: 23-68 years: White: n=9, 75%) took part in semistructured interviews. The interview questions were mapped on to the 7 facets of acceptability according to the Theoretical Framework of Acceptability: affective attitude, burden, perceived effectiveness, ethicality, intervention coherence, opportunity costs, and self-efficacy. Alongside these constructs, we also included a question on perceived personal relevance, which previous research has linked to acceptability and engagement. Framework and thematic analysis of data was undertaken. Results The Drink Less app was perceived as being ethical, easy, user-friendly, and effective for the period the app was used. Participants reported particularly liking the tracking and feedback sections of the app, which they reported increased personal relevance and which resulted in positive affect when achieving their goals. They reported no opportunity cost. Factors such as negative affect when not meeting goals and boredom led to disengagement in the longer term for some participants. The NHS alcohol advice web page was rated as being easy and user-friendly with no opportunity costs. However, the information presented was not perceived as being personally relevant or effective in changing drinking behavior. Most participants reported neutral or negative affect, most participants thought the alcohol advice web page was accessible, and some participants reported ethical concerns around the availability of suggested resources. Some participants reported that it had acted as a starting point or a signpost to other resources. Participants in both groups discussed motivation to change and contextual factors such as COVID-19 lockdowns, which influenced their perceived self-efficacy regardless of their assigned intervention. Conclusions Drink Less appears to be an acceptable digital intervention among the recruited sample. The NHS alcohol advice web page was generally considered unacceptable as a stand-alone intervention among the recruited sample, although it may signpost and help people access other resources and interventions.
Evil by Design Nodder, Chris
2013, 2013-06-17T00:00:00, 2013-05-28, 2013-06-05, c2013
eBook
How to make customers feel good about doing what you want Learn how companies make us feel good about doing what they want. Approaching persuasive design from the dark side, this book melds ...psychology, marketing, and design concepts to show why we're susceptible to certain persuasive techniques. Packed with examples from every nook and cranny of the web, it provides easily digestible and applicable patterns for putting these design techniques to work. Organized by the seven deadly sins, it includes: * Pride — use social proof to position your product in line with your visitors' values * Sloth — build a path of least resistance that leads users where you want them to go * Gluttony — escalate customers' commitment and use loss aversion to keep them there * Anger — understand the power of metaphysical arguments and anonymity * Envy — create a culture of status around your product and feed aspirational desires * Lust — turn desire into commitment by using emotion to defeat rational behavior * Greed — keep customers engaged by reinforcing the behaviors you desire Now you too can leverage human fallibility to create powerful persuasive interfaces that people will love to use — but will you use your new knowledge for good or evil? Learn more on the companion website, evilbydesign.info.
Thoroughly covers the latest version of the leading website development software Web designers rely on Dreamweaver to create functional, attractive websites quickly and efficiently.
We live in a computerized and networked society where many of our actions leave a digital trace and affect other people's actions. This has lead to the emergence of a new data-driven research field: ...mathematical methods of computer science, statistical physics and sociometry provide insights on a wide range of disciplines ranging from social science to human mobility. A recent important discovery is that search engine traffic (i.e., the number of requests submitted by users to search engines on the www) can be used to track and, in some cases, to anticipate the dynamics of social phenomena. Successful examples include unemployment levels, car and home sales, and epidemics spreading. Few recent works applied this approach to stock prices and market sentiment. However, it remains unclear if trends in financial markets can be anticipated by the collective wisdom of on-line users on the web. Here we show that daily trading volumes of stocks traded in NASDAQ-100 are correlated with daily volumes of queries related to the same stocks. In particular, query volumes anticipate in many cases peaks of trading by one day or more. Our analysis is carried out on a unique dataset of queries, submitted to an important web search engine, which enable us to investigate also the user behavior. We show that the query volume dynamics emerges from the collective but seemingly uncoordinated activity of many users. These findings contribute to the debate on the identification of early warnings of financial systemic risk, based on the activity of users of the www.
Usability is a quality that a web page can have due to its simple use. Many recommendations aim to improve the web user experience, but there is no standardization of them. This study is part of a ...saga, which aims to order existing recommendations and guidelines by analyzing the behavior of 20 Information Technology (IT) developers. This publication analyzes the set of guidelines that determine "user responses" when they interact with a website. It is intended to group these guidelines and obtain data on the application of each of them. The test is carried out with 20 web developers without training or experience in web usability. The objective is to know if there are "user response" guidelines that a developer with no training or usability experience applies innate. Since web developers are also users, it is believed that there may be innate behavior that is not necessarily learned. The purposes of the work are: 1) Enumerate the most forgotten recommendations by web developers. This can help to think about the importance of offering specific training in this field. 2) Know the most important recommendations and guidelines, according to the web developers themselves. The investigation is carried out as follows: First, IT engineers were asked to develop a website; Second, user tests were performed and the most neglected and most applied guidelines were evaluated. The level of compliance was also analyzed, as developers lack experience in web usability and could be applying a guideline, but not correctly; Third, web developers are interviewed to find out what guidelines they consider necessary. The results are intended to help us understand if a web developer without training or experience in web usability can innately apply guidelines on "user responses". The objective of the study is to determine that there are guidelines that are applied intuitively and others that are not, and to know the reason for each situation. The results determine that the guidelines considered essential and those that are most applied innately have something in common. The results reveal that the essential guidelines and those that are most commonly implemented inherently share certain commonalities. KEYWORDS Action, Guidelines, Recommendations, Usability, User Response, User Experience, Web.