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Trenutno NISTE avtorizirani za dostop do e-virov UPUK. Za polni dostop se PRIJAVITE.

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zadetkov: 7.508
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  • Players Unleashed! : Moddin... Players Unleashed! : Modding The Sims and the Culture of Gaming (Volume 5.0)
    Sihvonen, Tanja 01/2011, Letnik: 5
    eBook
    Odprti dostop

    The author of this hugely informative study explores the question of what happens when players practise and negotiate computer code, various ideologies, and the game itself by modding (modifying a ...
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2.
  • A Composer's Guide to Game ... A Composer's Guide to Game Music
    Phillips, Winifred 02/2014
    eBook

    Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of ...
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3.
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4.
  • From Gaming to Computationa... From Gaming to Computational Thinking: An Adaptive Educational Computer Game-Based Learning Approach
    Hooshyar, Danial; Pedaste, Margus; Yang, Yeongwook ... Journal of educational computing research, 06/2021, Letnik: 59, Številka: 3
    Journal Article
    Recenzirano

    Educational games have been increasingly used to improve students’ computational thinking. However, most existing games have focused on the theoretical knowledge of computational thinking, ignoring ...
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5.
  • Game Poems : Videogame Desi... Game Poems : Videogame Design as Lyric Practice
    Magnuson, Jordan 05/2023
    eBook
    Odprti dostop

    Scholars, critics, and creators describe certain videogames as being “poetic,” yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, ...
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6.
  • Violent Video Games, Extern... Violent Video Games, Externalizing Behavior, and Prosocial Behavior: A Five-Year Longitudinal Study During Adolescence
    Coyne, Sarah M; Warburton, Wayne A; Essig, Lee W ... Developmental psychology, 10/2018, Letnik: 54, Številka: 10
    Journal Article
    Recenzirano
    Odprti dostop

    Decades of research on the effects of media violence have examined associations between viewing aggressive material in the media and aggression and prosocial behavior. However, the existing ...
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7.
  • Gaming for Health: Systemat... Gaming for Health: Systematic Review and Meta-analysis of the Physical and Cognitive Effects of Active Computer Gaming in Older Adults
    Howes, Sarah C.; Charles, Darryl K.; Marley, Joanne ... Physical therapy, 12/2017, Letnik: 97, Številka: 12
    Journal Article
    Recenzirano
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    Abstract Background Active computer gaming (ACG) is a method of facilitating physical activity in older people to improve health outcomes. Purpose The purpose of this study was to update and extend a ...
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8.
  • Self-play reinforcement lea... Self-play reinforcement learning with comprehensive critic in computer games
    Liu, Shanqi; Cao, Junjie; Wang, Yujie ... Neurocomputing (Amsterdam), 08/2021, Letnik: 449
    Journal Article
    Recenzirano

    Self-play reinforcement learning, where agents learn by playing with themselves, has been successfully applied in many game scenarios. However, the training procedure for self-play reinforcement ...
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9.
  • Gamifying learning experien... Gamifying learning experiences: Practical implications and outcomes
    Dominguez, Adrian; Saenz-de-Navarrete, Joseba; de-Marcos, Luis ... Computers and education, 04/2013, Letnik: 63
    Journal Article
    Recenzirano

    Gamification is the use of game design elements and game mechanics in non-game contexts. This idea has been used successfully in many web based businesses to increase user engagement. Some ...
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10.
  • Replicated Evidence Towards... Replicated Evidence Towards a Cognitive Theory of Game-Based Training
    Parong, Jocelyn; Wells, Ashleigh; Mayer, Richard E Journal of educational psychology, 07/2020, Letnik: 112, Številka: 5
    Journal Article
    Recenzirano
    Odprti dostop

    Executive function is the set of cognitive skills needed for goal directed behavior and is a strong predictor of academic success (Best, 2014). The present study examines the effectiveness of a ...
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zadetkov: 7.508

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